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diff --git a/third_party/protobuf/3.6.0/csharp/src/Google.Protobuf/Reflection/ReflectionUtil.cs b/third_party/protobuf/3.6.0/csharp/src/Google.Protobuf/Reflection/ReflectionUtil.cs
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-#region Copyright notice and license
-// Protocol Buffers - Google's data interchange format
-// Copyright 2008 Google Inc. All rights reserved.
-// https://developers.google.com/protocol-buffers/
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following disclaimer
-// in the documentation and/or other materials provided with the
-// distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived from
-// this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-#endregion
-
-using Google.Protobuf.Compatibility;
-using System;
-using System.Reflection;
-
-namespace Google.Protobuf.Reflection
-{
- /// <summary>
- /// The methods in this class are somewhat evil, and should not be tampered with lightly.
- /// Basically they allow the creation of relatively weakly typed delegates from MethodInfos
- /// which are more strongly typed. They do this by creating an appropriate strongly typed
- /// delegate from the MethodInfo, and then calling that within an anonymous method.
- /// Mind-bending stuff (at least to your humble narrator) but the resulting delegates are
- /// very fast compared with calling Invoke later on.
- /// </summary>
- internal static class ReflectionUtil
- {
- static ReflectionUtil()
- {
- ForceInitialize<string>(); // Handles all reference types
- ForceInitialize<int>();
- ForceInitialize<long>();
- ForceInitialize<uint>();
- ForceInitialize<ulong>();
- ForceInitialize<float>();
- ForceInitialize<double>();
- ForceInitialize<bool>();
- ForceInitialize<int?>();
- ForceInitialize<long?>();
- ForceInitialize<uint?>();
- ForceInitialize<ulong?>();
- ForceInitialize<float?>();
- ForceInitialize<double?>();
- ForceInitialize<bool?>();
- ForceInitialize<SampleEnum>();
- SampleEnumMethod();
- }
-
- internal static void ForceInitialize<T>() => new ReflectionHelper<IMessage, T>();
-
- /// <summary>
- /// Empty Type[] used when calling GetProperty to force property instead of indexer fetching.
- /// </summary>
- internal static readonly Type[] EmptyTypes = new Type[0];
-
- /// <summary>
- /// Creates a delegate which will cast the argument to the type that declares the method,
- /// call the method on it, then convert the result to object.
- /// </summary>
- /// <param name="method">The method to create a delegate for, which must be declared in an IMessage
- /// implementation.</param>
- internal static Func<IMessage, object> CreateFuncIMessageObject(MethodInfo method) =>
- GetReflectionHelper(method.DeclaringType, method.ReturnType).CreateFuncIMessageObject(method);
-
- /// <summary>
- /// Creates a delegate which will cast the argument to the type that declares the method,
- /// call the method on it, then convert the result to the specified type. The method is expected
- /// to actually return an enum (because of where we're calling it - for oneof cases). Sometimes that
- /// means we need some extra work to perform conversions.
- /// </summary>
- /// <param name="method">The method to create a delegate for, which must be declared in an IMessage
- /// implementation.</param>
- internal static Func<IMessage, int> CreateFuncIMessageInt32(MethodInfo method) =>
- GetReflectionHelper(method.DeclaringType, method.ReturnType).CreateFuncIMessageInt32(method);
-
- /// <summary>
- /// Creates a delegate which will execute the given method after casting the first argument to
- /// the type that declares the method, and the second argument to the first parameter type of the method.
- /// </summary>
- /// <param name="method">The method to create a delegate for, which must be declared in an IMessage
- /// implementation.</param>
- internal static Action<IMessage, object> CreateActionIMessageObject(MethodInfo method) =>
- GetReflectionHelper(method.DeclaringType, method.GetParameters()[0].ParameterType).CreateActionIMessageObject(method);
-
- /// <summary>
- /// Creates a delegate which will execute the given method after casting the first argument to
- /// type that declares the method.
