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authorGravatar bunnei <bunneidev@gmail.com>2015-03-10 18:08:55 -0400
committerGravatar bunnei <bunneidev@gmail.com>2015-03-10 18:08:55 -0400
commitb56829df020a81248dd04688ff2b307f3444a09f (patch)
tree24a438627339b2d506e659adfa0873cdf037852a
parent6c37a90d3f7361cdd46ff91f7fdfc13b098389cc (diff)
parent041e99b6132775ff52822060512b8384b735e582 (diff)
Merge pull request #629 from archshift/lcdfb
Implement SetLcdForceBlack and add implementation for color filling in the GPU code
-rw-r--r--src/common/logging/backend.cpp1
-rw-r--r--src/common/logging/log.h1
-rw-r--r--src/core/CMakeLists.txt2
-rw-r--r--src/core/hle/service/gsp_gpu.cpp44
-rw-r--r--src/core/hw/gpu.cpp9
-rw-r--r--src/core/hw/gpu.h2
-rw-r--r--src/core/hw/hw.cpp38
-rw-r--r--src/core/hw/hw.h24
-rw-r--r--src/core/hw/lcd.cpp66
-rw-r--r--src/core/hw/lcd.h88
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp54
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h5
12 files changed, 282 insertions, 52 deletions
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index 7b479b56..649640e7 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -45,6 +45,7 @@ static std::shared_ptr<Logger> global_logger;
SUB(Service, SOC) \
CLS(HW) \
SUB(HW, Memory) \
+ SUB(HW, LCD) \
SUB(HW, GPU) \
CLS(Frontend) \
CLS(Render) \
diff --git a/src/common/logging/log.h b/src/common/logging/log.h
index 7b67b3c0..83d64145 100644
--- a/src/common/logging/log.h
+++ b/src/common/logging/log.h
@@ -65,6 +65,7 @@ enum class Class : ClassType {
Service_SOC, ///< The SOC (Socket) service
HW, ///< Low-level hardware emulation
HW_Memory, ///< Memory-map and address translation
+ HW_LCD, ///< LCD register emulation
HW_GPU, ///< GPU control emulation
Frontend, ///< Emulator UI
Render, ///< Emulator video output and hardware acceleration
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 212da25c..33e5be3a 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -87,6 +87,7 @@ set(SRCS
hle/svc.cpp
hw/gpu.cpp
hw/hw.cpp
+ hw/lcd.cpp
loader/elf.cpp
loader/loader.cpp
loader/ncch.cpp
@@ -196,6 +197,7 @@ set(HEADERS
hle/svc.h
hw/gpu.h
hw/hw.h
+ hw/lcd.h
loader/elf.h
loader/loader.h
loader/ncch.h
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp
index c23cfa3c..cff58569 100644
--- a/src/core/hle/service/gsp_gpu.cpp
+++ b/src/core/hle/service/gsp_gpu.cpp
@@ -7,14 +7,20 @@
#include "core/mem_map.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/shared_memory.h"
+#include "core/hle/result.h"
#include "gsp_gpu.h"
+#include "core/hw/hw.h"
#include "core/hw/gpu.h"
+#include "core/hw/lcd.h"
#include "video_core/gpu_debugger.h"
// Main graphics debugger object - TODO: Here is probably not the best place for this
GraphicsDebugger g_debugger;
+// Beginning address of HW regs
+const static u32 REGS_BEGIN = 0x1EB00000;
+
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace GSP_GPU
@@ -85,7 +91,7 @@ static void WriteHWRegs(u32 base_address, u32 size_in_bytes, const u32* data) {
return;
while (size_in_bytes > 0) {
- GPU::Write<u32>(base_address + 0x1EB00000, *data);
+ HW::Write<u32>(base_address + REGS_BEGIN, *data);
size_in_bytes -= 4;
++data;
@@ -128,15 +134,15 @@ static void WriteHWRegsWithMask(u32 base_address, u32 size_in_bytes, const u32*
return;
while (size_in_bytes > 0) {
- const u32 reg_address = base_address + 0x1EB00000;
+ const u32 reg_address = base_address + REGS_BEGIN;
u32 reg_value;
- GPU::Read<u32>(reg_value, reg_address);
+ HW::Read<u32>(reg_value, reg_address);
// Update the current value of the register only for set mask bits
reg_value = (reg_value & ~*masks) | (*data | *masks);
- GPU::Write<u32>(reg_address, reg_value);
+ HW::Write<u32>(reg_address, reg_value);
size_in_bytes -= 4;
++data;
@@ -188,7 +194,7 @@ static void ReadHWRegs(Service::Interface* self) {
u32* dst = (u32*)Memory::GetPointer(cmd_buff[0x41]);
while (size > 0) {
- GPU::Read<u32>(*dst, reg_addr + 0x1EB00000);
+ HW::Read<u32>(*dst, reg_addr + REGS_BEGIN);
size -= 4;
++dst;
@@ -427,6 +433,32 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
}
}
+/**
+ * GSP_GPU::SetLcdForceBlack service function
+ *
+ * Enable or disable REG_LCDCOLORFILL with the color black.
