diff options
Diffstat (limited to 'third_party/googleapis/google/cloud/vision/v1/geometry.proto')
-rw-r--r-- | third_party/googleapis/google/cloud/vision/v1/geometry.proto | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/third_party/googleapis/google/cloud/vision/v1/geometry.proto b/third_party/googleapis/google/cloud/vision/v1/geometry.proto new file mode 100644 index 0000000000..5586c2eb3a --- /dev/null +++ b/third_party/googleapis/google/cloud/vision/v1/geometry.proto @@ -0,0 +1,54 @@ +// Copyright 2016 Google Inc. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +syntax = "proto3"; + +package google.cloud.vision.v1; + +option cc_enable_arenas = true; +option go_package = "google.golang.org/genproto/googleapis/cloud/vision/v1;vision"; +option java_multiple_files = true; +option java_outer_classname = "GeometryProto"; +option java_package = "com.google.cloud.vision.v1"; + + +// A vertex represents a 2D point in the image. +// NOTE: the vertex coordinates are in the same scale as the original image. +message Vertex { + // X coordinate. + int32 x = 1; + + // Y coordinate. + int32 y = 2; +} + +// A bounding polygon for the detected image annotation. +message BoundingPoly { + // The bounding polygon vertices. + repeated Vertex vertices = 1; +} + +// A 3D position in the image, used primarily for Face detection landmarks. +// A valid Position must have both x and y coordinates. +// The position coordinates are in the same scale as the original image. +message Position { + // X coordinate. + float x = 1; + + // Y coordinate. + float y = 2; + + // Z coordinate (or depth). + float z = 3; +} |