diff options
author | rcoh <rcoh@mit.edu> | 2011-02-13 19:10:54 -0500 |
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committer | rcoh <rcoh@mit.edu> | 2011-02-13 19:10:54 -0500 |
commit | eb8e19fbc6368c5e3eb0d58698ac020939ec74b7 (patch) | |
tree | 1648da7d7c49b141eeab7863929a9589d5d07bfa | |
parent | 85cecf2a74d452a065766440d76a165fb07753a6 (diff) | |
parent | 7a4f06d15b0fe9bd22996af6a1ca2c3ca5ca3e3f (diff) |
Merge branch 'conner5' of github.com:dxiao/SmootLight into conner5
-rw-r--r-- | behaviors/VerticalBar.py | 30 | ||||
-rw-r--r-- | config/C5Sign-dxiao.xml | 396 | ||||
-rw-r--r-- | config/C5Sign.xml | 2 | ||||
-rw-r--r-- | inputs/ContinuousLocationInput.py | 19 | ||||
-rw-r--r-- | pixelmappers/C5SignMapper.py | 101 |
5 files changed, 530 insertions, 18 deletions
diff --git a/behaviors/VerticalBar.py b/behaviors/VerticalBar.py new file mode 100644 index 0000000..e1a67fe --- /dev/null +++ b/behaviors/VerticalBar.py @@ -0,0 +1,30 @@ +from operationscore.Behavior import * +class VerticalBar(Behavior): + + def processResponse(self, inputs, recurs): + + ret = [] + for inputset in inputs: + #import pdb; pdb.set_trace() + + if 'xLoc' not in inputset: + inputset['xLoc'] = inputset['Location'][0] + xLoc = inputset['xLoc'] + + condition = '{x} == ' + str(xLoc) + + if self['Combine']: + inputset['Location'] += ',' + condition + else: + inputset['Location'] = condition + + ret.append(inputset) + + return (ret, []) + + def setLastOutput(self, output): + + coutput = Behavior.deepCopyPacket(output) + for data in coutput: + data['Location'] = data['xLoc'] + return coutput diff --git a/config/C5Sign-dxiao.xml b/config/C5Sign-dxiao.xml new file mode 100644 index 0000000..38eb40c --- /dev/null +++ b/config/C5Sign-dxiao.xml @@ -0,0 +1,396 @@ +<!---All configuration items contain a "Class" tag specifying the python class they represent, and an "Args" tag specifying the args to be passed in.--> +<LightInstallation> + <InstallationConfiguration> + <Defaults> + <PixelMapper>simplemap</PixelMapper> + </Defaults> + </InstallationConfiguration> + <PixelConfiguration> + <InheritsFrom>layouts/C5SignLayout.xml</InheritsFrom> + </PixelConfiguration> + <PixelMapperConfiguration> + <!-- ****************************** --> + <PixelMapper> + <Class>pixelmappers.C5SignMapper</Class> + <Args> + <Id>c5signmapper</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + <!-- ****************************** --> + <PixelMapper> + <Class>pixelmappers.SimpleMapper</Class> + <Args> + <Id>simplemap</Id> + <CutoffDist>20</CutoffDist> + </Args> + </PixelMapper> + <PixelMapper> + <Class>pixelmappers.GaussianMapper</Class> + <Args> + <Id>gaussmap</Id> + <CutoffDist>30</CutoffDist> + <MinWeight>0.1</MinWeight> + <Width>7</Width> + <Height>1</Height> + </Args> + </PixelMapper> + </PixelMapperConfiguration> + <RendererConfiguration> + <Renderer> + <InheritsFrom>renderers/C5Renderer.xml</InheritsFrom> + </Renderer> + <Renderer> + <InheritsFrom>renderers/Pygame.xml</InheritsFrom> + </Renderer> + </RendererConfiguration> + <InputConfiguration> + <!--InputElement> + <Class>inputs.PygameInput</Class> + <Args> + <Id>pygameclick</Id> + <RefreshInterval>10</RefreshInterval> + <Clicks>True</Clicks> + </Args> + </InputElement--> + <InputElement> + <Class>inputs.OSCInput</Class> + <Args> + <Id>osc</Id> + <Port>1234</Port> + <RefreshInterval>10</RefreshInterval> + </Args> + </InputElement> + <!--InputElement> + <Class>inputs.PygameInput</Class> + <Args> + <Id>pygamekey</Id> + <RefreshInterval>10</RefreshInterval> + <Keyboard>True</Keyboard> + </Args> + </InputElement--> + <InputElement> + <Class>inputs.UDPInput</Class> + <Args> + <Id>udp</Id> + <Port>3344</Port> + <RefreshInterval>50</RefreshInterval> + </Args> + </InputElement> + <InputElement> + <Class>inputs.ContinuousCenterInput</Class> + <Args> + <Id>center</Id> + <RefreshInterval>1800</RefreshInterval> + </Args> + </InputElement> + <!