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+// Copyright 2014 Google Inc. All rights reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+package com.google.devtools.build.skyframe;
+
+import com.google.common.annotations.VisibleForTesting;
+import com.google.common.base.Objects;
+import com.google.common.base.Preconditions;
+import com.google.common.collect.ImmutableList;
+import com.google.common.collect.ImmutableSet;
+import com.google.devtools.build.lib.util.GroupedList;
+import com.google.devtools.build.lib.util.GroupedList.GroupedListHelper;
+import com.google.devtools.build.lib.util.Pair;
+
+import java.util.Collection;
+import java.util.List;
+import java.util.Set;
+
+import javax.annotation.Nullable;
+
+/**
+ * A node in the graph. All operations on this class are thread-safe. Care was taken to provide
+ * certain compound operations to avoid certain check-then-act races. That means this class is
+ * somewhat closely tied to the exact Evaluator implementation.
+ *
+ * <p>Consider the example with two threads working on two nodes, where one depends on the other,
+ * say b depends on a. If a completes first, it's done. If it completes second, it needs to signal
+ * b, and potentially re-schedule it. If b completes first, it must exit, because it will be
+ * signaled (and re-scheduled) by a. If it completes second, it must signal (and re-schedule)
+ * itself. However, if the Evaluator supported re-entrancy for a node, then this wouldn't have to
+ * be so strict, because duplicate scheduling would be less problematic.
+ *
+ * <p>The transient state of a {@code NodeEntry} is kept in a {@link BuildingState} object. Many of
+ * the methods of {@code NodeEntry} are just wrappers around the corresponding
+ * {@link BuildingState} methods.
+ *
+ * <p>This class is non-final only for testing purposes.
+ * <p>This class is public only for the benefit of alternative graph implementations outside of the
+ * package.
+ */
+public class NodeEntry {
+ /**
+ * Return code for {@link #addReverseDepAndCheckIfDone(SkyKey)}.
+ */
+ enum DependencyState {
+ /** The node is done. */
+ DONE,
+
+ /**
+ * The node was just created and needs to be scheduled for its first evaluation pass. The
+ * evaluator is responsible for signaling the reverse dependency node.
+ */
+ NEEDS_SCHEDULING,
+
+ /**
+ * The node was already created, but isn't done yet. The evaluator is responsible for
+ * signaling the reverse dependency node.
+ */
+ ADDED_DEP;
+ }
+
+ /** Actual data stored in this entry when it is done. */
+ private SkyValue value = null;
+
+ /**
+ * The last version of the graph at which this node entry was changed. In {@link #setValue} it
+ * may be determined that the data being written to the graph at a given version is the same as
+ * the already-stored data. In that case, the version will remain the same. The version can be
+ * thought of as the latest timestamp at which this entry was changed.
+ */
+ private Version version = MinimalVersion.INSTANCE;
+
+ /**
+ * This object represents a {@link GroupedList}<SkyKey> in a memory-efficient way. It stores the
+ * direct dependencies of this node, in groups if the {@code SkyFunction} requested them that way.
+ */
+ private Object directDeps = null;
+
+ /**
+ * This list stores the reverse dependencies of this node that have been declared so far.
+ *
+ * <p>In case of a single object we store the object unwrapped, without the list, for
+ * memory-efficiency.
+ */
+ @VisibleForTesting
+ protected Object reverseDeps = ImmutableList.of();
+
+ /**
+ * We take advantage of memory alignment to avoid doing a nasty {@code instanceof} for knowing
+ * if {@code reverseDeps} is a single object or a list.
+ */
+ protected boolean reverseDepIsSingleObject = false;
+
+ /**
+ * During the invalidation we keep the reverse deps to be removed in this list instead of directly
+ * removing them from {@code reverseDeps}. That is because removals from reverseDeps are O(N).
+ * Originally reverseDeps was a HashSet, but because of memory consumption we switched to a list.
+ *
+ * <p>This requires that any usage of reverseDeps (contains, add, the list of reverse deps) call
+ * {@code consolidateReverseDepsRemovals} first. While this operation is not free, it can be done
+ * more effectively than trying to remove each dirty reverse dependency individually (O(N) each
+ * time).
