From 83242972c09032eb89dd547f3ff3c4dcc2693555 Mon Sep 17 00:00:00 2001 From: rcoh Date: Mon, 14 Feb 2011 01:51:43 -0500 Subject: Fixed some threading bugs. Modified LightInstallation.py so that Behaviors are *Only* run if they are marked to be rendered. Fixed a threading issue tied to the component registry. --- renderers/PygameRenderer.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'renderers') diff --git a/renderers/PygameRenderer.py b/renderers/PygameRenderer.py index 01e2615..8be272c 100644 --- a/renderers/PygameRenderer.py +++ b/renderers/PygameRenderer.py @@ -25,7 +25,7 @@ class PygameRenderer(Renderer): for light in lightSystem: scaledLoc = [l*scale for l in light.location] pygame.draw.circle(self.background, light.state(currentTime), scaledLoc, \ - light.radius) + 5) self.screen.blit(self.background, (0,0)) pygame.display.flip() -- cgit v1.2.3