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authorGravatar bunnei <ericbunnie@gmail.com>2014-04-30 23:46:57 -0400
committerGravatar bunnei <ericbunnie@gmail.com>2014-04-30 23:46:57 -0400
commit08fb71108abe2862bf02a44cc6e103b86a24f43f (patch)
tree653b385d872c5fa3099efba46f0ef86259d13dad /src/citra_qt/main.cpp
parent29da6e9ab57a37abafc9c91e00bb01daf451b3ad (diff)
added symbol map load function to Qt GUI
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r--src/citra_qt/main.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 89aae7ce..76e0c68c 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -23,6 +23,7 @@
#include "core/system.h"
#include "core/loader.h"
#include "core/core.h"
+#include "core/arm/disassembler/load_symbol_map.h"
#include "version.h"
@@ -74,6 +75,7 @@ GMainWindow::GMainWindow()
// Setup connections
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
+ connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
@@ -140,11 +142,17 @@ void GMainWindow::BootGame(const char* filename)
void GMainWindow::OnMenuLoadFile()
{
- QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat)"));
+ QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)"));
if (filename.size())
BootGame(filename.toLatin1().data());
}
+void GMainWindow::OnMenuLoadSymbolMap() {
+ QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)"));
+ if (filename.size())
+ LoadSymbolMap(filename.toLatin1().data());
+}
+
void GMainWindow::OnStartGame()
{
render_window->GetEmuThread().SetCpuRunning(true);