diff options
author | aehlig <aehlig@google.com> | 2017-06-21 14:48:35 +0200 |
---|---|---|
committer | Philipp Wollermann <philwo@google.com> | 2017-06-22 11:47:04 +0200 |
commit | 7e9dcfa501fb941cb9a0e42a41d954b3b34fa7a7 (patch) | |
tree | 90f8e73950654e578aee369ac565e89cd3eb2be6 | |
parent | f5aeed9649dec257ca9d8565262899e9f212b774 (diff) |
Fix comment in ExperimentalEventHandler
The "is is line with" should read "is in line with". While there,
also fix the formating of that comment.
RELNOTES: None.
PiperOrigin-RevId: 159683437
-rw-r--r-- | src/main/java/com/google/devtools/build/lib/runtime/ExperimentalEventHandler.java | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/src/main/java/com/google/devtools/build/lib/runtime/ExperimentalEventHandler.java b/src/main/java/com/google/devtools/build/lib/runtime/ExperimentalEventHandler.java index 0515276aca..4c3ac451c3 100644 --- a/src/main/java/com/google/devtools/build/lib/runtime/ExperimentalEventHandler.java +++ b/src/main/java/com/google/devtools/build/lib/runtime/ExperimentalEventHandler.java @@ -104,15 +104,19 @@ public class ExperimentalEventHandler implements EventHandler { * values for the remaining relative capacity left at which we start taking given measure. * * <p>The degrading of progress updates to stay within output limit is done in the following - * steps. - We limit progress updates to at most one per second; this is the granularity at which - * times in he progress bar are shown. So the appearance won't look too bad. Hence we start that - * measure realatively early. - We only show the short version of the progress bar, even if curses - * are enabled. - We reduce the update frequency of the progress bar to at most one update per 5s. - * This still looks as moving and is is line with escalation strategy that so far, every step - * reduces output by about a factor of 5. - We start decreasing the update frequency to what we - * would do, if curses were not allowed. Note that now the time between updates is at least a - * fixed fraction of the time that passed so far; so the time between progress updates will - * continue to increase. + * steps. + * <ul> + * <li>We limit progress updates to at most one per second; this is the granularity at which + * times in he progress bar are shown. So the appearance won't look too bad. Hence we start + * that measure relatively early. + * <li>We only show the short version of the progress bar, even if curses are enabled. + * <li>We reduce the update frequency of the progress bar to at most one update per 5s. This + * still looks moving and is in line with the escalation strategy that so far: every step + * reduces output by about a factor of 5. + * <li>We start decreasing the update frequency to what we would do, if curses were not allowed. + * Note that now the time between updates is at least a fixed fraction of the time that + * passed so far; so the time between progress updates will continue to increase. + * </ul> */ private static final double CAPACITY_INCREASE_UPDATE_DELAY = 0.7; |