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authorGravatar rcoh <rcoh@mit.edu>2011-02-14 01:51:43 -0500
committerGravatar rcoh <rcoh@mit.edu>2011-02-14 01:51:43 -0500
commit83242972c09032eb89dd547f3ff3c4dcc2693555 (patch)
tree62fdb611afbb37ff90f0356cac5828f48ec50f60 /renderers
parent9c76b22071259fe8195eaf5bd846219fc2cade4d (diff)
Fixed some threading bugs. Modified LightInstallation.py so that Behaviors are *Only* run if they
are marked to be rendered. Fixed a threading issue tied to the component registry.
Diffstat (limited to 'renderers')
-rw-r--r--renderers/PygameRenderer.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/renderers/PygameRenderer.py b/renderers/PygameRenderer.py
index 01e2615..8be272c 100644
--- a/renderers/PygameRenderer.py
+++ b/renderers/PygameRenderer.py
@@ -25,7 +25,7 @@ class PygameRenderer(Renderer):
for light in lightSystem:
scaledLoc = [l*scale for l in light.location]
pygame.draw.circle(self.background, light.state(currentTime), scaledLoc, \
- light.radius)
+ 5)
self.screen.blit(self.background, (0,0))
pygame.display.flip()