+ */
+ private List<SkyKey> reverseDepsToRemove = null;
+
+ private static final ReverseDepsUtil<NodeEntry> REVERSE_DEPS_UTIL =
+ new ReverseDepsUtil<NodeEntry>() {
+ @Override
+ void setReverseDepsObject(NodeEntry container, Object object) {
+ container.reverseDeps = object;
+ }
+
+ @Override
+ void setSingleReverseDep(NodeEntry container, boolean singleObject) {
+ container.reverseDepIsSingleObject = singleObject;
+ }
+
+ @Override
+ void setReverseDepsToRemove(NodeEntry container, List<SkyKey> object) {
+ container.reverseDepsToRemove = object;
+ }
+
+ @Override
+ Object getReverseDepsObject(NodeEntry container) {
+ return container.reverseDeps;
+ }
+
+ @Override
+ boolean isSingleReverseDep(NodeEntry container) {
+ return container.reverseDepIsSingleObject;
+ }
+
+ @Override
+ List<SkyKey> getReverseDepsToRemove(NodeEntry container) {
+ return container.reverseDepsToRemove;
+ }
+ };
+
+ /**
+ * The transient state of this entry, after it has been created but before it is done. It allows
+ * us to keep the current state of the entry across invalidation and successive evaluations.
+ */
+ @VisibleForTesting
+ protected BuildingState buildingState = new BuildingState();
+
+ /**
+ * Construct a NodeEntry. Use ONLY in Skyframe evaluation and graph implementations.
+ */
+ public NodeEntry() {
+ }
+
+ protected boolean keepEdges() {
+ return true;
+ }
+
+ /** Returns whether the entry has been built and is finished evaluating. */
+ synchronized boolean isDone() {
+ return buildingState == null;
+ }
+
+ /**
+ * Returns the value stored in this entry. This method may only be called after the evaluation of
+ * this node is complete, i.e., after {@link #setValue} has been called.
+ */
+ synchronized SkyValue getValue() {
+ Preconditions.checkState(isDone(), "no value until done. ValueEntry: %s", this);
+ return ValueWithMetadata.justValue(value);
+ }
+
+ /**
+ * Returns the {@link SkyValue} for this entry and the metadata associated with it (Like events
+ * and errors). This method may only be called after the evaluation of this node is complete,
+ * i.e., after {@link #setValue} has been called.
+ */
+ synchronized ValueWithMetadata getValueWithMetadata() {
+ Preconditions.checkState(isDone(), "no value until done: %s", this);
+ return ValueWithMetadata.wrapWithMetadata(value);
+ }
+
+ /**
+ * Returns the value, even if dirty or changed. Returns null otherwise.
+ */
+ public synchronized SkyValue toValue() {
+ if (isDone()) {
+ return getErrorInfo() == null ? getValue() : null;
+ } else if (isChanged() || isDirty()) {
+ return (buildingState.getLastBuildValue() == null)
+ ? null
+ : ValueWithMetadata.justValue(buildingState.getLastBuildValue());
+ }
+ throw new AssertionError("Value in bad state: " + this);
+ }
+
+ /**
+ * Returns an immutable iterable of the direct deps of this node. This method may only be called
+ * after the evaluation of this node is complete, i.e., after {@link #setValue} has been called.
+ *
+ * <p>This method is not very efficient, but is only be called in limited circumstances --
+ * when the node is about to be deleted, or when the node is expected to have no direct deps (in
+ * which case the overhead is not so bad). It should not be called repeatedly for the same node,
+ * since each call takes time proportional to the number of direct deps of the node.
+ */
+ synchronized Iterable<SkyKey> getDirectDeps() {
+ assertKeepEdges();
+ Preconditions.checkState(isDone(), "no deps until done. ValueEntry: %s", this);
+ return GroupedList.<SkyKey>create(directDeps).toSet();
+ }
+
+ /**
+ * Returns the error, if any, associated to this node. This method may only be called after
+ * the evaluation of this node is complete, i.e., after {@link #setValue} has been called.
