diff options
author | rcoh <rcoh@mit.edu> | 2011-02-13 19:10:54 -0500 |
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committer | rcoh <rcoh@mit.edu> | 2011-02-13 19:10:54 -0500 |
commit | eb8e19fbc6368c5e3eb0d58698ac020939ec74b7 (patch) | |
tree | 1648da7d7c49b141eeab7863929a9589d5d07bfa /config | |
parent | 85cecf2a74d452a065766440d76a165fb07753a6 (diff) | |
parent | 7a4f06d15b0fe9bd22996af6a1ca2c3ca5ca3e3f (diff) |
Merge branch 'conner5' of github.com:dxiao/SmootLight into conner5
Diffstat (limited to 'config')
-rw-r--r-- | config/C5Sign-dxiao.xml | 396 | ||||
-rw-r--r-- | config/C5Sign.xml | 2 |
2 files changed, 397 insertions, 1 deletions
diff --git a/config/C5Sign-dxiao.xml b/config/C5Sign-dxiao.xml new file mode 100644 index 0000000..38eb40c --- /dev/null +++ b/config/C5Sign-dxiao.xml @@ -0,0 +1,396 @@ +<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.--> +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/C5SignLayout.xml</InheritsFrom> + </PixelConfiguration> + <PixelMapperConfiguration> + <!-- ****************************** --> + <PixelMapper> + <Class>pixelmappers.C5SignMapper</Class> + <Args> + <Id>c5signmapper</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + <!-- ****************************** --> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + <PixelMapper> + <Class>pixelmappers.GaussianMapper</Class> + <Args> + <Id>gaussmap</Id> + <CutoffDist>30</CutoffDist> + <MinWeight>0.1</MinWeight> + <Width>7</Width> + <Height>1</Height> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <InheritsFrom>renderers/C5Renderer.xml</InheritsFrom> + </Renderer> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <!--InputElement> + <Class>inputs.PygameInput</Class> + <Args> + <Id>pygameclick</Id> + <RefreshInterval>10</RefreshInterval> + <Clicks>True</Clicks> + </Args> + </InputElement--> + <InputElement> + <Class>inputs.OSCInput</Class> + <Args> + <Id>osc</Id> + <Port>1234</Port> + <RefreshInterval>10</RefreshInterval> + </Args> + </InputElement> + <!--InputElement> + <Class>inputs.PygameInput</Class> + <Args> + <Id>pygamekey</Id> + <RefreshInterval>10</RefreshInterval> + <Keyboard>True</Keyboard> + </Args> + </InputElement--> + <InputElement> + <Class>inputs.UDPInput</Class> + <Args> + <Id>udp</Id> + <Port>3344</Port> + <RefreshInterval>50</RefreshInterval> + </Args> + </InputElement> + <InputElement> + <Class>inputs.ContinuousCenterInput</Class> + <Args> + <Id>center</Id> + <RefreshInterval>1800</RefreshInterval> + </Args> + </InputElement> + <!-- ****************************** --> + <InputElement> + <Class>inputs.ContinuousLocationInput</Class> + <Args> + <Id>centerleft</Id> + <xloc>left</xloc> + <yloc>center</yloc> + <RefreshInterval>1800</RefreshInterval> + </Args> + </InputElement> + <!-- ****************************** --> + <!--<InputElement> + <Class>inputs.TCPInput</Class> + <Args> + <Id>tcp</Id> + <Port>20120</Port> + <RefreshInterval>10</RefreshInterval> + </Args> + </InputElement>--> + <!--InputElement Id="followmouse" RefreshInterval="10"> + <InheritsFrom>inputs/MouseFollower.xml</InheritsFrom> + </InputElement--> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior> + <Args> + <Id>touchosc</Id> + </Args> + <Class>behaviors.TouchOSC</Class> + </Behavior> + <Behavior Id="colorchange"> + <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom> + <Args> + <!--ColorList> + <Val>(255,0,0)</Val> + <Val>(0,0,255)</Val> + </ColorList--> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>OSCTouchChase</Id> + <Inputs> + <Id>osc</Id> + </Inputs> + <ChainedBehaviors> + <Id>touchosc</Id> + <Id>decay</Id> + </ChainedBehaviors> + <Mapper>gaussmap</Mapper> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + <Behavior Id="decay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + </Behavior> + <Behavior Id="singleframe"> + <InheritsFrom>behaviors/SingleFrame.xml</InheritsFrom> + </Behavior> + <!-- ****************************** --> + <Behavior Id="slowdecay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + <Args> + <Coefficient>.001</Coefficient> + </Args> + </Behavior> + <!