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diff --git a/src/main/java/com/google/devtools/build/skyframe/BuildingState.java b/src/main/java/com/google/devtools/build/skyframe/BuildingState.java
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+// Copyright 2014 Google Inc. All rights reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+package com.google.devtools.build.skyframe;
+
+import com.google.common.base.Objects;
+import com.google.common.base.Preconditions;
+import com.google.common.collect.ImmutableList;
+import com.google.common.collect.ImmutableSet;
+import com.google.devtools.build.lib.concurrent.ThreadSafety.ThreadCompatible;
+import com.google.devtools.build.lib.util.GroupedList;
+import com.google.devtools.build.lib.util.GroupedList.GroupedListHelper;
+
+import java.util.Collection;
+import java.util.Collections;
+import java.util.Iterator;
+import java.util.List;
+import java.util.Set;
+
+/**
+ * Data the NodeEntry uses to maintain its state before it is done building. It allows the
+ * {@link NodeEntry} to keep the current state of the entry across invalidation and successive
+ * evaluations. A done node does not contain any of this data. However, if a node is marked dirty,
+ * its entry acquires a new {@code BuildingState} object, which persists until it is done again.
+ *
+ * <p>This class should be considered a private inner class of {@link NodeEntry} -- no other
+ * classes should instantiate a {@code BuildingState} object or call any of its methods directly.
+ * It is in a separate file solely to keep the {@link NodeEntry} class readable. In particular, the
+ * caller must synchronize access to this class.
+ */
+@ThreadCompatible
+final class BuildingState {
+ enum DirtyState {
+ /**
+ * The node's dependencies need to be checked to see if it needs to be rebuilt. The
+ * dependencies must be obtained through calls to {@link #getNextDirtyDirectDeps} and checked.
+ */
+ CHECK_DEPENDENCIES,
+ /**
+ * All of the node's dependencies are unchanged, and the value itself was not marked changed,
+ * so its current value is still valid -- it need not be rebuilt.
+ */
+ VERIFIED_CLEAN,
+ /**
+ * A rebuilding is required or in progress, because either the node itself changed or one of
+ * its dependencies did.
+ */
+ REBUILDING
+ }
+
+ /**
+ * During its life, a node can go through states as follows:
+ * <ol>
+ * <li>Non-existent
+ * <li>Just created ({@code evaluating} is false)
+ * <li>Evaluating ({@code evaluating} is true)
+ * <li>Done (meaning this buildingState object is null)
+ * <li>Just created (when it is dirtied during evaluation)
+ * <li>Reset (just before it is re-evaluated)
+ * <li>Evaluating
+ * <li>Done
+ * </ol>
+ *
+ * <p>The "just created" state is there to allow the {@link EvaluableGraph#createIfAbsent} and
+ * {@link NodeEntry#addReverseDepAndCheckIfDone} methods to be separate. All callers have to
+ * call both methods in that order if they want to create a node. The second method calls
+ * {@link #startEvaluating}, which transitions the current node to the "evaluating" state and
+ * returns true only the first time it was called. A caller that gets "true" back from that call
+ * must start the evaluation of this node, while any subsequent callers must not.
+ *
+ * <p>An entry is set to "evaluating" as soon as it is scheduled for evaluation. Thus, even a
+ * node that is never actually built (for instance, a dirty node that is verified as clean) is
+ * in the "evaluating" state until it is done.
+ */
+ private boolean evaluating = false;
+
+ /**
+ * The state of a dirty node. A node is marked dirty in the BuildingState constructor, and goes
+ * into either the state {@link DirtyState#CHECK_DEPENDENCIES} or {@link DirtyState#REBUILDING},
+ * depending on whether the caller specified that the node was itself changed or not. A non-null
+ * {@code dirtyState} indicates that the node {@link #isDirty} in some way.
+ */
+ private DirtyState dirtyState = null;
+
+ /**
+ * The number of dependencies that are known to be done in a {@link NodeEntry}. There is a
+ * potential check-then-act race here, so we need to make sure that when this is increased, we
+ * always check if the new value is equal to the number of required dependencies, and if so, we
+ * must re-schedule the node for evaluation.
+ *
+ * <p>There are two potential pitfalls here: 1) If multiple dependencies signal this node in
+ * close succession, this node should be scheduled exactly once. 2) If a thread is still working
+ * on this node, it should not be scheduled.
+ *
+ * <p>The first problem is solved by the {@link #signalDep} method, which also returns if the
+ * node needs to be re-scheduled, and ensures that only one thread gets a true return value.
