| Commit message (Collapse) | Author | Age |
|\ |
|
| |
| |
| |
| | |
optimizations. Contains modify param behavior. Improved support for recursive hooks. Modifications to SmootCoreObject to get us closer to a fully multi-threaded system. This should be the last commit directly to master. All further commits should be on subranches and get merged.
|
|/
|
|
| |
config xml; for testing, now phone can control pixel's location on pygame screen.
|
|
|
|
|
|
|
| |
searching for light locations in pixel mappers, actual thread safety for
inputs means we don't drop them randomly, anymore. Caching on PixelStates to
reduce multi-renderer costs + a short circuit to speed up processing on
pixels that are turned off.
|
|
|
|
| |
supporting Gaussian based pixel mapping.
|
|
|
|
| |
behavior which makes a signal bounce back and forth.
|
| |
|
| |
|
|
|
|
|
|
| |
parameter to PygameInput to support following of mice. Added component
registry to Util which allows any component to access any other
component. Some changes to the structure of LightInstallation.
|
|
|