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* a bugfix in APL. Support and a unit test for behavior inheritance. It now ↵Gravatar rcoh2010-12-26
| | | | | | | happens automatically when the config is loaded. Simply use Config.loadConfigFile(fileName) to leverage the functionality.
* some testcode that should be in the testing branch, but w/e. A method to ↵Gravatar rcoh2010-12-25
| | | | | | composite to xml trees, and a unit test to test it.
* Done with pixel regions, with demo in behaviors/AllPixelsLeft.py. Need to ↵Gravatar rcoh2010-12-22
| | | | | | finish up support for multiple mappers.
* About halfway done with support for pixel regions. Modified the component ↵Gravatar rcoh2010-12-22
| | | | | | registry a bit. Added support for multiple pixel mappers (and along with that, default components). RCOH
* Util cleanup is done! Util.py is now refactored into the util module. Woo! RCOHGravatar rcoh2010-12-20
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* A little bit more util stuff. Migrated the component registry to the ↵Gravatar rcoh2010-12-20
| | | | | | ComponentRegistry module. Almost done.
* About halfway done with the Util cleanup. Some stuff left to do with ↵Gravatar rcoh2010-12-15
| | | | scoping etc.
* Code for the demo. Everything works afaik. Contains a couple more ↵Gravatar rcoh2010-12-08
| | | | optimizations. Contains modify param behavior. Improved support for recursive hooks. Modifications to SmootCoreObject to get us closer to a fully multi-threaded system. This should be the last commit directly to master. All further commits should be on subranches and get merged.
* Speed optimizations abound! Caching on parameter validation, BinaryGravatar Russell Cohen2010-12-03
| | | | | | | searching for light locations in pixel mappers, actual thread safety for inputs means we don't drop them randomly, anymore. Caching on PixelStates to reduce multi-renderer costs + a short circuit to speed up processing on pixels that are turned off.
* Added support for RecursiveHooks, RecursiveBehaviors and GaussianMapperGravatar Russell Cohen2010-12-01
| | | | supporting Gaussian based pixel mapping.
* Making recursive behaviors work. Some bugs existed before. Adding runningGravatar Russell Cohen2010-11-29
| | | | behavior which makes a signal bounce back and forth.
* Renaming LayoutEngine to PixelAssemblerGravatar Russell Cohen2010-11-25
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* Added BehaviorChain to support chains of behaviors. Added FollowMouseGravatar Russell Cohen2010-11-25
| | | | | | parameter to PygameInput to support following of mice. Added component registry to Util which allows any component to access any other component. Some changes to the structure of LightInstallation.
* Refactoring complete! Made modules/packages as appropriate. Finally.Gravatar Russell Cohen2010-11-24