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authorGravatar Googler <noreply@google.com>2016-05-06 23:22:00 +0000
committerGravatar Klaus Aehlig <aehlig@google.com>2016-05-09 07:10:52 +0000
commit72229431c24ad08f0546b03ede9737b633034e30 (patch)
tree2b059cb4223281292647d0de1c465660cde5e5c6 /site/BUILD
parent9a21e20ab55dad018caee765d67be528fa84caf0 (diff)
Import cc_library dependencies in generated Xcode project.
This means you can now build an Objective-C binary target with Blaze, open the generated xcodeproj, and start working on it immediately in Xcode. Xcode will use the libraries built by Blaze for cc_library targets. Previously, this required workarounds using _fully_linked.a and objc_import. Those workarounds were brittle and hard to get right. If you had multiple libraries, each of them using its own fully_linked/objc_import hack for cc_library dependencies, you could get linking conflicts, especially when alwayslink is involved. RELNOTES: Import cc_library dependencies in generated Xcode project. -- MOS_MIGRATED_REVID=121720130
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