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+// Protocol Buffers - Google's data interchange format
+// Copyright 2008 Google Inc. All rights reserved.
+// https://developers.google.com/protocol-buffers/
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+// Authors: wink@google.com (Wink Saville),
+// kenton@google.com (Kenton Varda)
+// Based on original Protocol Buffers design by
+// Sanjay Ghemawat, Jeff Dean, and others.
+//
+// Defines MessageLite, the abstract interface implemented by all (lite
+// and non-lite) protocol message objects.
+
+#ifndef GOOGLE_PROTOBUF_MESSAGE_LITE_H__
+#define GOOGLE_PROTOBUF_MESSAGE_LITE_H__
+
+#include <climits>
+#include <google/protobuf/stubs/common.h>
+#include <google/protobuf/stubs/logging.h>
+
+
+namespace google {
+namespace protobuf {
+ class Arena;
+namespace io {
+ class CodedInputStream;
+ class CodedOutputStream;
+ class ZeroCopyInputStream;
+ class ZeroCopyOutputStream;
+}
+namespace internal {
+ class WireFormatLite;
+}
+
+// Interface to light weight protocol messages.
+//
+// This interface is implemented by all protocol message objects. Non-lite
+// messages additionally implement the Message interface, which is a
+// subclass of MessageLite. Use MessageLite instead when you only need
+// the subset of features which it supports -- namely, nothing that uses
+// descriptors or reflection. You can instruct the protocol compiler
+// to generate classes which implement only MessageLite, not the full
+// Message interface, by adding the following line to the .proto file:
+//
+// option optimize_for = LITE_RUNTIME;
+//
+// This is particularly useful on resource-constrained systems where
+// the full protocol buffers runtime library is too big.
+//
+// Note that on non-constrained systems (e.g. servers) when you need
+// to link in lots of protocol definitions, a better way to reduce
+// total code footprint is to use optimize_for = CODE_SIZE. This
+// will make the generated code smaller while still supporting all the
+// same features (at the expense of speed). optimize_for = LITE_RUNTIME
+// is best when you only have a small number of message types linked
+// into your binary, in which case the size of the protocol buffers
+// runtime itself is the biggest problem.
+class LIBPROTOBUF_EXPORT MessageLite {
+ public:
+ inline MessageLite() {}
+ virtual ~MessageLite() {}
+
+ // Basic Operations ------------------------------------------------
+
+ // Get the name of this message type, e.g. "foo.bar.BazProto".
+ virtual string GetTypeName() const = 0;
+
+ // Construct a new instance of the same type. Ownership is passed to the
+ // caller.
+ virtual MessageLite* New() const = 0;
+
+ // Construct a new instance on the arena. Ownership is passed to the caller
+ // if arena is a NULL. Default implementation for backwards compatibility.
+ virtual MessageLite* New(::google::protobuf::Arena* arena) const;
+
+ // Get the arena, if any, associated with this message. Virtual method
+ // required for generic operations but most arena-related operations should
+ // use the GetArenaNoVirtual() generated-code method. Default implementation
+ // to reduce code size by avoiding the need for per-type implementations when
+ // types do not implement arena support.
+ virtual ::google::protobuf::Arena* GetArena() const { return NULL; }
+
+ // Get a pointer that may be equal to this message's arena, or may not be. If
+ // the value returned by this method is equal to some arena pointer, then this
+ // message is on that arena; however, if this message is on some arena, this
+ // method may or may not return that arena's pointer. As a tradeoff, this
+ // method may be more efficient than GetArena(). The intent is to allow
+ // underlying representations that use e.g. tagged pointers to sometimes store
+ // the arena pointer directly, and sometimes in a more indirect way, and allow
+ // a fastpath comparison against the arena pointer when it's easy to obtain.
+ virtual void* GetMaybeArenaPointer() const { return GetArena(); }
+
+ // Clear all fields of the message and set them to their default values.
+ // Clear() avoids freeing memory, assuming that any memory allocated
+ // to hold parts of the message will be needed again to hold the next
+ // message. If you actually want to free the memory used by a Message,
+ // you must delete it.
+ virtual void Clear() = 0;
+
+ // Quickly check if all required fields have values set.
