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<!DOCTYPE html>
<html>
<!--
Copyright 2008 The Closure Library Authors. All Rights Reserved.

Use of this source code is governed by the Apache License, Version 2.0.
See the COPYING file for details.
-->
<!--
  Author: arv@google.com (Erik Arvidsson)
-->
<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>Closure Unit Tests - goog.fx</title>
<script src="../base.js"></script>
<script>
  goog.require('goog.Timer');
  goog.require('goog.fx');
  goog.require('goog.fx.Animation');
  goog.require('goog.object');
  goog.require('goog.testing.MockClock');
  goog.require('goog.testing.PropertyReplacer');
  goog.require('goog.testing.jsunit');
</script>
<style>

</style>
</head>
<body>
<script>

// TODO(arv): Add tests for the event dispatches.
// TODO(arv): Add tests for the calculation of the coordinates.

var clock, replacer, anim, anim2;
var Animation = goog.fx.Animation;

function setUpPage() {
  clock = new goog.testing.MockClock(true);
}

function tearDownPage() {
  clock.dispose();
}

function setUp() {
  replacer = new goog.testing.PropertyReplacer();
}

function tearDown() {
  replacer.reset();

  if (anim && anim.dispose) {
    anim.dispose();
  }

  if (anim2 && anim2.dispose) {
    anim2.dispose();
  }
}

function testAnimationConstructor() {
  assertThrows('Should throw since first arg is not an array', function() {
    new Animation(1, [2], 3);
  });
  assertThrows('Should throw since second arg is not an array', function() {
    new Animation([1], 2, 3);
  });
  assertThrows('Should throw since the length are different', function() {
    new Animation([0, 1], [2], 3);
  });
}

function testPlayAndStopDoesNotLeaveAnyActiveAnimations() {
  anim = new Animation([0], [1], 1000);

  assertTrue('There should be no active animations',
             goog.object.isEmpty(goog.fx.anim.activeAnimations_));

  anim.play();
  assertEquals('There should be one active animations',
               1, goog.object.getCount(goog.fx.anim.activeAnimations_));

  anim.stop();
  assertTrue('There should be no active animations',
             goog.object.isEmpty(goog.fx.anim.activeAnimations_));

  anim.play();
  assertEquals('There should be one active animations',
               1, goog.object.getCount(goog.fx.anim.activeAnimations_));

  anim.pause();
  assertTrue('There should be no active animations',
             goog.object.isEmpty(goog.fx.anim.activeAnimations_));
}


</script>
</body>
</html>