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diff --git a/src/main/java/com/google/devtools/build/skyframe/AbstractSkyKey.java b/src/main/java/com/google/devtools/build/skyframe/AbstractSkyKey.java
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+// Copyright 2018 The Bazel Authors. All rights reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package com.google.devtools.build.skyframe;
+
+import com.google.common.base.Preconditions;
+
+/**
+ * For use when the {@link #argument} of the {@link SkyKey} cannot be a {@link SkyKey} itself,
+ * either because it is a type like List or because it is already a different {@link SkyKey}.
+ * Provides convenient boilerplate.
+ */
+public abstract class AbstractSkyKey<T> implements SkyKey {
+ // Visible for serialization.
+ protected final T arg;
+ /**
+ * Cache the hash code for this object. It might be expensive to compute. It is transient because
+ * argument's hash code might not be stable across JVM instances.
+ */
+ private transient int hashCode;
+
+ protected AbstractSkyKey(T arg) {
+ this.arg = Preconditions.checkNotNull(arg);
+ }
+
+ @Override
+ public final int hashCode() {
+ // We use the hash code caching strategy employed by java.lang.String. There are three subtle
+ // things going on here:
+ //
+ // (1) We use a value of 0 to indicate that the hash code hasn't been computed and cached yet.
+ // Yes, this means that if the hash code is really 0 then we will "recompute" it each time. But
+ // this isn't a problem in practice since a hash code of 0 should be rare.
+ //
+ // (2) Since we have no synchronization, multiple threads can race here thinking there are the
+ // first one to compute and cache the hash code.
+ //
+ // (3) Moreover, since 'hashCode' is non-volatile, the cached hash code value written from one
+ // thread may not be visible by another.
+ //
+ // All three of these issues are benign from a correctness perspective; in the end we have no
+ // overhead from synchronization, at the cost of potentially computing the hash code more than
+ // once.
+ int h = hashCode;
+ if (h == 0) {
+ h = computeHashCode();
+ hashCode = h;
+ }
+ return h;
+ }
+
+ @Override
+ public final T argument() {
+ return arg;
+ }
+
+ private int computeHashCode() {
+ return 31 * functionName().hashCode() + arg.hashCode();
+ }
+
+ @Override
+ public final boolean equals(Object obj) {
+ if (this == obj) {
+ return true;
+ }
+ if (obj == null || getClass() != obj.getClass()) {
+ return false;
+ }
+ AbstractSkyKey<?> that = (AbstractSkyKey<?>) obj;
+ return this.functionName().equals(that.functionName()) && this.arg.equals(that.arg);
+ }
+
+ @Override
+ public String toString() {
+ return functionName() + ":" + arg;
+ }
+}