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* Added JPGInput to process images. Modified Input and LightInstallation to ↵Gravatar rcoh2011-02-17
| | | | | | support passing multiple inputs simultaeneously. Added FadeIn Pixel event. Needs work / configurability.
* Added a circle behavior to make circles. Added ContinuousCenterInput to do ↵Gravatar rcoh2011-02-13
| | | | | | what it says. Modified SimpleMapper a bit.
* couple changesGravatar rcoh2011-02-04
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* Lots of stuff INCOMPLETEGravatar rcoh2011-01-28
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* Finishing up for the demoGravatar rcoh2011-01-28
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* Merge branch 'osc'Gravatar rcoh2011-01-27
|\ | | | | | | | | | | Conflicts: behaviors/Square.py pixelcore/PixelStrip.py
* | A metric $#%$-ton of changes. Added doc-strings to EVERYTHING. Phew. ↵Gravatar rcoh2011-01-27
| | | | | | | | | | | | Fixed a massive bug that increases performance in by up to a factor of 60. A bunch of new behaviors for the class.
* | Merge branch 'mobileapp' into biginstallGravatar Russell Cohen2011-01-26
|\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: behaviors/RestrictLocation.py behaviors/Square.py config/6thFloor.xml inputs/TCPInput.py layouts/60StripLayout.xml operationscore/Behavior.py operationscore/PixelMapper.py pixelcore/Pixel.py pixelcore/Screen.py renderers/60StripSeq.xml
| | * Adding an OSC input.Gravatar Dan2011-01-25
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* | Some new stuff. Fixed a bug where screen responses weren't being ↵Gravatar rcoh2011-01-24
| | | | | | | | | | | | synchronized. Now they are. Added XYMove to do a bouncy behavior.
| * merge with biginstallGravatar eugue2011-01-24
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* | Added a new config file to run the upstairs lights. Modified PixelMapper toGravatar Russell Cohen2011-01-21
| | | | | | | | track cache hits. Added 60-strip layouts and renderer configs.
* | Rewrite of Behavior parent class to suck less. Lots of bug fixes. AddedGravatar Russell Cohen2011-01-20
| | | | | | | | 'RestrictLocation' which allows events to fire based on their location.
| * "NoPygame" friendly configGravatar rcoh2011-01-12
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* | removing pygame dependencies where they are not needed -RCOHGravatar rcoh2011-01-12
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* | Added ResponseMover to facilitate spawn and run responses. ModifiedGravatar Russell Cohen2011-01-12
| | | | | | | | simplemapper to fix a bug with null responses.
* | Merge branch 'master' into behaviorsGravatar Russell Cohen2011-01-12
|\| | | | | | | | | Conflicts: LightInstallation.py
| * Worked on getting the threading stuff consolidated in ↵Gravatar Thomas B Thompson2011-01-10
|/ | | | ThreadedSmootCoreObject. Also set up a decent system for SmootCoreObjects to kill the whole application in a managed fashion.
* Some performance improvements -- we also synchronize all the frames, giving ↵Gravatar rcoh2011-01-04
| | | | | | us a meaning that even if things slow down, rendering doesn't look weird.
* worked on profiling, made a bunch of changes, huge speedup!Gravatar Thomas B Thompson2011-01-04
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* About halfway done with support for pixel regions. Modified the component ↵Gravatar rcoh2010-12-22
| | | | | | registry a bit. Added support for multiple pixel mappers (and along with that, default components). RCOH
* Util cleanup is done! Util.py is now refactored into the util module. Woo! RCOHGravatar rcoh2010-12-20
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* About halfway done with the Util cleanup. Some stuff left to do with ↵Gravatar rcoh2010-12-15
| | | | scoping etc.
* Code for the demo. Everything works afaik. Contains a couple more ↵Gravatar rcoh2010-12-08
| | | | optimizations. Contains modify param behavior. Improved support for recursive hooks. Modifications to SmootCoreObject to get us closer to a fully multi-threaded system. This should be the last commit directly to master. All further commits should be on subranches and get merged.
* Speed optimizations abound! Caching on parameter validation, BinaryGravatar Russell Cohen2010-12-03
| | | | | | | searching for light locations in pixel mappers, actual thread safety for inputs means we don't drop them randomly, anymore. Caching on PixelStates to reduce multi-renderer costs + a short circuit to speed up processing on pixels that are turned off.
* Making recursive behaviors work. Some bugs existed before. Adding runningGravatar Russell Cohen2010-11-29
| | | | behavior which makes a signal bounce back and forth.
* Add PixelMapper functionality to abstract away from mapping locations->Pixels.Gravatar Russell Cohen2010-11-26
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* Added BehaviorChain to support chains of behaviors. Added FollowMouseGravatar Russell Cohen2010-11-25
| | | | | | parameter to PygameInput to support following of mice. Added component registry to Util which allows any component to access any other component. Some changes to the structure of LightInstallation.
* Refactoring complete! Made modules/packages as appropriate. Finally.Gravatar Russell Cohen2010-11-24