+ virtual bool IsInitialized() const = 0;
+
+ // This is not implemented for Lite messages -- it just returns "(cannot
+ // determine missing fields for lite message)". However, it is implemented
+ // for full messages. See message.h.
+ virtual string InitializationErrorString() const;
+
+ // If |other| is the exact same class as this, calls MergeFrom(). Otherwise,
+ // results are undefined (probably crash).
+ virtual void CheckTypeAndMergeFrom(const MessageLite& other) = 0;
+
+ // Parsing ---------------------------------------------------------
+ // Methods for parsing in protocol buffer format. Most of these are
+ // just simple wrappers around MergeFromCodedStream(). Clear() will be called
+ // before merging the input.
+
+ // Fill the message with a protocol buffer parsed from the given input stream.
+ // Returns false on a read error or if the input is in the wrong format. A
+ // successful return does not indicate the entire input is consumed, ensure
+ // you call ConsumedEntireMessage() to check that if applicable.
+ bool ParseFromCodedStream(io::CodedInputStream* input);
+ // Like ParseFromCodedStream(), but accepts messages that are missing
+ // required fields.
+ bool ParsePartialFromCodedStream(io::CodedInputStream* input);
+ // Read a protocol buffer from the given zero-copy input stream. If
+ // successful, the entire input will be consumed.
+ bool ParseFromZeroCopyStream(io::ZeroCopyInputStream* input);
+ // Like ParseFromZeroCopyStream(), but accepts messages that are missing
+ // required fields.
+ bool ParsePartialFromZeroCopyStream(io::ZeroCopyInputStream* input);
+ // Read a protocol buffer from the given zero-copy input stream, expecting
+ // the message to be exactly "size" bytes long. If successful, exactly
+ // this many bytes will have been consumed from the input.
+ bool ParseFromBoundedZeroCopyStream(io::ZeroCopyInputStream* input, int size);
+ // Like ParseFromBoundedZeroCopyStream(), but accepts messages that are
+ // missing required fields.
+ bool ParsePartialFromBoundedZeroCopyStream(io::ZeroCopyInputStream* input,
+ int size);
+ // Parses a protocol buffer contained in a string. Returns true on success.
+ // This function takes a string in the (non-human-readable) binary wire
+ // format, matching the encoding output by MessageLite::SerializeToString().
+ // If you'd like to convert a human-readable string into a protocol buffer
+ // object, see google::protobuf::TextFormat::ParseFromString().
+ bool ParseFromString(const string& data);
+ // Like ParseFromString(), but accepts messages that are missing
+ // required fields.
+ bool ParsePartialFromString(const string& data);
+ // Parse a protocol buffer contained in an array of bytes.
+ bool ParseFromArray(const void* data, int size);
+ // Like ParseFromArray(), but accepts messages that are missing
+ // required fields.
+ bool ParsePartialFromArray(const void* data, int size);
+
+
+ // Reads a protocol buffer from the stream and merges it into this
+ // Message. Singular fields read from the input overwrite what is
+ // already in the Message and repeated fields are appended to those
+ // already present.
+ //
+ // It is the responsibility of the caller to call input->LastTagWas()
+ // (for groups) or input->ConsumedEntireMessage() (for non-groups) after
+ // this returns to verify that the message's end was delimited correctly.
+ //
+ // ParsefromCodedStream() is implemented as Clear() followed by
+ // MergeFromCodedStream().
+ bool MergeFromCodedStream(io::CodedInputStream* input);
+
+ // Like MergeFromCodedStream(), but succeeds even if required fields are
+ // missing in the input.
+ //
+ // MergeFromCodedStream() is just implemented as MergePartialFromCodedStream()
+ // followed by IsInitialized().
+ virtual bool MergePartialFromCodedStream(io::CodedInputStream* input) = 0;
+
+
+ // Serialization ---------------------------------------------------
+ // Methods for serializing in protocol buffer format. Most of these
+ // are just simple wrappers around ByteSize() and SerializeWithCachedSizes().
+
+ // Write a protocol buffer of this message to the given output. Returns
+ // false on a write error. If the message is missing required fields,
+ // this may GOOGLE_CHECK-fail.
+ bool SerializeToCodedStream(io::CodedOutputStream* output) const;
+ // Like SerializeToCodedStream(), but allows missing required fields.
