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+#region Copyright notice and license
+// Protocol Buffers - Google's data interchange format
+// Copyright 2008 Google Inc. All rights reserved.
+// https://developers.google.com/protocol-buffers/
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+#endregion
+
+using System;
+
+namespace Google.Protobuf
+{
+ /// <summary>
+ /// Provides a utility routine to copy small arrays much more quickly than Buffer.BlockCopy
+ /// </summary>
+ internal static class ByteArray
+ {
+ /// <summary>
+ /// The threshold above which you should use Buffer.BlockCopy rather than ByteArray.Copy
+ /// </summary>
+ private const int CopyThreshold = 12;
+
+ /// <summary>
+ /// Determines which copy routine to use based on the number of bytes to be copied.
+ /// </summary>
+ internal static void Copy(byte[] src, int srcOffset, byte[] dst, int dstOffset, int count)
+ {
+ if (count > CopyThreshold)
+ {
+ Buffer.BlockCopy(src, srcOffset, dst, dstOffset, count);
+ }
+ else
+ {
+ int stop = srcOffset + count;
+ for (int i = srcOffset; i < stop; i++)
+ {
+ dst[dstOffset++] = src[i];
+ }
+ }
+ }
+
+ /// <summary>
+ /// Reverses the order of bytes in the array
+ /// </summary>
+ internal static void Reverse(byte[] bytes)
+ {
+ for (int first = 0, last = bytes.Length - 1; first < last; first++, last--)
+ {
+ byte temp = bytes[first];
+ bytes[first] = bytes[last];
+ bytes[last] = temp;
+ }
+ }
+ }
+} \ No newline at end of file