+ *
+ * <p>The second problem is solved by first adding the newly discovered deps to a node's
+ * {@link #directDeps}, and then looping through the direct deps and registering this node as a
+ * reverse dependency. This ensures that the signaledDeps counter can only reach
+ * {@link #directDeps}.size() on the very last iteration of the loop, i.e., the thread is not
+ * working on the node anymore. Note that this requires that there is no code after the loop in
+ * {@code ParallelEvaluator.Evaluate#run}.
+ */
+ private int signaledDeps = 0;
+
+ /**
+ * Direct dependencies discovered during the build. They will be written to the immutable field
+ * {@code ValueEntry#directDeps} and the dependency group data to {@code ValueEntry#groupData}
+ * once the node is finished building. {@link SkyFunction}s can request deps in groups, and these
+ * groupings are preserved in this field.
+ */
+ private final GroupedList<SkyKey> directDeps = new GroupedList<>();
+
+ /**
+ * The set of reverse dependencies that are registered before the node has finished building.
+ * Upon building, these reverse deps will be signaled and then stored in the permanent
+ * {@code ValueEntry#reverseDeps}.
+ */
+ // TODO(bazel-team): Remove this field. With eager invalidation, all direct deps on this dirty
+ // node will be removed by the time evaluation starts, so reverse deps to signal can just be
+ // reverse deps in the main ValueEntry object.
+ private Object reverseDepsToSignal = ImmutableList.of();
+ private List<SkyKey> reverseDepsToRemove = null;
+ private boolean reverseDepIsSingleObject = false;
+
+ private static final ReverseDepsUtil<BuildingState> REVERSE_DEPS_UTIL =
+ new ReverseDepsUtil<BuildingState>() {
+ @Override
+ void setReverseDepsObject(BuildingState container, Object object) {
+ container.reverseDepsToSignal = object;
+ }
+
+ @Override
+ void setSingleReverseDep(BuildingState container, boolean singleObject) {
+ container.reverseDepIsSingleObject = singleObject;
+ }
+
+ @Override
+ void setReverseDepsToRemove(BuildingState container, List<SkyKey> object) {
+ container.reverseDepsToRemove = object;
+ }
+
+ @Override
+ Object getReverseDepsObject(BuildingState container) {
+ return container.reverseDepsToSignal;
+ }
+
+ @Override
+ boolean isSingleReverseDep(BuildingState container) {
+ return container.reverseDepIsSingleObject;
+ }
+
+ @Override
+ List<SkyKey> getReverseDepsToRemove(BuildingState container) {
+ return container.reverseDepsToRemove;
+ }
+ };
+
+ // Below are fields that are used for dirty nodes.
+
+ /**
+ * The dependencies requested (with group markers) last time the node was built (and below, the
+ * value last time the node was built). They will be compared to dependencies requested on this
+ * build to check whether this node has changed in {@link NodeEntry#setValue}. If they are null,
+ * it means that this node is being built for the first time. See {@link #directDeps} for more on
+ * dependency group storage.
+ */
+ private final GroupedList<SkyKey> lastBuildDirectDeps;
+ private final SkyValue lastBuildValue;
+
+ /**
+ * Which child should be re-evaluated next in the process of determining if this entry needs to
+ * be re-evaluated. Used by {@link #getNextDirtyDirectDeps} and {@link #signalDep(boolean)}.
+ */
+ private Iterator<Iterable<SkyKey>> dirtyDirectDepIterator = null;
+
+ BuildingState() {
+ lastBuildDirectDeps = null;
+ lastBuildValue = null;
+ }
+
+ private BuildingState(boolean isChanged, GroupedList<SkyKey> lastBuildDirectDeps,
+ SkyValue lastBuildValue) {
+ this.lastBuildDirectDeps = lastBuildDirectDeps;
+ this.lastBuildValue = Preconditions.checkNotNull(lastBuildValue);
+ Preconditions.checkState(isChanged || !this.lastBuildDirectDeps.isEmpty(),
+ "is being marked dirty, not changed, but has no children that could have dirtied it", this);
+ dirtyState = isChanged ? DirtyState.REBUILDING : DirtyState.CHECK_DEPENDENCIES;
+ if (dirtyState == DirtyState.CHECK_DEPENDENCIES) {
+ // We need to iterate through the deps to see if they have changed. Initialize the iterator.
