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authorGravatar archshift <admin@archshift.com>2014-10-12 22:40:26 -0700
committerGravatar archshift <admin@archshift.com>2015-03-09 15:51:41 -0700
commit041e99b6132775ff52822060512b8384b735e582 (patch)
treecd8dee92a0b578e512a188cd7e70239b627a5341
parent47010fea3126bfe0b675810ea9471a25191d548f (diff)
Added LCD registers, and implementation for color filling in OGL code.
-rw-r--r--src/common/logging/backend.cpp1
-rw-r--r--src/common/logging/log.h1
-rw-r--r--src/core/CMakeLists.txt2
-rw-r--r--src/core/hle/service/gsp_gpu.cpp32
-rw-r--r--src/core/hw/gpu.h2
-rw-r--r--src/core/hw/hw.cpp12
-rw-r--r--src/core/hw/hw.h8
-rw-r--r--src/core/hw/lcd.cpp66
-rw-r--r--src/core/hw/lcd.h88
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp54
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h5
11 files changed, 234 insertions, 37 deletions
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index 7c1010b2..da287f69 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -45,6 +45,7 @@ static std::shared_ptr<Logger> global_logger;
SUB(Service, SOC) \
CLS(HW) \
SUB(HW, Memory) \
+ SUB(HW, LCD) \
SUB(HW, GPU) \
CLS(Frontend) \
CLS(Render) \
diff --git a/src/common/logging/log.h b/src/common/logging/log.h
index 7b67b3c0..83d64145 100644
--- a/src/common/logging/log.h
+++ b/src/common/logging/log.h
@@ -65,6 +65,7 @@ enum class Class : ClassType {
Service_SOC, ///< The SOC (Socket) service
HW, ///< Low-level hardware emulation
HW_Memory, ///< Memory-map and address translation
+ HW_LCD, ///< LCD register emulation
HW_GPU, ///< GPU control emulation
Frontend, ///< Emulator UI
Render, ///< Emulator video output and hardware acceleration
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 212da25c..33e5be3a 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -87,6 +87,7 @@ set(SRCS
hle/svc.cpp
hw/gpu.cpp
hw/hw.cpp
+ hw/lcd.cpp
loader/elf.cpp
loader/loader.cpp
loader/ncch.cpp
@@ -196,6 +197,7 @@ set(HEADERS
hle/svc.h
hw/gpu.h
hw/hw.h
+ hw/lcd.h
loader/elf.h
loader/loader.h
loader/ncch.h
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp
index 3b4a7b66..cff58569 100644
--- a/src/core/hle/service/gsp_gpu.cpp
+++ b/src/core/hle/service/gsp_gpu.cpp
@@ -11,12 +11,16 @@
#include "gsp_gpu.h"
#include "core/hw/hw.h"
#include "core/hw/gpu.h"
+#include "core/hw/lcd.h"
#include "video_core/gpu_debugger.h"
// Main graphics debugger object - TODO: Here is probably not the best place for this
GraphicsDebugger g_debugger;
+// Beginning address of HW regs
+const static u32 REGS_BEGIN = 0x1EB00000;
+
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace GSP_GPU
@@ -87,7 +91,7 @@ static void WriteHWRegs(u32 base_address, u32 size_in_bytes, const u32* data) {
return;
while (size_in_bytes > 0) {
- HW::Write<u32>(base_address + 0x1EB00000, *data);
+ HW::Write<u32>(base_address + REGS_BEGIN, *data);
size_in_bytes -= 4;
++data;
@@ -130,7 +134,7 @@ static void WriteHWRegsWithMask(u32 base_address, u32 size_in_bytes, const u32*
return;
while (size_in_bytes > 0) {
- const u32 reg_address = base_address + 0x1EB00000;
+ const u32 reg_address = base_address + REGS_BEGIN;
u32 reg_value;
HW::Read<u32>(reg_value, reg_address);
@@ -190,7 +194,7 @@ static void ReadHWRegs(Service::Interface* self) {
u32* dst = (u32*)Memory::GetPointer(cmd_buff[0x41]);
while (size > 0) {
- HW::Read<u32>(*dst, reg_addr + 0x1EB00000);
+ HW::Read<u32>(*dst, reg_addr + REGS_BEGIN);
size -= 4;
++dst;
@@ -439,24 +443,18 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
* Outputs:
* 1: Result code
*/
-void SetLcdForceBlack(Service::Interface* self) {
- // TODO: currently has no effect, as LCD reg writes have nowhere to go.
