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path: root/config/LightInstallationConfig.xml
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* Merge branch 'master' of github.com:rcoh/SmootLightGravatar rcoh2010-12-08
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* | Code for the demo. Everything works afaik. Contains a couple more ↵Gravatar rcoh2010-12-08
| | | | | | | | optimizations. Contains modify param behavior. Improved support for recursive hooks. Modifications to SmootCoreObject to get us closer to a fully multi-threaded system. This should be the last commit directly to master. All further commits should be on subranches and get merged.
| * Put together TCPInput; added TCPInput and a colorchange Behavior for it in ↵Gravatar Sun2010-12-08
|/ | | | config xml; for testing, now phone can control pixel's location on pygame screen.
* Speed optimizations abound! Caching on parameter validation, BinaryGravatar Russell Cohen2010-12-03
| | | | | | | searching for light locations in pixel mappers, actual thread safety for inputs means we don't drop them randomly, anymore. Caching on PixelStates to reduce multi-renderer costs + a short circuit to speed up processing on pixels that are turned off.
* Added support for RecursiveHooks, RecursiveBehaviors and GaussianMapperGravatar Russell Cohen2010-12-01
| | | | supporting Gaussian based pixel mapping.
* Making recursive behaviors work. Some bugs existed before. Adding runningGravatar Russell Cohen2010-11-29
| | | | behavior which makes a signal bounce back and forth.
* Add PixelMapper functionality to abstract away from mapping locations->Pixels.Gravatar Russell Cohen2010-11-26
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* Renaming LayoutEngine to PixelAssemblerGravatar Russell Cohen2010-11-25
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* Added BehaviorChain to support chains of behaviors. Added FollowMouseGravatar Russell Cohen2010-11-25
| | | | | | parameter to PygameInput to support following of mice. Added component registry to Util which allows any component to access any other component. Some changes to the structure of LightInstallation.
* Refactoring complete! Made modules/packages as appropriate. Finally.Gravatar Russell Cohen2010-11-24