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// Copyright 2017 The Bazel Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package com.google.devtools.build.lib.actions;

import com.google.common.base.Preconditions;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableSet;
import com.google.devtools.build.lib.skyframe.serialization.autocodec.AutoCodec;
import com.google.devtools.build.lib.util.Fingerprint;
import java.util.Map;
import java.util.Set;
import java.util.TreeMap;
import java.util.TreeSet;

/**
 * Environment variables for build or test actions.
 *
 * <p>The action environment consists of two parts.
 *
 * <ol>
 *   <li>All the environment variables with a fixed value, stored in a map.
 *   <li>All the environment variables inherited from the client environment, stored in a set.
 * </ol>
 *
 * <p>Inherited environment variables must be declared in the Action interface (see {@link
 * Action#getClientEnvironmentVariables}), so that the dependency on the client environment is known
 * to the execution framework for correct incremental builds.
 *
 * <p>By splitting the environment, we can handle environment variable changes more efficiently -
 * the dependency of the action on the environment variable are tracked in Skyframe (and in the
 * action cache), such that Bazel knows exactly which actions it needs to rerun, and does not have
 * to reanalyze the entire dependency graph.
 */
@AutoCodec
public final class ActionEnvironment {
  /**
   * An empty environment, mainly for testing. Production code should never use this, but instead
   * get the proper environment from the current configuration.
   */
  // TODO(ulfjack): Migrate all production code to use the proper action environment, and then make
  // this @VisibleForTesting or rename it to clarify.
  public static final ActionEnvironment EMPTY =
      new ActionEnvironment(ImmutableMap.of(), ImmutableSet.of());

  /**
   * Splits the given map into a map of variables with a fixed value, and a set of variables that
   * should be inherited, the latter of which are identified by having a {@code null} value in the
   * given map. Returns these two parts as a new {@link ActionEnvironment} instance.
   */
  public static ActionEnvironment split(Map<String, String> env) {
    // Care needs to be taken that the two sets don't overlap - the order in which the two parts are
    // combined later is undefined.
    Map<String, String> fixedEnv = new TreeMap<>();
    Set<String> inheritedEnv = new TreeSet<>();
    for (Map.Entry<String, String> entry : env.entrySet()) {
      if (entry.getValue() != null) {
        fixedEnv.put(entry.getKey(), entry.getValue());
      } else {
        String key = entry.getKey();
        inheritedEnv.add(key);
      }
    }
    return create(ImmutableMap.copyOf(fixedEnv), ImmutableSet.copyOf(inheritedEnv));
  }

  private final ImmutableMap<String, String> fixedEnv;
  private final ImmutableSet<String> inheritedEnv;

  private ActionEnvironment(
      ImmutableMap<String, String> fixedEnv, ImmutableSet<String> inheritedEnv) {
    this.fixedEnv = fixedEnv;
    this.inheritedEnv = inheritedEnv;
  }

  /**
   * Creates a new action environment. The order in which the environments are combined is
   * undefined, so callers need to take care that the key set of the {@code fixedEnv} map and the
   * set of {@code inheritedEnv} elements are disjoint.
   */
  @AutoCodec.Instantiator
  public static ActionEnvironment create(
      ImmutableMap<String, String> fixedEnv, ImmutableSet<String> inheritedEnv) {
    if (fixedEnv.isEmpty() && inheritedEnv.isEmpty()) {
      return EMPTY;
    }
    return new ActionEnvironment(fixedEnv, inheritedEnv);
  }

  public static ActionEnvironment create(Map<String, String> fixedEnv) {
    return new ActionEnvironment(ImmutableMap.copyOf(fixedEnv), ImmutableSet.of());
  }

  /** Returns the combined size of the fixed and inherited environments. */
  public int size() {
    return fixedEnv.size() + inheritedEnv.size();
  }

  /**
   * Returns the 'fixed' part of the environment, i.e., those environment variables that are set to
   * fixed values and their values. This should only be used for testing and to compute the cache
   * keys of actions. Use {@link #resolve} instead to get the complete environment.
   */
  public ImmutableMap<String, String> getFixedEnv() {
    return fixedEnv;
  }

  /**
   * Returns the 'inherited' part of the environment, i.e., those environment variables that are
   * inherited from the client environment and therefore have no fixed value here. This should only
   * be used for testing and to compute the cache keys of actions. Use {@link #resolve} instead to
   * get the complete environment.
   */
  public ImmutableSet<String> getInheritedEnv() {
    return inheritedEnv;
  }

  /**
   * Resolves the action environment and adds the resulting entries to the given {@code result} map,
   * by looking up any inherited env variables in the given {@code clientEnv}.
   *
   * <p>We pass in a map to mutate to avoid creating and merging intermediate maps.
   */
  public void resolve(Map<String, String> result, Map<String, String> clientEnv) {
    Preconditions.checkNotNull(clientEnv);
    result.putAll(fixedEnv);
    for (String var : inheritedEnv) {
      String value = clientEnv.get(var);
      if (value != null) {
        result.put(var, value);
      }
    }
  }

  public void addTo(Fingerprint f) {
    f.addStringMap(fixedEnv);
  }
}