-
+static void SetLcdForceBlack(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
+
bool enable_black = cmd_buff[1] != 0;
- u32 data = 0;
+ LCD::Regs::ColorFill data = {0};
- if (enable_black) {
- // Sets bit 24 to 1, enabling the fill
- // Since data is already 0x00000000, there is no need to explicitly set
- // bits 0-23 to zero (black), or bit 24 to 0 (fill disabled).
- data |= (1 << 24);
- }
+ // Since data is already zeroed, there is no need to explicitly set
+ // the color to black (all zero).
+ data.is_enabled = enable_black;
- u32 data_main = data;
- u32 data_sub = data;
- WriteHWRegs(0x202204, 4, &data_main); // Main LCD
- WriteHWRegs(0x202A04, 4, &data_sub); // Sub LCD
+ LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_top), data.raw); // Top LCD
+ LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_bottom), data.raw); // Bottom LCD
cmd_buff[1] = RESULT_SUCCESS.raw;
}
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h
index 737b1e96..76f4d66f 100644
--- a/src/core/hw/gpu.h
+++ b/src/core/hw/gpu.h
@@ -246,6 +246,8 @@ struct Regs {
return content[index];
}
+#undef ASSERT_MEMBER_SIZE
+
private:
/*
* Most physical addresses which GPU registers refer to are 8-byte aligned.
diff --git a/src/core/hw/hw.cpp b/src/core/hw/hw.cpp
index bf4722cf..bed50af5 100644
--- a/src/core/hw/hw.cpp
+++ b/src/core/hw/hw.cpp
@@ -6,17 +6,19 @@
#include "core/hw/hw.h"
#include "core/hw/gpu.h"
+#include "core/hw/lcd.h"
namespace HW {
template <typename T>
inline void Read(T &var, const u32 addr) {
switch (addr & 0xFFFFF000) {
-
case VADDR_GPU:
GPU::Read(var, addr);
break;
-
+ case VADDR_LCD:
+ LCD::Write(var, addr);
+ break;
default:
LOG_ERROR(HW_Memory, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
}
@@ -25,11 +27,12 @@ inline void Read(T &var, const u32 addr) {
template <typename T>
inline void Write(u32 addr, const T data) {
switch (addr & 0xFFFFF000) {
-
case VADDR_GPU:
GPU::Write(addr, data);
break;
-
+ case VADDR_LCD:
+ LCD::Write(addr, data);
+ break;
default:
LOG_ERROR(HW_Memory, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
}
@@ -54,6 +57,7 @@ void Update() {
/// Initialize hardware
void Init() {
GPU::Init();
+ LCD::Init();
LOG_DEBUG(HW, "initialized OK");
}
diff --git a/src/core/hw/hw.h b/src/core/hw/hw.h
index 6feeba08..d6560891 100644
--- a/src/core/hw/hw.h
+++ b/src/core/hw/hw.h
@@ -8,8 +8,8 @@
namespace HW {
-enum {
- VADDR_IO = 0x1EC00000,
+/// Beginnings of IO register regions, in the user VA space.
