| Commit message (Collapse) | Author | Age |
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support passing multiple
inputs simultaeneously. Added FadeIn Pixel event. Needs work / configurability.
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Fixed a massive bug that
increases performance in by up to a factor of 60. A bunch of new behaviors for the class.
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Conflicts:
behaviors/RestrictLocation.py
behaviors/Square.py
config/6thFloor.xml
inputs/TCPInput.py
layouts/60StripLayout.xml
operationscore/Behavior.py
operationscore/PixelMapper.py
pixelcore/Pixel.py
pixelcore/Screen.py
renderers/60StripSeq.xml
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synchronized. Now they are.
Added XYMove to do a bouncy behavior.
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track cache hits. Added 60-strip layouts and renderer configs.
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us a meaning that even
if things slow down, rendering doesn't look weird.
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scoping etc.
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optimizations. Contains modify param behavior. Improved support for recursive hooks. Modifications to SmootCoreObject to get us closer to a fully multi-threaded system. This should be the last commit directly to master. All further commits should be on subranches and get merged.
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searching for light locations in pixel mappers, actual thread safety for
inputs means we don't drop them randomly, anymore. Caching on PixelStates to
reduce multi-renderer costs + a short circuit to speed up processing on
pixels that are turned off.
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parameter to PygameInput to support following of mice. Added component
registry to Util which allows any component to access any other
component. Some changes to the structure of LightInstallation.
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