+ */
+ @Nullable
+ synchronized ErrorInfo getErrorInfo() {
+ Preconditions.checkState(isDone(), "no errors until done. ValueEntry: %s", this);
+ return ValueWithMetadata.getMaybeErrorInfo(value);
+ }
+
+ private synchronized Set<SkyKey> setStateFinishedAndReturnReverseDeps() {
+ // Get reverse deps that need to be signaled.
+ ImmutableSet<SkyKey> reverseDepsToSignal = buildingState.getReverseDepsToSignal();
+ REVERSE_DEPS_UTIL.consolidateReverseDepsRemovals(this);
+ REVERSE_DEPS_UTIL.addReverseDeps(this, reverseDepsToSignal);
+ this.directDeps = buildingState.getFinishedDirectDeps().compress();
+
+ // Set state of entry to done.
+ buildingState = null;
+
+ if (!keepEdges()) {
+ this.directDeps = null;
+ this.reverseDeps = null;
+ }
+ return reverseDepsToSignal;
+ }
+
+ /**
+ * Returns the set of reverse deps that have been declared so far this build. Only for use in
+ * debugging and when bubbling errors up in the --nokeep_going case, where we need to know what
+ * parents this entry has.
+ */
+ synchronized Set<SkyKey> getInProgressReverseDeps() {
+ Preconditions.checkState(!isDone(), this);
+ return buildingState.getReverseDepsToSignal();
+ }
+
+ /**
+ * Transitions the node from the EVALUATING to the DONE state and simultaneously sets it to the
+ * given value and error state. It then returns the set of reverse dependencies that need to be
+ * signaled.
+ *
+ * <p>This is an atomic operation to avoid a race where two threads work on two nodes, where one
+ * node depends on another (b depends on a). When a finishes, it signals <b>exactly</b> the set
+ * of reverse dependencies that are registered at the time of the {@code setValue} call. If b
+ * comes in before a, it is signaled (and re-scheduled) by a, otherwise it needs to do that
+ * itself.
+ *
+ * <p>{@code version} indicates the graph version at which this node is being written. If the
+ * entry determines that the new value is equal to the previous value, the entry will keep its
+ * current version. Callers can query that version to see if the node considers its value to have
+ * changed.
+ */
+ public synchronized Set<SkyKey> setValue(SkyValue value, Version version) {
+ Preconditions.checkState(isReady(), "%s %s", this, value);
+ // This check may need to be removed when we move to a non-linear versioning sequence.
+ Preconditions.checkState(this.version.atMost(version),
+ "%s %s %s", this, version, value);
+
+ if (isDirty() && buildingState.unchangedFromLastBuild(value)) {
+ // If the value is the same as before, just use the old value. Note that we don't use the new
+ // value, because preserving == equality is even better than .equals() equality.
+ this.value = buildingState.getLastBuildValue();
+ } else {
+ // If this is a new value, or it has changed since the last build, set the version to the
+ // current graph version.
+ this.version = version;
+ this.value = value;
+ }
+
+ return setStateFinishedAndReturnReverseDeps();
+ }
+
+ /**
+ * Queries if the node is done and adds the given key as a reverse dependency. The return code
+ * indicates whether a) the node is done, b) the reverse dependency is the first one, so the
+ * node needs to be scheduled, or c) the reverse dependency was added, and the node does not
+ * need to be scheduled.
+ *
+ * <p>This method <b>must</b> be called before any processing of the entry. This encourages
+ * callers to check that the entry is ready to be processed.
+ *
+ * <p>Adding the dependency and checking if the node needs to be scheduled is an atomic operation
+ * to avoid a race where two threads work on two nodes, where one depends on the other (b depends
+ * on a). In that case, we need to ensure that b is re-scheduled exactly once when a is done.
+ * However, a may complete first, in which case b has to re-schedule itself. Also see {@link
+ * #setValue}.
+ *
+ * <p>If the parameter is {@code null}, then no reverse dependency is added, but we still check
+ * if the node needs to be scheduled.