+ dirtyDirectDepIterator = lastBuildDirectDeps.iterator();
+ }
+ }
+
+ static BuildingState newDirtyState(boolean isChanged,
+ GroupedList<SkyKey> lastBuildDirectDeps, SkyValue lastBuildValue) {
+ return new BuildingState(isChanged, lastBuildDirectDeps, lastBuildValue);
+ }
+
+ void markChanged() {
+ Preconditions.checkState(isDirty(), this);
+ Preconditions.checkState(!isChanged(), this);
+ Preconditions.checkState(!evaluating, this);
+ dirtyState = DirtyState.REBUILDING;
+ }
+
+ void forceChanged() {
+ Preconditions.checkState(isDirty(), this);
+ Preconditions.checkState(!isChanged(), this);
+ Preconditions.checkState(evaluating, this);
+ Preconditions.checkState(isReady(), this);
+ dirtyState = DirtyState.REBUILDING;
+ }
+
+ /**
+ * Returns whether all known children of this node have signaled that they are done.
+ */
+ boolean isReady() {
+ int directDepsSize = directDeps.size();
+ Preconditions.checkState(signaledDeps <= directDepsSize, "%s %s", directDepsSize, this);
+ return signaledDeps == directDepsSize;
+ }
+
+ /**
+ * Returns true if the entry is marked dirty, meaning that at least one of its transitive
+ * dependencies is marked changed.
+ *
+ * @see NodeEntry#isDirty()
+ */
+ boolean isDirty() {
+ return dirtyState != null;
+ }
+
+ /**
+ * Returns true if the entry is known to require re-evaluation.
+ *
+ * @see NodeEntry#isChanged()
+ */
+ boolean isChanged() {
+ return dirtyState == DirtyState.REBUILDING;
+ }
+
+ private boolean rebuilding() {
+ return dirtyState == DirtyState.REBUILDING;
+ }
+
+ /**
+ * Helper method to assert that node has finished building, as far as we can tell. We would
+ * actually like to check that the node has been evaluated, but that is not available in
+ * this context.
+ */
+ private void checkNotProcessing() {
+ Preconditions.checkState(evaluating, "not started building %s", this);
+ Preconditions.checkState(!isDirty() || dirtyState == DirtyState.VERIFIED_CLEAN
+ || rebuilding(), "not done building %s", this);
+ Preconditions.checkState(isReady(), "not done building %s", this);
+ }
+
+ /**
+ * Puts the node in the "evaluating" state if it is not already in it. Returns whether or not the
+ * node was already evaluating. Should only be called by
+ * {@link NodeEntry#addReverseDepAndCheckIfDone}.
+ */
+ boolean startEvaluating() {
+ boolean result = !evaluating;
+ evaluating = true;
+ return result;
+ }
+
+ /**
+ * Increments the number of children known to be finished. Returns true if the number of children
+ * finished is equal to the number of known children.
+ *
+ * <p>If the node is dirty and checking its deps for changes, this also updates {@link
+ * #dirtyState} as needed -- {@link DirtyState#REBUILDING} if the child has changed,
+ * and {@link DirtyState#VERIFIED_CLEAN} if the child has not changed and this was the last
+ * child to be checked (as determined by {@link #dirtyDirectDepIterator} == null, isReady(), and
+ * a flag set in {@link #getNextDirtyDirectDeps}).
+ *
+ * @see NodeEntry#signalDep(Version)
+ */
+ boolean signalDep(boolean childChanged) {
+ signaledDeps++;
+ if (isDirty() && !rebuilding()) {
+ // Synchronization isn't needed here because the only caller is ValueEntry, which does it
+ // through the synchronized method signalDep(long).
+ if (childChanged) {
+ dirtyState = DirtyState.REBUILDING;
+ } else if (dirtyState == DirtyState.CHECK_DEPENDENCIES && isReady()
+ && dirtyDirectDepIterator == null) {
+ // No other dep already marked this as REBUILDING, no deps outstanding, and this was
+ // the last block of deps to be checked.
+ dirtyState = DirtyState.VERIFIED_CLEAN;
+ }
+ }
+ return isReady();
+ }
+
+ /**
+ * Returns true if {@code newValue}.equals the value from the last time this node was built, and
+ * the deps requested during this evaluation are exactly those requested the last time this node
+ * was built, in the same order. Should only be used by {@link NodeEntry#setValue}.
+ */
+ boolean unchangedFromLastBuild(SkyValue newValue) {
+ checkNotProcessing();
+ return lastBuildValue.equals(newValue) && lastBuildDirectDeps.equals(directDeps);
+ }
+
+ boolean noDepsLastBuild() {
+ return lastBuildDirectDeps.isEmpty();
+ }
+
+ SkyValue getLastBuildValue() {
+ return Preconditions.checkNotNull(lastBuildValue, this);
+ }
+
+ /**
+ * Gets the current state of checking this dirty entry to see if it must be re-evaluated. Must be
+ * called each time evaluation of a dirty entry starts to find the proper action to perform next,
+ * as enumerated by {@link DirtyState}.