+ *
+ * Inputs:
+ * 1: Black color fill flag (0 = don't fill, !0 = fill)
+ * Outputs:
+ * 1: Result code
+ */
+static void SetLcdForceBlack(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ bool enable_black = cmd_buff[1] != 0;
+ LCD::Regs::ColorFill data = {0};
+
+ // Since data is already zeroed, there is no need to explicitly set
+ // the color to black (all zero).
+ data.is_enabled = enable_black;
+
+ LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_top), data.raw); // Top LCD
+ LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_bottom), data.raw); // Bottom LCD
+
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+}
+
/// This triggers handling of the GX command written to the command buffer in shared memory.
static void TriggerCmdReqQueue(Service::Interface* self) {
// Iterate through each thread's command queue...
@@ -460,7 +492,7 @@ const Interface::FunctionInfo FunctionTable[] = {
{0x00080082, FlushDataCache, "FlushDataCache"},
{0x00090082, nullptr, "InvalidateDataCache"},
{0x000A0044, nullptr, "RegisterInterruptEvents"},
- {0x000B0040, nullptr, "SetLcdForceBlack"},
+ {0x000B0040, SetLcdForceBlack, "SetLcdForceBlack"},
{0x000C0000, TriggerCmdReqQueue, "TriggerCmdReqQueue"},
{0x000D0140, nullptr, "SetDisplayTransfer"},
{0x000E0180, nullptr, "SetTextureCopy"},
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index b7102b87..30318fc0 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -15,12 +15,13 @@
#include "core/hle/service/gsp_gpu.h"
#include "core/hle/service/dsp_dsp.h"
+#include "core/hw/hw.h"
#include "core/hw/gpu.h"
#include "video_core/command_processor.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
-#include <video_core/color.h>
+#include "video_core/color.h"
namespace GPU {
@@ -40,7 +41,7 @@ static bool last_skip_frame = false;
template <typename T>
inline void Read(T &var, const u32 raw_addr) {
- u32 addr = raw_addr - 0x1EF00000;
+ u32 addr = raw_addr - HW::VADDR_GPU;
u32 index = addr / 4;
// Reads other than u32 are untested, so I'd rather have them abort than silently fail
@@ -54,7 +55,7 @@ inline void Read(T &var, const u32 raw_addr) {
template <typename T>
inline void Write(u32 addr, const T data) {
- addr -= 0x1EF00000;
+ addr -= HW::VADDR_GPU;
u32 index = addr / 4;
// Writes other than u32 are untested, so I'd rather have them abort than silently fail
@@ -313,8 +314,6 @@ void Init() {
framebuffer_top.address_right2 = 0x182B9800;
framebuffer_sub.address_left1 = 0x1848F000;
framebuffer_sub.address_left2 = 0x184C7800;
- //framebuffer_sub.address_right1 = unknown;
- //framebuffer_sub.address_right2 = unknown;
framebuffer_top.width = 240;
framebuffer_top.height = 400;
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h
index 3e81f03e..5b7f0a4e 100644
--- a/src/core/hw/gpu.h
+++ b/src/core/hw/gpu.h
@@ -246,6 +246,8 @@ struct Regs {
return content[index];
}
+#undef ASSERT_MEMBER_SIZE
+
private:
/*
* Most physical addresses which GPU registers refer to are 8-byte aligned.
diff --git a/src/core/hw/hw.cpp b/src/core/hw/hw.cpp
index a63ba6ee..bed50af5 100644
--- a/src/core/hw/hw.cpp
+++ b/src/core/hw/hw.cpp
@@ -6,43 +6,19 @@
#include "core/hw/hw.h"
#include "core/hw/gpu.h"
+#include "core/hw/lcd.h"
namespace HW {
-enum {
- VADDR_HASH = 0x1EC01000,
- VADDR_CSND = 0x1EC03000,
- VADDR_DSP = 0x1EC40000,
- VADDR_PDN = 0x1EC41000,
- VADDR_CODEC = 0x1EC41000,
- VADDR_SPI = 0x1EC42000,
- VADDR_SPI_2 = 0x1EC43000, // Only used under TWL_FIRM?