+ bool SerializePartialToCodedStream(io::CodedOutputStream* output) const;
+ // Write the message to the given zero-copy output stream. All required
+ // fields must be set.
+ bool SerializeToZeroCopyStream(io::ZeroCopyOutputStream* output) const;
+ // Like SerializeToZeroCopyStream(), but allows missing required fields.
+ bool SerializePartialToZeroCopyStream(io::ZeroCopyOutputStream* output) const;
+ // Serialize the message and store it in the given string. All required
+ // fields must be set.
+ bool SerializeToString(string* output) const;
+ // Like SerializeToString(), but allows missing required fields.
+ bool SerializePartialToString(string* output) const;
+ // Serialize the message and store it in the given byte array. All required
+ // fields must be set.
+ bool SerializeToArray(void* data, int size) const;
+ // Like SerializeToArray(), but allows missing required fields.
+ bool SerializePartialToArray(void* data, int size) const;
+
+ // Make a string encoding the message. Is equivalent to calling
+ // SerializeToString() on a string and using that. Returns the empty
+ // string if SerializeToString() would have returned an error.
+ // Note: If you intend to generate many such strings, you may
+ // reduce heap fragmentation by instead re-using the same string
+ // object with calls to SerializeToString().
+ string SerializeAsString() const;
+ // Like SerializeAsString(), but allows missing required fields.
+ string SerializePartialAsString() const;
+
+ // Like SerializeToString(), but appends to the data to the string's existing
+ // contents. All required fields must be set.
+ bool AppendToString(string* output) const;
+ // Like AppendToString(), but allows missing required fields.
+ bool AppendPartialToString(string* output) const;
+
+ // Computes the serialized size of the message. This recursively calls
+ // ByteSizeLong() on all embedded messages.
+ //
+ // ByteSizeLong() is generally linear in the number of fields defined for the
+ // proto.
+ virtual size_t ByteSizeLong() const = 0;
+
+ // Legacy ByteSize() API.
+ int ByteSize() const {
+ size_t result = ByteSizeLong();
+ GOOGLE_DCHECK_LE(result, static_cast<size_t>(INT_MAX));
+ return static_cast<int>(result);
+ }
+
+ // Serializes the message without recomputing the size. The message must not
+ // have changed since the last call to ByteSize(), and the value returned by
+ // ByteSize must be non-negative. Otherwise the results are undefined.
+ virtual void SerializeWithCachedSizes(
+ io::CodedOutputStream* output) const = 0;
+
+ // A version of SerializeWithCachedSizesToArray, below, that does
+ // not guarantee deterministic serialization.
+ virtual uint8* SerializeWithCachedSizesToArray(uint8* target) const {
+ return InternalSerializeWithCachedSizesToArray(false, target);
+ }
+
+ // Returns the result of the last call to ByteSize(). An embedded message's
+ // size is needed both to serialize it (because embedded messages are
+ // length-delimited) and to compute the outer message's size. Caching
+ // the size avoids computing it multiple times.
+ //
+ // ByteSize() does not automatically use the cached size when available
+ // because this would require invalidating it every time the message was
+ // modified, which would be too hard and expensive. (E.g. if a deeply-nested
+ // sub-message is changed, all of its parents' cached sizes would need to be
+ // invalidated, which is too much work for an otherwise inlined setter
+ // method.)
+ virtual int GetCachedSize() const = 0;
+
+ // Functions below here are not part of the public interface. It isn't
+ // enforced, but they should be treated as private, and will be private
+ // at some future time. Unfortunately the implementation of the "friend"
+ // keyword in GCC is broken at the moment, but we expect it will be fixed.
+
+ // Like SerializeWithCachedSizes, but writes directly to *target, returning
+ // a pointer to the byte immediately after the last byte written. "target"
+ // must point at a byte array of at least ByteSize() bytes. If deterministic
+ // is true then we use deterministic serialization, e.g., map keys are sorted.
+ // FOR INTERNAL USE ONLY!
+ virtual uint8* InternalSerializeWithCachedSizesToArray(bool deterministic,
+ uint8* target) const;
+
+ private:
+ friend class internal::WireFormatLite;
+
+ GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(MessageLite);
+};
+
+} // namespace protobuf
+
+} // namespace google
+#endif // GOOGLE_PROTOBUF_MESSAGE_LITE_H__