| Commit message (Collapse) | Author | Age |
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happens automatically
when the config is loaded. Simply use Config.loadConfigFile(fileName) to leverage the
functionality.
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composite to xml trees,
and a unit test to test it.
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finish up support for
multiple mappers.
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registry a bit. Added
support for multiple pixel mappers (and along with that, default components). RCOH
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ComponentRegistry module.
Almost done.
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scoping etc.
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optimizations. Contains modify param behavior. Improved support for recursive hooks. Modifications to SmootCoreObject to get us closer to a fully multi-threaded system. This should be the last commit directly to master. All further commits should be on subranches and get merged.
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searching for light locations in pixel mappers, actual thread safety for
inputs means we don't drop them randomly, anymore. Caching on PixelStates to
reduce multi-renderer costs + a short circuit to speed up processing on
pixels that are turned off.
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supporting Gaussian based pixel mapping.
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behavior which makes a signal bounce back and forth.
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parameter to PygameInput to support following of mice. Added component
registry to Util which allows any component to access any other
component. Some changes to the structure of LightInstallation.
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