+ *
+ * @see NodeEntry#getDirtyState()
+ */
+ DirtyState getDirtyState() {
+ // Entry may not be ready if being built just for its errors.
+ Preconditions.checkState(isDirty(), "must be dirty to get dirty state %s", this);
+ Preconditions.checkState(evaluating, "must be evaluating to get dirty state %s", this);
+ return dirtyState;
+ }
+
+ /**
+ * Gets the next children to be re-evaluated to see if this dirty node needs to be re-evaluated.
+ *
+ * <p>If this is the last group of children to be checked, then sets {@link
+ * #dirtyDirectDepIterator} to null so that the final call to {@link #signalDep(boolean)} will
+ * know to mark this entry as {@link DirtyState#VERIFIED_CLEAN} if no deps have changed.
+ *
+ * See {@link NodeEntry#getNextDirtyDirectDeps}.
+ */
+ Collection<SkyKey> getNextDirtyDirectDeps() {
+ Preconditions.checkState(isDirty(), this);
+ Preconditions.checkState(dirtyState == DirtyState.CHECK_DEPENDENCIES, this);
+ Preconditions.checkState(evaluating, this);
+ List<SkyKey> nextDeps = ImmutableList.copyOf(dirtyDirectDepIterator.next());
+ if (!dirtyDirectDepIterator.hasNext()) {
+ // Done checking deps. If this last group is clean, the state will become VERIFIED_CLEAN.
+ dirtyDirectDepIterator = null;
+ }
+ return nextDeps;
+ }
+
+ void addDirectDeps(GroupedListHelper<SkyKey> depsThisRun) {
+ directDeps.append(depsThisRun);
+ }
+
+ /**
+ * Returns the direct deps found so far on this build. Should only be called before the node has
+ * finished building.
+ *
+ * @see NodeEntry#getTemporaryDirectDeps()
+ */
+ Set<SkyKey> getDirectDepsForBuild() {
+ return directDeps.toSet();
+ }
+
+ /**
+ * Returns the direct deps (in groups) found on this build. Should only be called when the node
+ * is done.
+ *
+ * @see NodeEntry#setStateFinishedAndReturnReverseDeps
+ */
+ GroupedList<SkyKey> getFinishedDirectDeps() {
+ return directDeps;
+ }
+
+ /**
+ * Returns reverse deps to signal that have been registered this build.
+ *
+ * @see NodeEntry#getReverseDeps()
+ */
+ ImmutableSet<SkyKey> getReverseDepsToSignal() {
+ return REVERSE_DEPS_UTIL.getReverseDeps(this);
+ }
+
+ /**
+ * Adds a reverse dependency that should be notified when this entry is done.
+ *
+ * @see NodeEntry#addReverseDepAndCheckIfDone(SkyKey)
+ */
+ void addReverseDepToSignal(SkyKey newReverseDep) {
+ REVERSE_DEPS_UTIL.consolidateReverseDepsRemovals(this);
+ REVERSE_DEPS_UTIL.addReverseDeps(this, Collections.singleton(newReverseDep));
+ }
+
+ /**
+ * @see NodeEntry#removeReverseDep(SkyKey)
+ */
+ void removeReverseDepToSignal(SkyKey reverseDep) {
+ REVERSE_DEPS_UTIL.removeReverseDep(this, reverseDep);
+ }
+
+ /**
+ * Removes a set of deps from the set of known direct deps. This is complicated by the need
+ * to maintain the group data. If we remove a dep that ended a group, then its predecessor's
+ * group data must be changed to indicate that it now ends the group.
+ *
+ * @see NodeEntry#removeUnfinishedDeps
+ */
+ void removeDirectDeps(Set<SkyKey> unfinishedDeps) {
+ directDeps.remove(unfinishedDeps);
+ }
+
+ @Override
+ @SuppressWarnings("deprecation")
+ public String toString() {
+ return Objects.toStringHelper(this) // MoreObjects is not in Guava
+ .add("evaluating", evaluating)
+ .add("dirtyState", dirtyState)
+ .add("signaledDeps", signaledDeps)
+ .add("directDeps", directDeps)
+ .add("reverseDepsToSignal", REVERSE_DEPS_UTIL.toString(this))
+ .add("lastBuildDirectDeps", lastBuildDirectDeps)
+ .add("lastBuildValue", lastBuildValue)
+ .add("dirtyDirectDepIterator", dirtyDirectDepIterator).toString();
+ }
+}