-- ****************************** --> + <InputElement> + <Class>inputs.ContinuousLocationInput</Class> + <Args> + <Id>centerleft</Id> + <xloc>left</xloc> + <yloc>center</yloc> + <RefreshInterval>1800</RefreshInterval> + </Args> + </InputElement> + <!-- ****************************** --> + <!--<InputElement> + <Class>inputs.TCPInput</Class> + <Args> + <Id>tcp</Id> + <Port>20120</Port> + <RefreshInterval>10</RefreshInterval> + </Args> + </InputElement>--> + <!--InputElement Id="followmouse" RefreshInterval="10"> + <InheritsFrom>inputs/MouseFollower.xml</InheritsFrom> + </InputElement--> + </InputConfiguration> + <BehaviorConfiguration> + <Behavior> + <Args> + <Id>touchosc</Id> + </Args> + <Class>behaviors.TouchOSC</Class> + </Behavior> + <Behavior Id="colorchange"> + <InheritsFrom>behaviors/RandomColor.xml</InheritsFrom> + <Args> + <!--ColorList> + <Val>(255,0,0)</Val> + <Val>(0,0,255)</Val> + </ColorList--> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>OSCTouchChase</Id> + <Inputs> + <Id>osc</Id> + </Inputs> + <ChainedBehaviors> + <Id>touchosc</Id> + <Id>decay</Id> + </ChainedBehaviors> + <Mapper>gaussmap</Mapper> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + <Behavior Id="decay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + </Behavior> + <Behavior Id="singleframe"> + <InheritsFrom>behaviors/SingleFrame.xml</InheritsFrom> + </Behavior> + <!-- ****************************** --> + <Behavior Id="slowdecay"> + <InheritsFrom>behaviors/PixelDecay.xml</InheritsFrom> + <Args> + <Coefficient>.001</Coefficient> + </Args> + </Behavior> + <!-- ****************************** --> + <Behavior> + <Class>behaviors.XYMove</Class> + <Args> + <Id>xymove</Id> + <XStep>1</XStep> + <YStep>1</YStep> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RestrictLocation</Class> + <Args> + <Id>xbounce</Id> + <Action>{val}*-1</Action> + <ParamName>XStep</ParamName> + <LocationRestriction>{x}<2 or {x}>48</LocationRestriction> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RestrictLocation</Class> + <Args> + <Id>ybounce</Id> + <Action>{val}*-1</Action> + <ParamName>YStep</ParamName> + <LocationRestriction>{y}<2 or {y}>24</LocationRestriction> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>movebounce</Id> + <ChainedBehaviors> + <Id>xymove</Id> + <Id>ybounce</Id> + <Id>xbounce</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ModifyParam</Class> + <Args> + <Id>ysin</Id> + <ParamName>YStep</ParamName> + <ParamType>Sensor</ParamType> + <ParamOp>4*math.sin({x}/float(40))</ParamOp> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.DebugBehavior</Class> + <Args> + <Id>debug</Id> + <z-index>0</z-index> + <Inputs> + <Id>pygamekey</Id> + <Id>udp</Id> + </Inputs> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.AllPixels</Class> + <Args> + <Id>square</Id> + <Width>20</Width> + </Args> + </Behavior> + <Behavior Id="recursivedecay"> + <InheritsFrom>behaviors/LoopAndDie.xml</InheritsFrom> + <Args> + <InitialResponseCount>160</InitialResponseCount> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>runcolordecay</Id> + <Inputs> + <Id>pygameclick</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>mover</Id> + <!--<Id>square</Id>--> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'movebounce'}</RecursiveHooks> + <RenderToScreen>False</RenderToScreen> + <Mapper>gaussmap</Mapper> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ResponseMover</Class> + <Args> + <Id>mover</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.RandomWalk</Class> + <Args> + <Id>randmovement</Id> + <StepSize>2</StepSize> + </Args> + </Behavior> + <Behavior