+ */
+ synchronized DependencyState addReverseDepAndCheckIfDone(SkyKey reverseDep) {
+ if (reverseDep != null) {
+ if (keepEdges()) {
+ REVERSE_DEPS_UTIL.consolidateReverseDepsRemovals(this);
+ REVERSE_DEPS_UTIL.maybeCheckReverseDepNotPresent(this, reverseDep);
+ }
+ if (isDone()) {
+ if (keepEdges()) {
+ REVERSE_DEPS_UTIL.addReverseDeps(this, ImmutableList.of(reverseDep));
+ }
+ } else {
+ // Parent should never register itself twice in the same build.
+ buildingState.addReverseDepToSignal(reverseDep);
+ }
+ }
+ if (isDone()) {
+ return DependencyState.DONE;
+ }
+ return buildingState.startEvaluating() ? DependencyState.NEEDS_SCHEDULING
+ : DependencyState.ADDED_DEP;
+ }
+
+ /**
+ * Removes a reverse dependency.
+ */
+ synchronized void removeReverseDep(SkyKey reverseDep) {
+ if (!keepEdges()) {
+ return;
+ }
+ REVERSE_DEPS_UTIL.removeReverseDep(this, reverseDep);
+ if (!isDone()) {
+ // This is currently unnecessary -- the only time we remove a reverse dep that was added this
+ // build is during the clean following a build failure. In that case, this node that is not
+ // done will be deleted soon, so clearing the reverse dep is not required.
+ buildingState.removeReverseDepToSignal(reverseDep);
+ }
+ }
+
+ /**
+ * Returns a copy of the set of reverse dependencies. Note that this introduces a potential
+ * check-then-act race; {@link #removeReverseDep} may fail for a key that is returned here.
+ */
+ synchronized Iterable<SkyKey> getReverseDeps() {
+ assertKeepEdges();
+ Preconditions.checkState(isDone() || buildingState.getReverseDepsToSignal().isEmpty(),
+ "Reverse deps should only be queried before the build has begun "
+ + "or after the node is done %s", this);
+ return REVERSE_DEPS_UTIL.getReverseDeps(this);
+ }
+
+ /**
+ * Tell this node that one of its dependencies is now done. Callers must check the return value,
+ * and if true, they must re-schedule this node for evaluation. Equivalent to
+ * {@code #signalDep(Long.MAX_VALUE)}. Since this entry's version is less than
+ * {@link Long#MAX_VALUE}, informing this entry that a child of it has version
+ * {@link Long#MAX_VALUE} will force it to re-evaluate.
+ */
+ synchronized boolean signalDep() {
+ return signalDep(/*childVersion=*/new IntVersion(Long.MAX_VALUE));
+ }
+
+ /**
+ * Tell this entry that one of its dependencies is now done. Callers must check the return value,
+ * and if true, they must re-schedule this node for evaluation.
+ *
+ * @param childVersion If this entry {@link #isDirty()} and {@code childVersion} is not at most
+ * {@link #getVersion()}, then this entry records that one of its children has changed since it
+ * was last evaluated (namely, it was last evaluated at version {@link #getVersion()} and the
+ * child was last evaluated at {@code childVersion}. Thus, the next call to
+ * {@link #getDirtyState()} will return {@link BuildingState.DirtyState#REBUILDING}.
+ */
+ synchronized boolean signalDep(Version childVersion) {
+ Preconditions.checkState(!isDone(), "Value must not be done in signalDep %s", this);
+ return buildingState.signalDep(/*childChanged=*/!childVersion.atMost(getVersion()));
+ }
+
+ /**
+ * Returns true if the entry is marked dirty, meaning that at least one of its transitive
+ * dependencies is marked changed.
+ */
+ public synchronized boolean isDirty() {
+ return !isDone() && buildingState.isDirty();
+ }
+
+ /**
+ * Returns true if the entry is marked changed, meaning that it must be re-evaluated even if its
+ * dependencies' values have not changed.
