From 85c150a4fdd31424e475fe2d3982c884abe47c2e Mon Sep 17 00:00:00 2001 From: Daniel Lundqvist Date: Wed, 31 Dec 2014 23:03:15 +0100 Subject: Make letter cases consistent in menus and widgets In various menu options letter cases were not consistent. This was also the case within various debugging widgets. This attempts to make letter cases consistent, but it is of course a matter of opinion which way is the correct one. --- src/citra_qt/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/citra_qt/main.cpp') diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index d9f325b0..5864f1f9 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -175,13 +175,13 @@ void GMainWindow::BootGame(std::string filename) void GMainWindow::OnMenuLoadFile() { - QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)")); + QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)")); if (filename.size()) BootGame(filename.toLatin1().data()); } void GMainWindow::OnMenuLoadSymbolMap() { - QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)")); + QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)")); if (filename.size()) LoadSymbolMap(filename.toLatin1().data()); } -- cgit v1.2.3