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// Copyright 2015 The Bazel Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package com.google.devtools.build.lib.rules.objc;
import static com.google.devtools.build.lib.packages.Attribute.ConfigurationTransition.HOST;
import static com.google.devtools.build.lib.packages.Attribute.attr;
import static com.google.devtools.build.lib.packages.BuildType.LABEL;
import static com.google.devtools.build.lib.packages.BuildType.LABEL_LIST;
import static com.google.devtools.build.lib.syntax.Type.BOOLEAN;
import com.google.devtools.build.lib.Constants;
import com.google.devtools.build.lib.analysis.BaseRuleClasses;
import com.google.devtools.build.lib.analysis.RuleDefinition;
import com.google.devtools.build.lib.analysis.RuleDefinitionEnvironment;
import com.google.devtools.build.lib.packages.ImplicitOutputsFunction;
import com.google.devtools.build.lib.packages.RuleClass;
import com.google.devtools.build.lib.packages.RuleClass.Builder;
import com.google.devtools.build.lib.rules.apple.AppleConfiguration;
/**
* Rule definition for ios_application.
*/
public class IosApplicationRule implements RuleDefinition {
@Override
public RuleClass build(Builder builder, RuleDefinitionEnvironment env) {
return builder
.requiresConfigurationFragments(ObjcConfiguration.class, AppleConfiguration.class)
/*<!-- #BLAZE_RULE(ios_application).IMPLICIT_OUTPUTS -->
<ul>
<li><code><var>name</var>.ipa</code>: the application bundle as an <code>.ipa</code>
file
<li><code><var>name</var>.xcodeproj/project.pbxproj</code>: An Xcode project file which
can be used to develop or build on a Mac.
</ul>
<!-- #END_BLAZE_RULE.IMPLICIT_OUTPUTS -->*/
.setImplicitOutputsFunction(
ImplicitOutputsFunction.fromFunctions(ReleaseBundlingSupport.IPA, XcodeSupport.PBXPROJ))
/* <!-- #BLAZE_RULE(ios_application).ATTRIBUTE(binary) -->
The binary target included in the final bundle.
${SYNOPSIS}
<!-- #END_BLAZE_RULE.ATTRIBUTE -->*/
.add(attr("binary", LABEL)
.allowedRuleClasses("objc_binary")
.allowedFileTypes()
.mandatory()
.direct_compile_time_input()
.cfg(IosApplication.SPLIT_ARCH_TRANSITION))
/* <!-- #BLAZE_RULE(ios_application).ATTRIBUTE(extensions) -->
Any extensions to include in the final application.
${SYNOPSIS}
<!-- #END_BLAZE_RULE.ATTRIBUTE -->*/
.add(attr("extensions", LABEL_LIST)
.allowedRuleClasses("ios_extension")
.allowedFileTypes()
.direct_compile_time_input())
.add(attr("$runner_script_template", LABEL).cfg(HOST)
.value(env.getLabel(
Constants.TOOLS_REPOSITORY + "//tools/objc:ios_runner.sh.mac_template")))
.add(attr("$is_executable", BOOLEAN).value(true)
.nonconfigurable("Called from RunCommand.isExecutable, which takes a Target"))
.build();
}
@Override
public Metadata getMetadata() {
return RuleDefinition.Metadata.builder()
.name("ios_application")
.factoryClass(IosApplication.class)
.ancestors(BaseRuleClasses.BaseRule.class, ObjcRuleClasses.ReleaseBundlingRule.class,
ObjcRuleClasses.XcodegenRule.class, ObjcRuleClasses.SimulatorRule.class)
.build();
}
}
/*<!-- #BLAZE_RULE (NAME = ios_application, TYPE = BINARY, FAMILY = Objective-C) -->
<p>This rule produces an application bundle for iOS.</p>
<p>When running an iOS application using the <code>run</code> command, environment variables that
are prefixed with <code>IOS_</code> will be passed to the launched application, with the prefix
stripped. For example, if you export <code>IOS_ENV=foo</code>, <code>ENV=foo</code> will be
passed to the application.</p>
${IMPLICIT_OUTPUTS}
<!-- #END_BLAZE_RULE -->*/
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