- VADDR_I2C = 0x1EC44000,
- VADDR_CODEC_2 = 0x1EC45000,
- VADDR_HID = 0x1EC46000,
- VADDR_PAD = 0x1EC46000,
- VADDR_PTM = 0x1EC46000,
- VADDR_GPIO = 0x1EC47000,
- VADDR_I2C_2 = 0x1EC48000,
- VADDR_SPI_3 = 0x1EC60000,
- VADDR_I2C_3 = 0x1EC61000,
- VADDR_MIC = 0x1EC62000,
- VADDR_PXI = 0x1EC63000, // 0xFFFD2000
- //VADDR_NTRCARD
- VADDR_CDMA = 0xFFFDA000, // CoreLink DMA-330? Info
- VADDR_DSP_2 = 0x1ED03000,
- VADDR_HASH_2 = 0x1EE01000,
- VADDR_GPU = 0x1EF00000,
-};
-
template <typename T>
inline void Read(T &var, const u32 addr) {
switch (addr & 0xFFFFF000) {
-
case VADDR_GPU:
GPU::Read(var, addr);
break;
-
+ case VADDR_LCD:
+ LCD::Write(var, addr);
+ break;
default:
LOG_ERROR(HW_Memory, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
}
@@ -51,11 +27,12 @@ inline void Read(T &var, const u32 addr) {
template <typename T>
inline void Write(u32 addr, const T data) {
switch (addr & 0xFFFFF000) {
-
case VADDR_GPU:
GPU::Write(addr, data);
break;
-
+ case VADDR_LCD:
+ LCD::Write(addr, data);
+ break;
default:
LOG_ERROR(HW_Memory, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
}
@@ -80,6 +57,7 @@ void Update() {
/// Initialize hardware
void Init() {
GPU::Init();
+ LCD::Init();
LOG_DEBUG(HW, "initialized OK");
}
diff --git a/src/core/hw/hw.h b/src/core/hw/hw.h
index 991c0a07..d6560891 100644
--- a/src/core/hw/hw.h
+++ b/src/core/hw/hw.h
@@ -8,6 +8,30 @@
namespace HW {
+/// Beginnings of IO register regions, in the user VA space.
+enum : u32 {
+ VADDR_HASH = 0x1EC01000,
+ VADDR_CSND = 0x1EC03000,
+ VADDR_DSP = 0x1EC40000,
+ VADDR_PDN = 0x1EC41000,
+ VADDR_CODEC = 0x1EC41000,
+ VADDR_SPI = 0x1EC42000,
+ VADDR_SPI_2 = 0x1EC43000, // Only used under TWL_FIRM?