- /// </summary>
- /// <param name="method">The method to create a delegate for, which must be declared in an IMessage
- /// implementation.</param>
- internal static Action<IMessage> CreateActionIMessage(MethodInfo method) =>
- GetReflectionHelper(method.DeclaringType, typeof(object)).CreateActionIMessage(method);
-
- /// <summary>
- /// Creates a reflection helper for the given type arguments. Currently these are created on demand
- /// rather than cached; this will be "busy" when initially loading a message's descriptor, but after that
- /// they can be garbage collected. We could cache them by type if that proves to be important, but creating
- /// an object is pretty cheap.
- /// </summary>
- private static IReflectionHelper GetReflectionHelper(Type t1, Type t2) =>
- (IReflectionHelper) Activator.CreateInstance(typeof(ReflectionHelper<,>).MakeGenericType(t1, t2));
-
- // Non-generic interface allowing us to use an instance of ReflectionHelper<T1, T2> without statically
- // knowing the types involved.
- private interface IReflectionHelper
- {
- Func<IMessage, int> CreateFuncIMessageInt32(MethodInfo method);
- Action<IMessage> CreateActionIMessage(MethodInfo method);
- Func<IMessage, object> CreateFuncIMessageObject(MethodInfo method);
- Action<IMessage, object> CreateActionIMessageObject(MethodInfo method);
- }
-
- private class ReflectionHelper<T1, T2> : IReflectionHelper
- {
-
- public Func<IMessage, int> CreateFuncIMessageInt32(MethodInfo method)
- {
- // On pleasant runtimes, we can create a Func<int> from a method returning
- // an enum based on an int. That's the fast path.
- if (CanConvertEnumFuncToInt32Func)
- {
- var del = (Func<T1, int>) method.CreateDelegate(typeof(Func<T1, int>));
- return message => del((T1) message);
- }
- else
- {
- // On some runtimes (e.g. old Mono) the return type has to be exactly correct,
- // so we go via boxing. Reflection is already fairly inefficient, and this is
- // only used for one-of case checking, fortunately.
- var del = (Func<T1, T2>) method.CreateDelegate(typeof(Func<T1, T2>));
- return message => (int) (object) del((T1) message);
- }
- }
-
- public Action<IMessage> CreateActionIMessage(MethodInfo method)
- {
- var del = (Action<T1>) method.CreateDelegate(typeof(Action<T1>));
- return message => del((T1) message);
- }
-
- public Func<IMessage, object> CreateFuncIMessageObject(MethodInfo method)
- {
- var del = (Func<T1, T2>) method.CreateDelegate(typeof(Func<T1, T2>));
- return message => del((T1) message);
- }
-
- public Action<IMessage, object> CreateActionIMessageObject(MethodInfo method)
- {
- var del = (Action<T1, T2>) method.CreateDelegate(typeof(Action<T1, T2>));
- return (message, arg) => del((T1) message, (T2) arg);
- }
- }
-
- // Runtime compatibility checking code - see ReflectionHelper<T1, T2>.CreateFuncIMessageInt32 for
- // details about why we're doing this.
-
- // Deliberately not inside the generic type. We only want to check this once.
- private static bool CanConvertEnumFuncToInt32Func { get; } = CheckCanConvertEnumFuncToInt32Func();
-
- private static bool CheckCanConvertEnumFuncToInt32Func()
- {
- try
- {
- // Try to do the conversion using reflection, so we can see whether it's supported.
- MethodInfo method = typeof(ReflectionUtil).GetMethod(nameof(SampleEnumMethod));
- // If this passes, we're in a reasonable runtime.
- method.CreateDelegate(typeof(Func<int>));
- return true;
- }
- catch (ArgumentException)
- {
- return false;
- }
- }
-
- public enum SampleEnum
- {
- X
- }
-
- // Public to make the reflection simpler.
- public static SampleEnum SampleEnumMethod() => SampleEnum.X;
- }
-}