Id="accelerate"> + <InheritsFrom>behaviors/Accelerate.xml</InheritsFrom> + </Behavior> + <Behavior> + <Class>behaviors.EchoBehavior</Class> + <Args> + <Id>echo</Id> + <z-index>0</z-index> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ColorShift</Class> + <Args> + <Id>colorshift</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>mousechaser</Id> + <Inputs> + </Inputs> + <ChainedBehaviors> + <Id>echo</Id> + <Id>innercircle</Id> + <Id>outercircle</Id> + <Id>singleframe</Id> + </ChainedBehaviors> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Circle</Class> + <Args> + <Id>innercircle</Id> + <Radius>0</Radius> + <Outside>True</Outside> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.Circle</Class> + <Args> + <Id>outercircle</Id> + <Radius>3</Radius> + <Combine>True</Combine> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ModifyParam</Class> + <Args> + <Id>incrinner</Id> + <ParamOp>{val}+.3</ParamOp> + <ParamName>innercircleRadius</ParamName> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.ModifyParam</Class> + <Args> + <Id>incrouter</Id> + <ParamOp>{val}+.3</ParamOp> + <ParamName>outercircleRadius</ParamName> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>circle_expand</Id> + <ChainedBehaviors> + <Id>innercircle</Id> + <Id>outercircle</Id> + <Id>incrinner</Id> + <Id>incrouter</Id> + <Id>recursivedecay</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>expandingcirlces</Id> + <Inputs> + <Id>centerleft</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>mover</Id> + <Id>decay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'circle_expand'}</RecursiveHooks> + <RenderToScreen>False</RenderToScreen> + </Args> + </Behavior> + <!-- ****************************** --> + <Behavior> + <Class>behaviors.ModifyParam</Class> + <Args> + <Id>incrVertBarLoc</Id> + <ParamName>xLoc</ParamName> + <ParamOp>{val}+1</ParamOp> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.VerticalBar</Class> + <Args> + <Id>vertBar</Id> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>bar_move</Id> + <ChainedBehaviors> + <Id>vertBar</Id> + <Id>incrVertBarLoc</Id> + <Id>recursivedecay</Id> + </ChainedBehaviors> + </Args> + </Behavior> + <Behavior> + <Class>behaviors.BehaviorChain</Class> + <Args> + <Id>scanningbars</Id> + <Inputs> + <Id>centerleft</Id> + </Inputs> + <ChainedBehaviors> + <Id>colorchange</Id> + <Id>mover</Id> + <Id>slowdecay</Id> + </ChainedBehaviors> + <RecursiveHooks>{'mover':'bar_move'}</RecursiveHooks> + <RenderToScreen>True</RenderToScreen> + </Args> + </Behavior> + <!-- ****************************** --> + <Behavior Id="running"> + <InheritsFrom>behaviors/RunningBehavior.xml</InheritsFrom> + </Behavior> + </BehaviorConfiguration> +</LightInstallation> diff --git a/config/C5Sign.xml b/config/C5Sign.xml index 7ecb9e0..d4abdc1 100644 --- a/config/C5Sign.xml +++ b/config/C5Sign.xml @@ -10,7 +10,7 @@ </PixelConfiguration> <PixelMapperConfiguration> <PixelMapper> - <Class>pixelmappers.SimpleMapper</Class> + <Class>pixelmappers.C5SignMapper</Class> <Args> <Id>simplemap</Id> <CutoffDist>20</CutoffDist> diff --git a/inputs/ContinuousLocationInput.py b/inputs/ContinuousLocationInput.py new file mode 100644 index 0000000..f39bd9b --- /dev/null +++ b/inputs/ContinuousLocationInput.py @@ -0,0 +1,19 @@ +import util.TimeOps as clock +import util.ComponentRegistry as compReg +import util.Strings as Strings +from operationscore.Input import * +class ContinuousLocationInput(Input): + '''Continuously returns one of nine positions on the screen as specified by the xloc + and yloc arguments, which can take values 'min', 'max', and 'center'. ''' + def inputInit(self): + xvals = {} + yvals = {} + xvals['left'], yvals['bottom'], xvals['right'], yvals['top'] = compReg.getComponent('Screen').getSize() + (xvals['center'], yvals['center']) = ((xvals['left']+xvals['right']) / 2, (yvals['top']+yvals['bottom']) / 2) + + self.location = (xvals[self['xloc']], yvals[self['yloc']]) + + def sensingLoop(self): + print (self.location) + self.respond({Strings.LOCATION: self.location}) + diff --git a/pixelmappers/C5SignMapper.py b/pixelmappers/C5SignMapper.py index b310c59..24631c4 100644 --- a/pixelmappers/C5SignMapper.py +++ b/pixelmappers/C5SignMapper.py @@ -1,6 +1,7 @@ from operationscore.PixelMapper import * import util.Geo as Geo import sys +import math class