+enum : u32 {
VADDR_HASH = 0x1EC01000,
VADDR_CSND = 0x1EC03000,
VADDR_DSP = 0x1EC40000,
@@ -25,9 +25,7 @@ enum {
VADDR_SPI_3 = 0x1EC60000,
VADDR_I2C_3 = 0x1EC61000,
VADDR_MIC = 0x1EC62000,
- VADDR_PXI = 0x1EC63000, // 0xFFFD2000
- //VADDR_NTRCARD
- VADDR_CDMA = 0xFFFDA000, // CoreLink DMA-330? Info
+ VADDR_PXI = 0x1EC63000,
VADDR_LCD = 0x1ED02000,
VADDR_DSP_2 = 0x1ED03000,
VADDR_HASH_2 = 0x1EE01000,
diff --git a/src/core/hw/lcd.cpp b/src/core/hw/lcd.cpp
new file mode 100644
index 00000000..7986f3dd
--- /dev/null
+++ b/src/core/hw/lcd.cpp
@@ -0,0 +1,66 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/common_types.h"
+
+#include "core/arm/arm_interface.h"
+#include "core/hle/hle.h"
+#include "core/hw/hw.h"
+#include "core/hw/lcd.h"
+
+namespace LCD {
+
+Regs g_regs;
+
+template <typename T>
+inline void Read(T &var, const u32 raw_addr) {
+ u32 addr = raw_addr - HW::VADDR_LCD;
+ u32 index = addr / 4;
+
+ // Reads other than u32 are untested, so I'd rather have them abort than silently fail
+ if (index >= 0x400 || !std::is_same<T, u32>::value) {
+ LOG_ERROR(HW_LCD, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
+ return;
+ }
+
+ var = g_regs[index];
+}
+
+template <typename T>
+inline void Write(u32 addr, const T data) {
+ addr -= HW::VADDR_LCD;
+ u32 index = addr / 4;
+
+ // Writes other than u32 are untested, so I'd rather have them abort than silently fail
+ if (index >= 0x400 || !std::is_same<T, u32>::value) {
+ LOG_ERROR(HW_LCD, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
+ return;
+ }
+
+ g_regs[index] = static_cast<u32>(data);
+}
+
+// Explicitly instantiate template functions because we aren't defining this in the header:
+
+template void Read<u64>(u64 &var, const u32 addr);
+template void Read<u32>(u32 &var, const u32 addr);
+template void Read<u16>(u16 &var, const u32 addr);
+template void Read<u8>(u8 &var, const u32 addr);
+
+template void Write<u64>(u32 addr, const u64 data);
+template void Write<u32>(u32 addr, const u32 data);
+template void Write<u16>(u32 addr, const u16 data);
+template void Write<u8>(u32 addr, const u8 data);
+
+/// Initialize hardware
+void Init() {
+ LOG_DEBUG(HW_LCD, "initialized OK");
+}
+
+/// Shutdown hardware
+void Shutdown() {
+ LOG_DEBUG(HW_LCD, "shutdown OK");
+}
+
+} // namespace
diff --git a/src/core/hw/lcd.h b/src/core/hw/lcd.h
new file mode 100644
index 00000000..43893a62
--- /dev/null
+++ b/src/core/hw/lcd.h
@@ -0,0 +1,88 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <cstddef>
+
+#include "common/common_types.h"
+#include "common/bit_field.h"
+
+#define LCD_REG_INDEX(field_name) (offsetof(LCD::Regs, field_name) / sizeof(u32))
+
+namespace LCD {
+
+struct Regs {
+
+ union ColorFill {
+ u32 raw;
+
+ BitField<0, 8, u32> color_r;
+ BitField<8, 8, u32> color_g;
+ BitField<16, 8, u32> color_b;
+ BitField<24, 1, u32> is_enabled;
+ };
+
+ INSERT_PADDING_WORDS(0x81);
+ ColorFill color_fill_top;
+ INSERT_PADDING_WORDS(0xE);
+ u32 backlight_top;
+
+ INSERT_PADDING_WORDS(0x1F0);
+
+ ColorFill color_fill_bottom;
+ INSERT_PADDING_WORDS(0xE);
+ u32 backlight_bottom;
+ INSERT_PADDING_WORDS(0x16F);
+
+ static inline size_t NumIds() {
+ return sizeof(Regs) / sizeof(u32);
+ }
+
+ u32& operator [] (int index) const {
+ u32* content = (u32*)this;
+ return content[index];
+ }
+
+ u32& operator [] (int index) {
+ u32* content = (u32*)this;
+ return content[index];
+ }
+
+#undef ASSERT_MEMBER_SIZE
+
+};
+static_assert(std::is_standard_layout<Regs>::value, "Structure does not use standard layout");
+
+// TODO: MSVC does not support using offsetof() on non-static data members even though this
+// is technically allowed since C++11. This macro should be enabled once MSVC adds
+// support for that.