+ */
+ synchronized boolean isChanged() {
+ return !isDone() && buildingState.isChanged();
+ }
+
+ /** Checks that a caller is not trying to access not-stored graph edges. */
+ private void assertKeepEdges() {
+ Preconditions.checkState(keepEdges(), "Graph edges not stored. %s", this);
+ }
+
+ /**
+ * Marks this node dirty, or changed if {@code isChanged} is true. The node is put in the
+ * just-created state. It will be re-evaluated if necessary during the evaluation phase,
+ * but if it has not changed, it will not force a re-evaluation of its parents.
+ *
+ * @return The direct deps and value of this entry, or null if the entry has already been marked
+ * dirty. In the latter case, the caller should abort its handling of this node, since another
+ * thread is already dealing with it.
+ */
+ @Nullable
+ synchronized Pair<? extends Iterable<SkyKey>, ? extends SkyValue> markDirty(boolean isChanged) {
+ assertKeepEdges();
+ if (isDone()) {
+ GroupedList<SkyKey> lastDirectDeps = GroupedList.create(directDeps);
+ buildingState = BuildingState.newDirtyState(isChanged, lastDirectDeps, value);
+ Pair<? extends Iterable<SkyKey>, ? extends SkyValue> result =
+ Pair.of(lastDirectDeps.toSet(), value);
+ value = null;
+ directDeps = null;
+ return result;
+ }
+ // The caller may be simultaneously trying to mark this node dirty and changed, and the dirty
+ // thread may have lost the race, but it is the caller's responsibility not to try to mark
+ // this node changed twice. The end result of racing markers must be a changed node, since one
+ // of the markers is trying to mark the node changed.
+ Preconditions.checkState(isChanged != isChanged(),
+ "Cannot mark node dirty twice or changed twice: %s", this);
+ Preconditions.checkState(value == null, "Value should have been reset already %s", this);
+ Preconditions.checkState(directDeps == null, "direct deps not already reset %s", this);
+ if (isChanged) {
+ // If the changed marker lost the race, we just need to mark changed in this method -- all
+ // other work was done by the dirty marker.
+ buildingState.markChanged();
+ }
+ return null;
+ }
+
+ /**
+ * Marks this entry as up-to-date at this version.
+ *
+ * @return {@link Set} of reverse dependencies to signal that this node is done.
+ */
+ synchronized Set<SkyKey> markClean() {
+ this.value = buildingState.getLastBuildValue();
+ // This checks both the value and the direct deps, but since we're passing in the same value,
+ // the value check should be trivial.
+ Preconditions.checkState(buildingState.unchangedFromLastBuild(this.value),
+ "Direct deps must be the same as those found last build for node to be marked clean: %s",
+ this);
+ Preconditions.checkState(isDirty(), this);
+ Preconditions.checkState(!buildingState.isChanged(), "shouldn't be changed: %s", this);
+ return setStateFinishedAndReturnReverseDeps();
+ }
+
+ /**
+ * Forces this node to be reevaluated, even if none of its dependencies are known to have
+ * changed.
+ *
+ * <p>Used when an external caller has reason to believe that re-evaluating may yield a new
+ * result. This method should not be used if one of the normal deps of this node has changed,
+ * the usual change-pruning process should work in that case.
+ */
+ synchronized void forceRebuild() {
+ buildingState.forceChanged();
+ }
+
+ /**
+ * Gets the current version of this entry.
+ */
+ synchronized Version getVersion() {
+ return version;
+ }
+
+ /**
+ * Gets the current state of checking this dirty entry to see if it must be re-evaluated. Must be
+ * called each time evaluation of a dirty entry starts to find the proper action to perform next,
+ * as enumerated by {@link BuildingState.DirtyState}.
+ *
+ * @see BuildingState#getDirtyState()
+ */
+ synchronized BuildingState.DirtyState getDirtyState() {
+ return buildingState.getDirtyState();
+ }
+
+ /**
+ * Should only be called if the entry is dirty. During the examination to see if the entry must be
+ * re-evaluated, this method returns the next group of children to be checked. Callers should
+ * have already called {@link #getDirtyState} and received a return value of
+ * {@link BuildingState.DirtyState#CHECK_DEPENDENCIES} before calling this method -- any other
+ * return value from {@link #getDirtyState} means that this method must not be called, since
+ * whether or not the node needs to be rebuilt is already known.
