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authorGravatar Russell Cohen <rcoh@mit.edu>2010-11-25 21:44:00 -0500
committerGravatar Russell Cohen <rcoh@mit.edu>2010-11-25 21:44:00 -0500
commit5783d6336f014c05e0e46d7bc35533e70b280582 (patch)
treeb4e0b0b2787b8fe464baadbd375ad6dc6c1dbf76 /config/LightInstallationConfig.xml
parentb042647b68abdc82490ca6e059993b8eba28904c (diff)
Added BehaviorChain to support chains of behaviors. Added FollowMouse
parameter to PygameInput to support following of mice. Added component registry to Util which allows any component to access any other component. Some changes to the structure of LightInstallation.
Diffstat (limited to 'config/LightInstallationConfig.xml')
-rw-r--r--config/LightInstallationConfig.xml54
1 files changed, 48 insertions, 6 deletions
diff --git a/config/LightInstallationConfig.xml b/config/LightInstallationConfig.xml
index a5f4a08..a4722db 100644
--- a/config/LightInstallationConfig.xml
+++ b/config/LightInstallationConfig.xml
@@ -56,14 +56,22 @@
<InputElement>
<Class>inputs.PygameInput</Class>
<Args><!--Passed as a dictionary-->
- <InputId>pygame</InputId>
+ <Id>pygame</Id>
+ <RefreshInterval>100</RefreshInterval>
+ </Args>
+ </InputElement>
+ <InputElement>
+ <Class>inputs.PygameInput</Class>
+ <Args><!--Passed as a dictionary-->
+ <Id>followmouse</Id>
+ <FollowMouse>True</FollowMouse>
<RefreshInterval>100</RefreshInterval>
</Args>
</InputElement>
<InputElement>
<Class>inputs.UDPInput</Class>
<Args>
- <InputId>UDP</InputId>
+ <Id>UDP</Id>
<Port>6038</Port>
<RefreshInterval>100</RefreshInterval>
</Args>
@@ -73,21 +81,55 @@
<Behavior>
<Class>behaviors.EchoBehavior</Class>
<Args>
- <behaviorId>echo</behaviorId>
+ <Id>echo</Id>
+ <z-index>0</z-index>
+ <RenderToScreen>False</RenderToScreen>
+ <Inputs>
+ </Inputs>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.ColorChangerBehavior</Class>
+ <Args>
+ <Id>color</Id>
<z-index>0</z-index>
+ <RenderToScreen>False</RenderToScreen>
+ <Inputs>
+ </Inputs>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.DecayBehavior</Class>
+ <Args>
+ <Id>decay</Id>
+ <z-index>0</z-index>
+ <RenderToScreen>False</RenderToScreen>
<Inputs>
- <InputId>pygame</InputId>
</Inputs>
</Args>
</Behavior>
<Behavior>
<Class>behaviors.DebugBehavior</Class>
<Args>
- <behaviorId>debug</behaviorId>
+ <Id>debug</Id>
<z-index>0</z-index>
<Inputs>
- <InputId>UDP</InputId>
+ <Id>UDP</Id>
+ </Inputs>
+ </Args>
+ </Behavior>
+ <Behavior>
+ <Class>behaviors.BehaviorChain</Class>
+ <Args>
+ <Inputs>
+ <Id>followmouse</Id>
</Inputs>
+ <ChainedBehaviors>
+ <Id>echo</Id>
+ <Id>color</Id>
+ <Id>decay</Id>
+ </ChainedBehaviors>
+ <RenderToScreen>True</RenderToScreen>
</Args>
</Behavior>
</BehaviorConfiguration>