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authorGravatar laszlocsomor <laszlocsomor@google.com>2017-04-04 16:02:01 +0000
committerGravatar Damien Martin-Guillerez <dmarting@google.com>2017-04-04 18:40:11 +0200
commitb609b516aea7b297561d5ccbf3b0c61239b63f0f (patch)
tree9b8b1ffcd7d6e329752e4c3a7ddb4fe9ad9ae7e0 /site
parent617bb896dc5d2b815449459e991c577237d7a7fc (diff)
Windows, docs: update VC++ requirements
RELNOTES: none PiperOrigin-RevId: 152137659
Diffstat (limited to 'site')
-rw-r--r--site/versions/master/docs/windows.md7
1 files changed, 3 insertions, 4 deletions
diff --git a/site/versions/master/docs/windows.md b/site/versions/master/docs/windows.md
index 2f4fe0b9c4..225325e135 100644
--- a/site/versions/master/docs/windows.md
+++ b/site/versions/master/docs/windows.md
@@ -65,10 +65,9 @@ To **run** Bazel (even pre-built binaries), you will need:
To **compile** Bazel, in addition to the above you will need:
-* [Visual C++](https://www.visualstudio.com/) with Windows SDK installed
- (Community Edition is fine). Note: we intend to relax this requirement in
- the future to only require the Microsoft Visual C++ Build Tools, see
- [github issue #2448](https://github.com/bazelbuild/bazel/issues/2448).
+* [Visual C++ Build Tools](http://landinghub.visualstudio.com/visual-cpp-build-tools)
+ or the full [Visual C++](https://www.visualstudio.com/) (as part of Visual
+ Studio; Community Edition is fine) with Windows SDK installed.
* You may need to apply some patches/workarounds, see the
[known issues](install.md#compiling-from-source-issues).