+ *
+ * <p>Deps are returned in groups. The deps in each group were requested in parallel by the
+ * {@code SkyFunction} last build, meaning independently of the values of any other deps in this
+ * group (although possibly depending on deps in earlier groups). Thus the caller may check all
+ * the deps in this group in parallel, since the deps in all previous groups are verified
+ * unchanged. See {@link SkyFunction.Environment#getValues} for more on dependency groups.
+ *
+ * <p>The caller should register these as deps of this entry using {@link #addTemporaryDirectDeps}
+ * before checking them.
+ *
+ * @see BuildingState#getNextDirtyDirectDeps()
+ */
+ synchronized Collection<SkyKey> getNextDirtyDirectDeps() {
+ return buildingState.getNextDirtyDirectDeps();
+ }
+
+ /**
+ * Returns the set of direct dependencies. This may only be called while the node is being
+ * evaluated, that is, before {@link #setValue} and after {@link #markDirty}.
+ */
+ synchronized Set<SkyKey> getTemporaryDirectDeps() {
+ Preconditions.checkState(!isDone(), "temporary shouldn't be done: %s", this);
+ return buildingState.getDirectDepsForBuild();
+ }
+
+ synchronized boolean noDepsLastBuild() {
+ return buildingState.noDepsLastBuild();
+ }
+
+ /**
+ * Remove dep from direct deps. This should only be called if this entry is about to be
+ * committed as a cycle node, but some of its children were not checked for cycles, either
+ * because the cycle was discovered before some children were checked; some children didn't have a
+ * chance to finish before the evaluator aborted; or too many cycles were found when it came time
+ * to check the children.
+ */
+ synchronized void removeUnfinishedDeps(Set<SkyKey> unfinishedDeps) {
+ buildingState.removeDirectDeps(unfinishedDeps);
+ }
+
+ synchronized void addTemporaryDirectDeps(GroupedListHelper<SkyKey> helper) {
+ Preconditions.checkState(!isDone(), "add temp shouldn't be done: %s %s", helper, this);
+ buildingState.addDirectDeps(helper);
+ }
+
+ /**
+ * Returns true if the node is ready to be evaluated, i.e., it has been signaled exactly as many
+ * times as it has temporary dependencies. This may only be called while the node is being
+ * evaluated, that is, before {@link #setValue} and after {@link #markDirty}.
+ */
+ synchronized boolean isReady() {
+ Preconditions.checkState(!isDone(), "can't be ready if done: %s", this);
+ return buildingState.isReady();
+ }
+
+ @Override
+ @SuppressWarnings("deprecation")
+ public String toString() {
+ return Objects.toStringHelper(this) // MoreObjects is not in Guava
+ .add("value", value)
+ .add("version", version)
+ .add("directDeps", directDeps == null ? null : GroupedList.create(directDeps))
+ .add("reverseDeps", REVERSE_DEPS_UTIL.toString(this))
+ .add("buildingState", buildingState).toString();
+ }
+
+ /**
+ * Do not use except in custom evaluator implementations! Added only temporarily.
+ *
+ * <p>Clones a NodeEntry iff it is a done node. Otherwise it fails.
+ */
+ @Deprecated
+ public synchronized NodeEntry cloneNodeEntry() {
+ // As this is temporary, for now lets limit to done nodes
+ Preconditions.checkState(isDone(), "Only done nodes can be copied");
+ NodeEntry nodeEntry = new NodeEntry();
+ nodeEntry.value = value;
+ nodeEntry.version = this.version;
+ REVERSE_DEPS_UTIL.addReverseDeps(nodeEntry, REVERSE_DEPS_UTIL.getReverseDeps(this));
+ nodeEntry.directDeps = directDeps;
+ nodeEntry.buildingState = null;
+ return nodeEntry;
+ }
+}