-- ****************************** --> + <Behavior> + <Class>behaviors.XYMove</Class> + <Args> + <Id>xymove</Id> + <XStep>1</XStep> + <YStep>1</YStep> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RestrictLocation</Class> + <Args> + <Id>xbounce</Id> + <Action>{val}*-1</Action> + <ParamName>XStep</ParamName> + <LocationRestriction>{x}<2 or {x}>48</LocationRestriction> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RestrictLocation</Class> + <Args> + <Id>ybounce</Id> + <Action>{val}*-1</Action> + <ParamName>YStep</ParamName> + <LocationRestriction>{y}<2 or {y}>24</LocationRestriction> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>movebounce</Id> + <ChainedBehaviors> + <Id>xymove</Id> + <Id>ybounce</Id> + <Id>xbounce</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ModifyParam</Class> + <Args> + <Id>ysin</Id> + <ParamName>YStep</ParamName> + <ParamType>Sensor</ParamType> + <ParamOp>4*math.sin({x}/float(40))</ParamOp> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.DebugBehavior</Class> + <Args> + <Id>debug</Id> + <z-index>0</z-index> + <Inputs> + <Id>pygamekey</Id> + <Id>udp</Id> + </Inputs> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.AllPixels</Class> + <Args> + <Id>square</Id> + <Width>20</Width> + </Args> + </Behavior> + <Behavior Id="recursivedecay"> + <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom> + <Args> + <InitialResponseCount>160</InitialResponseCount> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>runcolordecay</Id> + <Inputs> + <Id>pygameclick</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>mover</Id> + <!--<Id>square</Id>--> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'movebounce'}</RecursiveHooks> + <RenderToScreen>False</RenderToScreen> + <Mapper>gaussmap</Mapper> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ResponseMover</Class> + <Args> + <Id>mover</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RandomWalk</Class> + <Args> + <Id>randmovement</Id> + <StepSize>2</StepSize> + </Args> + </Behavior> + <Behavior Id="accelerate"> + <InheritsFrom>behaviors/Accelerate.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.EchoBehavior</Class> + <Args> + <Id>echo</Id> + <z-index>0</z-index> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ColorShift</Class> + <Args> + <Id>colorshift</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>mousechaser</Id> + <Inputs> + </Inputs> + <ChainedBehaviors> + <Id>echo</Id> + <Id>innercircle</Id> + <Id>outercircle</Id> + <Id>singleframe</Id> + </ChainedBehaviors> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Circle</Class> + <Args> + <Id>innercircle</Id> + <Radius>0</Radius> + <Outside>True</Outside> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Circle</Class> + <Args> + <Id>outercircle</Id> + <Radius>3</Radius> + <Combine>True</Combine> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ModifyParam</Class> + <Args> + <Id>incrinner</Id> + <ParamOp>{val}+.3</ParamOp> + <ParamName>innercircleRadius</ParamName> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ModifyParam</Class> + <Args> + <Id>incrouter</Id> + <ParamOp>{val}+.3</ParamOp> + <ParamName>outercircleRadius</ParamName> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>circle_expand</Id> + <ChainedBehaviors> + <Id>innercircle</Id> + <Id>outercircle</Id> + <Id>incrinner</Id> + <Id>incrouter</Id> + <Id>recursivedecay</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>expandingcirlces</Id> + <Inputs> + <Id>centerleft</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'circle_expand'}</RecursiveHooks> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + <!-- ****************************** --> + <Behavior> + <Class>behaviors.ModifyParam</Class> + <Args> + <Id>incrVertBarLoc</Id> + <ParamName>xLoc</ParamName> + <ParamOp>{val}+1</ParamOp> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.VerticalBar</Class> + <Args> + <Id>vertBar</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>bar_move</Id> + <ChainedBehaviors> + <Id>vertBar</Id> + <Id>incrVertBarLoc</Id> + <Id>recursivedecay</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>scanningbars</Id> + <Inputs> + <Id>centerleft</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>mover</Id> + <Id>slowdecay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'bar_move'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + </Args> + </Behavior> + <!-- ****************************** --> + <Behavior Id="running"> + <InheritsFrom>behaviors/RunningBehavior.xml</InheritsFrom> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> diff --git a/config/C5Sign.xml b/config/C5Sign.xml index 7ecb9e0..d4abdc1 100644 --- a/config/C5Sign.xml +++ b/config/C5Sign.xml @@ -10,7 +10,7 @@ </PixelConfiguration> <PixelMapperConfiguration> <PixelMapper> - <Class>pixelmappers.SimpleMapper</Class> + <Class>pixelmappers.C5SignMapper</Class> <Args> <Id>simplemap</Id> <CutoffDist>20</CutoffDist> |