From 08fb71108abe2862bf02a44cc6e103b86a24f43f Mon Sep 17 00:00:00 2001 From: bunnei Date: Wed, 30 Apr 2014 23:46:57 -0400 Subject: added symbol map load function to Qt GUI --- src/citra_qt/main.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src/citra_qt/main.cpp') diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 89aae7ce..76e0c68c 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -23,6 +23,7 @@ #include "core/system.h" #include "core/loader.h" #include "core/core.h" +#include "core/arm/disassembler/load_symbol_map.h" #include "version.h" @@ -74,6 +75,7 @@ GMainWindow::GMainWindow() // Setup connections connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile())); + connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); @@ -140,11 +142,17 @@ void GMainWindow::BootGame(const char* filename) void GMainWindow::OnMenuLoadFile() { - QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat)")); + QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)")); if (filename.size()) BootGame(filename.toLatin1().data()); } +void GMainWindow::OnMenuLoadSymbolMap() { + QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)")); + if (filename.size()) + LoadSymbolMap(filename.toLatin1().data()); +} + void GMainWindow::OnStartGame() { render_window->GetEmuThread().SetCpuRunning(true); -- cgit v1.2.3