+ VADDR_I2C = 0x1EC44000,
+ VADDR_CODEC_2 = 0x1EC45000,
+ VADDR_HID = 0x1EC46000,
+ VADDR_GPIO = 0x1EC47000,
+ VADDR_I2C_2 = 0x1EC48000,
+ VADDR_SPI_3 = 0x1EC60000,
+ VADDR_I2C_3 = 0x1EC61000,
+ VADDR_MIC = 0x1EC62000,
+ VADDR_PXI = 0x1EC63000,
+ VADDR_LCD = 0x1ED02000,
+ VADDR_DSP_2 = 0x1ED03000,
+ VADDR_HASH_2 = 0x1EE01000,
+ VADDR_GPU = 0x1EF00000,
+};
+
template <typename T>
void Read(T &var, const u32 addr);
diff --git a/src/core/hw/lcd.cpp b/src/core/hw/lcd.cpp
new file mode 100644
index 00000000..7986f3dd
--- /dev/null
+++ b/src/core/hw/lcd.cpp
@@ -0,0 +1,66 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/common_types.h"
+
+#include "core/arm/arm_interface.h"
+#include "core/hle/hle.h"
+#include "core/hw/hw.h"
+#include "core/hw/lcd.h"
+
+namespace LCD {
+
+Regs g_regs;
+
+template <typename T>
+inline void Read(T &var, const u32 raw_addr) {
+ u32 addr = raw_addr - HW::VADDR_LCD;
+ u32 index = addr / 4;
+
+ // Reads other than u32 are untested, so I'd rather have them abort than silently fail
+ if (index >= 0x400 || !std::is_same<T, u32>::value) {
+ LOG_ERROR(HW_LCD, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
+ return;
+ }
+
+ var = g_regs[index];
+}
+
+template <typename T>
+inline void Write(u32 addr, const T data) {
+ addr -= HW::VADDR_LCD;
+ u32 index = addr / 4;
+
+ // Writes other than u32 are untested, so I'd rather have them abort than silently fail
+ if (index >= 0x400 || !std::is_same<T, u32>::value) {
+ LOG_ERROR(HW_LCD, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
+ return;
+ }
+
+ g_regs[index] = static_cast<u32>(data);
+}
+
+// Explicitly instantiate template functions because we aren't defining this in the header:
+
+template void Read<u64>(u64 &var, const u32 addr);
+template void Read<u32>(u32 &var, const u32 addr);
+template void Read<u16>(u16 &var, const u32 addr);
+template void Read<u8>(u8 &var, const u32 addr);
+
+template void Write<u64>(u32 addr, const u64 data);
+template void Write<u32>(u32 addr, const u32 data);
+template void Write<u16>(u32 addr, const u16 data);
+template void Write<u8>(u32 addr, const u8 data);
+
+/// Initialize hardware
+void Init() {
+ LOG_DEBUG(HW_LCD, "initialized OK");
+}
+
+/// Shutdown hardware
+void Shutdown() {
+ LOG_DEBUG(HW_LCD, "shutdown OK");
+}
+
+} // namespace
diff --git a/src/core/hw/lcd.h b/src/core/hw/lcd.h
new file mode 100644
index 00000000..43893a62
--- /dev/null
+++ b/src/core/hw/lcd.h
@@ -0,0 +1,88 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <cstddef>
+
+#include "common/common_types.h"
+#include "common/bit_field.h"
+
+#define LCD_REG_INDEX(field_name) (offsetof(LCD::Regs, field_name) / sizeof(u32))
+
+namespace LCD {
+
+struct Regs {
+
+ union ColorFill {
+ u32 raw;
+
+ BitField<0, 8, u32> color_r;
+ BitField<8, 8, u32> color_g;
+ BitField<16, 8, u32> color_b;
+ BitField<24, 1, u32> is_enabled;
+ };
+
+ INSERT_PADDING_WORDS(0x81);
+ ColorFill color_fill_top;
+ INSERT_PADDING_WORDS(0xE);
+ u32 backlight_top;
+
+ INSERT_PADDING_WORDS(0x1F0);
+
+ ColorFill color_fill_bottom;
+ INSERT_PADDING_WORDS(0xE);
+ u32 backlight_bottom;
+ INSERT_PADDING_WORDS(0x16F);
+
+ static inline size_t NumIds() {
+ return sizeof(Regs) / sizeof(u32);
+ }
+
+ u32& operator [] (int index) const {
+ u32* content = (u32*)this;
+ return content[index];
+ }
+
+ u32& operator [] (int index) {
+ u32* content = (u32*)this;
+ return content[index];
+ }
+
+#undef ASSERT_MEMBER_SIZE
+
+};
+static_assert(std::is_standard_layout<Regs>::value, "Structure does not use standard layout");
+
+// TODO: MSVC does not support using offsetof() on non-static data members even though this
+// is technically allowed since C++11. This macro should be enabled once MSVC adds
+// support for that.