C5SignMapper(PixelMapper): """C5SignMapper is a modification to SimpleMapper which maps events to the nearest Pixel. In addtion, it also maps sign artifacts (letters, logo, etc) @@ -9,16 +10,73 @@ class C5SignMapper(PixelMapper): (Conditons, separated by commas. and and or may also be used).""" signPosition = { - "ls" : [(2,8), (2,14), (2,20)], - "ts" : [(4,22), (10,22), (16,22), (22,22), (27, 22), (33, 22), (39,22), - (44, 22)], - "rs" : [(45,2), (45, 8), (45,14), (45,20)], - "bs" : [(4,2), (10,2), (16,2), (22, 2), (27,2), (34,2), (39,2), (44,2)], - "wt" : [(12,5), (13, 5), (16,5), (18,5), (21,5), (23,5), (26,5), (27,5), - (30,5), (34,5), (37,5)], - "cl" : [(17,8), (21,10), (24,10), (26,12), (31,12)], - "c5" : [(6,17), (11,17), (15,17), (19,17), (22, 17), (27,17), (33,16), - (34, 16), (38,17), (42,17)]} + "ls" : { + 'all' : [(2,2),(2,8), (2,14), (2,20)], + '1' : [(2,2)], + '2' : [(2,8)], + '3' : [(2,14)], + '4' : [(2,20)] }, + "ts" : { + 'all' : [(4,22), (10,22), (16,22), (22,22), (27, 22), (33, 22), (39,22), (44, 22)], + '1' : [(4,22)], + '2' : [(10,22)], + '3' : [(16,22)], + '4' : [(22,22)], + '5' : [(27,22)], + '6' : [(33,22)], + '7' : [(39,22)], + '8' : [(44,22)] }, + "rs" : { + 'all' : [(45,2), (45, 8), (45,14), (45,20)], + '1' : [(45,2)], + '2' : [(45,8)], + '3' : [(45,14)], + '4' : [(45,20)] }, + "bs" : { + 'all' : [(4,2), (10,2), (16,2), (22, 2), (27,2), (34,2), (39,2), (44,2)], + '1' : [(4,2)], + '2' : [(10,2)], + '3' : [(16,2)], + '4' : [(22,2)], + '5' : [(27,2)], + '6' : [(33,2)], + '7' : [(39,2)], + '8' : [(44,2)] }, + "wt" : { + 'all' : [(12,5), (13, 5), (16,5), (18,5), (21,5), (23,5), (26,5), (27,5), (30,5), (34,5), (37,5)], + '1' : [(12,5), (13,5)], + '2' : [(16,5)], + '3' : [(18,5)], + '4' : [(21,5)], + '5' : [(23,5)], + '6' : [(26,5),(27,5)], + '7' : [(30,5)], + '8' : [(34,5)], + '9' : [(37,5)] }, + "cl" : { + 'all' : [(17,8), (21,10), (24,10), (26,12), (31,12)], + 'in' : [(21,10),(24,10),(26,12)], + 'out' : [(17,8),(31,12)], + '1' : [(17,8)], + '2' : [(21,10)], + '3' : [(24,10)], + '4' : [(26,12)], + '5' : [(31,12)] }, + "c5" : { + 'all' : [(6,17), (11,17), (15,17), (19,17), (22, 17), (27,17), (33,16), (34, 16), (38,17), (42,17)], + 'con' : [(6,17), (11,17), (15,17), (19,17), (22, 17), (27,17)], + 'five': [(33,16), (34, 16), (38,17), (42,17)], + '1' : [(6,17)], + '2' : [(11,17)], + '3' : [(15,17)], + '4' : [(19,17)], + '5' : [(22,17)], + '6' : [(27,17)], + '7' : [(33,16)], + '8' : [(34,16)], + '9' : [(38,17)], + '10' : [(42,17)] }, + } def mappingFunction(self, eventLocation, screen): if type(eventLocation) == type(tuple()): @@ -35,20 +93,28 @@ class C5SignMapper(PixelMapper): return [(bestPixel,1)] else: return [] - elif type(eventLocation) == type else: - eventLocSplit = eventLocation.split(' :: ') + #pixel locs + eventLocSplit = eventLocation.split('@') if len(eventLocSplit) == 2: - [signPart, eventLocation] = eventLocSplit - signParts = [signPosition[x] for x in signPart.split(' ')] + [eventLocation, signPart] = eventLocSplit + signParts = signPart.split('.') + pixelLocs = signPosition[signParts[0]][signParts[1]] + screenPixels = [p for p in screen if (p.location in pixelLocs)] + else: + screenPixels = [p for p in screen] + #{x}>5,{y}<k ret = [] eventLocation = eventLocation.replace('{x}', 'pixel.location[0]') eventLocation = eventLocation.replace('{y}', 'pixel.location[1]') - conditions = eventLocation.split(',') - conditionLambdas = [eval('lambda pixel:'+condition) for condition in conditions] - for pixel in screen: + if len(eventLocation) > 0: + conditions = eventLocation.split(',') + conditionLambdas = [eval('lambda pixel:'+condition) for condition in conditions] + else: + conditionLambdas = [] + for pixel in screenPixels: try: pixelValid = True for p in conditionLambdas: @@ -58,6 +124,7 @@ class C5SignMapper(PixelMapper): if pixelValid: ret.append((pixel, 1)) except Exception as exp: + import pdb; pdb.set_trace() raise Exception('Bad event condition') return ret |