+#ifndef _MSC_VER
+#define ASSERT_REG_POSITION(field_name, position) \
+ static_assert(offsetof(Regs, field_name) == position * 4, \
+ "Field "#field_name" has invalid position")
+
+ASSERT_REG_POSITION(color_fill_top, 0x81);
+ASSERT_REG_POSITION(backlight_top, 0x90);
+ASSERT_REG_POSITION(color_fill_bottom, 0x281);
+ASSERT_REG_POSITION(backlight_bottom, 0x290);
+
+#undef ASSERT_REG_POSITION
+#endif // !defined(_MSC_VER)
+
+extern Regs g_regs;
+
+template <typename T>
+void Read(T &var, const u32 addr);
+
+template <typename T>
+void Write(u32 addr, const T data);
+
+/// Initialize hardware
+void Init();
+
+/// Shutdown hardware
+void Shutdown();
+
+} // namespace
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 27269517..2fcbb0cc 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -3,6 +3,8 @@
// Refer to the license.txt file included.
#include "core/hw/gpu.h"
+#include "core/hw/hw.h"
+#include "core/hw/lcd.h"
#include "core/mem_map.h"
#include "common/emu_window.h"
#include "video_core/video_core.h"
@@ -61,16 +63,33 @@ void RendererOpenGL::SwapBuffers() {
for(int i : {0, 1}) {
const auto& framebuffer = GPU::g_regs.framebuffer_config[i];
- if (textures[i].width != (GLsizei)framebuffer.width ||
- textures[i].height != (GLsizei)framebuffer.height ||
- textures[i].format != framebuffer.color_format) {
- // Reallocate texture if the framebuffer size has changed.
- // This is expected to not happen very often and hence should not be a
- // performance problem.
- ConfigureFramebufferTexture(textures[i], framebuffer);
+ // Main LCD (0): 0x1ED02204, Sub LCD (1): 0x1ED02A04
+ u32 lcd_color_addr = (i == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom);
+ lcd_color_addr = HW::VADDR_LCD + 4 * lcd_color_addr;
+ LCD::Regs::ColorFill color_fill = {0};
+ LCD::Read(color_fill.raw, lcd_color_addr);
+
+ if (color_fill.is_enabled) {
+ LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b, textures[i]);
+
+ // Resize the texture in case the framebuffer size has changed
+ textures[i].width = 1;
+ textures[i].height = 1;
+ } else {
+ if (textures[i].width != (GLsizei)framebuffer.width ||
+ textures[i].height != (GLsizei)framebuffer.height ||
+ textures[i].format != framebuffer.color_format) {
+ // Reallocate texture if the framebuffer size has changed.
+ // This is expected to not happen very often and hence should not be a
+ // performance problem.
+ ConfigureFramebufferTexture(textures[i], framebuffer);
+ }
+ LoadFBToActiveGLTexture(framebuffer, textures[i]);
+
+ // Resize the texture in case the framebuffer size has changed
+ textures[i].width = framebuffer.width;
+ textures[i].height = framebuffer.height;
}
-
- LoadFBToActiveGLTexture(GPU::g_regs.framebuffer_config[i], textures[i]);
}
DrawScreens();
@@ -115,10 +134,25 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
// TODO: Applications could theoretically crash Citra here by specifying too large
// framebuffer sizes. We should make sure that this cannot happen.
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
- texture.gl_format, texture.gl_type, framebuffer_data);
+ texture.gl_format, texture.gl_type, framebuffer_data);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
+}
+/**
+ * Fills active OpenGL texture with the given RGB color.
+ * Since the color is solid, the texture can be 1x1 but will stretch across whatever it's rendered on.
+ * This has the added benefit of being *really fast*.
+ */
+void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
+ const TextureInfo& texture) {
+ glBindTexture(GL_TEXTURE_2D, texture.handle);
+
+ u8 framebuffer_data[3] = { color_r, color_g, color_b };
+
+ // Update existing texture
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, framebuffer_data);
glBindTexture(GL_TEXTURE_2D, 0);
}
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index bcabab55..cd782428 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -58,6 +58,9 @@ private:
// Loads framebuffer from emulated memory into the active OpenGL texture.
static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
const TextureInfo& texture);
+ // Fills active OpenGL texture with the given RGB color.
+ static void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
+ const TextureInfo& texture);
/// Computes the viewport rectangle
MathUtil::Rectangle<unsigned> GetViewportExtent();
@@ -72,7 +75,7 @@ private:
GLuint vertex_array_handle;
GLuint vertex_buffer_handle;
GLuint program_id;
- std::array<TextureInfo, 2> textures;
+ std::array<TextureInfo, 2> textures; ///< Textures for top and bottom screens respectively
// Shader uniform location indices
GLuint uniform_modelview_matrix;
GLuint uniform_color_texture;