+#ifndef _MSC_VER
+#define ASSERT_REG_POSITION(field_name, position) \
+ static_assert(offsetof(Regs, field_name) == position * 4, \
+ "Field "#field_name" has invalid position")
+
+ASSERT_REG_POSITION(color_fill_top, 0x81);
+ASSERT_REG_POSITION(backlight_top, 0x90);
+ASSERT_REG_POSITION(color_fill_bottom, 0x281);
+ASSERT_REG_POSITION(backlight_bottom, 0x290);
+
+#undef ASSERT_REG_POSITION
+#endif // !defined(_MSC_VER)
+
+extern Regs g_regs;
+
+template <typename T>
+void Read(T &var, const u32 addr);
+
+template <typename T>
+void Write(u32 addr, const T data);
+
+/// Initialize hardware
+void Init();
+
+/// Shutdown hardware
+void Shutdown();
+
+} // namespace
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 95ab9634..4273a177 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -3,6 +3,8 @@
// Refer to the license.txt file included.
#include "core/hw/gpu.h"
+#include "core/hw/hw.h"
+#include "core/hw/lcd.h"
#include "core/mem_map.h"
#include "common/emu_window.h"
@@ -64,16 +66,33 @@ void RendererOpenGL::SwapBuffers() {
for(int i : {0, 1}) {
const auto& framebuffer = GPU::g_regs.framebuffer_config[i];
- if (textures[i].width != (GLsizei)framebuffer.width ||
- textures[i].height != (GLsizei)framebuffer.height ||
- textures[i].format != framebuffer.color_format) {
- // Reallocate texture if the framebuffer size has changed.
- // This is expected to not happen very often and hence should not be a
- // performance problem.
- ConfigureFramebufferTexture(textures[i], framebuffer);
+ // Main LCD (0): 0x1ED02204, Sub LCD (1): 0x1ED02A04
+ u32 lcd_color_addr = (i == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom);
+ lcd_color_addr = HW::VADDR_LCD + 4 * lcd_color_addr;
+ LCD::Regs::ColorFill color_fill = {0};
+ LCD::Read(color_fill.raw, lcd_color_addr);
+
+ if (color_fill.is_enabled) {
+ LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b, textures[i]);
+
+ // Resize the texture in case the framebuffer size has changed
+ textures[i].width = 1;
+ textures[i].height = 1;
+ } else {
+ if (textures[i].width != (GLsizei)framebuffer.width ||
+ textures[i].height != (GLsizei)framebuffer.height ||
+ textures[i].format != framebuffer.color_format) {
+ // Reallocate texture if the framebuffer size has changed.
+ // This is expected to not happen very often and hence should not be a
+ // performance problem.
+ ConfigureFramebufferTexture(textures[i], framebuffer);
+ }
+ LoadFBToActiveGLTexture(framebuffer, textures[i]);
+
+ // Resize the texture in case the framebuffer size has changed
+ textures[i].width = framebuffer.width;
+ textures[i].height = framebuffer.height;
}
-
- LoadFBToActiveGLTexture(GPU::g_regs.framebuffer_config[i], textures[i]);
}
DrawScreens();
@@ -127,10 +146,25 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
// TODO: Applications could theoretically crash Citra here by specifying too large
// framebuffer sizes. We should make sure that this cannot happen.
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
- texture.gl_format, texture.gl_type, framebuffer_data);
+ texture.gl_format, texture.gl_type, framebuffer_data);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
+}
+/**
+ * Fills active OpenGL texture with the given RGB color.
+ * Since the color is solid, the texture can be 1x1 but will stretch across whatever it's rendered on.
+ * This has the added benefit of being *really fast*.
+ */
+void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
+ const TextureInfo& texture) {
+ glBindTexture(GL_TEXTURE_2D, texture.handle);
+
+ u8 framebuffer_data[3] = { color_r, color_g, color_b };
+
+ // Update existing texture
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, framebuffer_data);
glBindTexture(GL_TEXTURE_2D, 0);
}
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index bcabab55..cd782428 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -58,6 +58,9 @@ private:
// Loads framebuffer from emulated memory into the active OpenGL texture.
static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
const TextureInfo& texture);
+ // Fills active OpenGL texture with the given RGB color.
+ static void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
+ const TextureInfo& texture);
/// Computes the viewport rectangle
MathUtil::Rectangle<unsigned> GetViewportExtent();
@@ -72,7 +75,7 @@ private:
GLuint vertex_array_handle;
GLuint vertex_buffer_handle;
GLuint program_id;
- std::array<TextureInfo, 2> textures;
+ std::array<TextureInfo, 2> textures; ///< Textures for top and bottom screens respectively
// Shader uniform location indices
GLuint uniform_modelview_matrix;
GLuint uniform_color_texture;