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// Copyright 2005 The Closure Library Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS-IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

/**
 * @fileoverview Implements the disposable interface. The dispose method is used
 * to clean up references and resources.
 * @author arv@google.com (Erik Arvidsson)
 */


goog.provide('goog.Disposable');
goog.provide('goog.dispose');

goog.require('goog.disposable.IDisposable');



/**
 * Class that provides the basic implementation for disposable objects. If your
 * class holds one or more references to COM objects, DOM nodes, or other
 * disposable objects, it should extend this class or implement the disposable
 * interface (defined in goog.disposable.IDisposable).
 * @constructor
 * @implements {goog.disposable.IDisposable}
 */
goog.Disposable = function() {
  if (goog.Disposable.MONITORING_MODE != goog.Disposable.MonitoringMode.OFF) {
    this.creationStack = new Error().stack;
    goog.Disposable.instances_[goog.getUid(this)] = this;
  }
};


/**
 * @enum {number} Different monitoring modes for Disposable.
 */
goog.Disposable.MonitoringMode = {
  /**
   * No monitoring.
   */
  OFF: 0,
  /**
   * Creating and disposing the goog.Disposable instances is monitored. All
   * disposable objects need to call the {@code goog.Disposable} base
   * constructor. The PERMANENT mode must bet switched on before creating any
   * goog.Disposable instances.
   */
  PERMANENT: 1,
  /**
   * INTERACTIVE mode can be switched on and off on the fly without producing
   * errors. It also doesn't warn if the disposable objects don't call the
   * {@code goog.Disposable} base constructor.
   */
  INTERACTIVE: 2
};


/**
 * @define {number} The monitoring mode of the goog.Disposable
 *     instances. Default is OFF. Switching on the monitoring is only
 *     recommended for debugging because it has a significant impact on
 *     performance and memory usage. If switched off, the monitoring code
 *     compiles down to 0 bytes.
 */
goog.Disposable.MONITORING_MODE = 0;


/**
 * Maps the unique ID of every undisposed {@code goog.Disposable} object to
 * the object itself.
 * @type {!Object.<number, !goog.Disposable>}
 * @private
 */
goog.Disposable.instances_ = {};


/**
 * @return {!Array.<!goog.Disposable>} All {@code goog.Disposable} objects that
 *     haven't been disposed of.
 */
goog.Disposable.getUndisposedObjects = function() {
  var ret = [];
  for (var id in goog.Disposable.instances_) {
    if (goog.Disposable.instances_.hasOwnProperty(id)) {
      ret.push(goog.Disposable.instances_[Number(id)]);
    }
  }
  return ret;
};


/**
 * Clears the registry of undisposed objects but doesn't dispose of them.
 */
goog.Disposable.clearUndisposedObjects = function() {
  goog.Disposable.instances_ = {};
};


/**
 * Whether the object has been disposed of.
 * @type {boolean}
 * @private
 */
goog.Disposable.prototype.disposed_ = false;


/**
 * Disposables that should be disposed when this object is disposed.
 * @type {Array.<goog.disposable.IDisposable>}
 * @private
 */
goog.Disposable.prototype.dependentDisposables_;


/**
 * Callbacks to invoke when this object is disposed.
 * @type {Array.<!Function>}
 * @private
 */
goog.Disposable.prototype.onDisposeCallbacks_;


/**
 * If monitoring the goog.Disposable instances is enabled, stores the creation
 * stack trace of the Disposable instance.
 * @type {string}
 */
goog.Disposable.prototype.creationStack;


/**
 * @return {boolean} Whether the object has been disposed of.
 * @override
 */
goog.Disposable.prototype.isDisposed = function() {
  return this.disposed_;
};


/**
 * @return {boolean} Whether the object has been disposed of.
 * @deprecated Use {@link #isDisposed} instead.
 */
goog.Disposable.prototype.getDisposed = goog.Disposable.prototype.isDisposed;


/**
 * Disposes of the object. If the object hasn't already been disposed of, calls
 * {@link #disposeInternal}. Classes that extend {@code goog.Disposable} should
 * override {@link #disposeInternal} in order to delete references to COM
 * objects, DOM nodes, and other disposable objects. Reentrant.
 *
 * @return {void} Nothing.
 * @override
 */
goog.Disposable.prototype.dispose = function() {
  if (!this.disposed_) {
    // Set disposed_ to true first, in case during the chain of disposal this
    // gets disposed recursively.
    this.disposed_ = true;
    this.disposeInternal();
    if (goog.Disposable.MONITORING_MODE != goog.Disposable.MonitoringMode.OFF) {
      var uid = goog.getUid(this);
      if (goog.Disposable.MONITORING_MODE ==
          goog.Disposable.MonitoringMode.PERMANENT &&
          !goog.Disposable.instances_.hasOwnProperty(uid)) {
        throw Error(this + ' did not call the goog.Disposable base ' +
            'constructor or was disposed of after a clearUndisposedObjects ' +
            'call');
      }
      delete goog.Disposable.instances_[uid];
    }
  }
};


/**
 * Associates a disposable object with this object so that they will be disposed
 * together.
 * @param {goog.disposable.IDisposable} disposable that will be disposed when
 *     this object is disposed.
 */
goog.Disposable.prototype.registerDisposable = function(disposable) {
  if (!this.dependentDisposables_) {
    this.dependentDisposables_ = [];
  }
  this.dependentDisposables_.push(disposable);
};


/**
 * Invokes a callback function when this object is disposed. Callbacks are
 * invoked in the order in which they were added.
 * @param {!Function} callback The callback function.
 * @param {Object=} opt_scope An optional scope to call the callback in.
 */
goog.Disposable.prototype.addOnDisposeCallback = function(callback, opt_scope) {
  if (!this.onDisposeCallbacks_) {
    this.onDisposeCallbacks_ = [];
  }
  this.onDisposeCallbacks_.push(goog.bind(callback, opt_scope));
};


/**
 * Deletes or nulls out any references to COM objects, DOM nodes, or other
 * disposable objects. Classes that extend {@code goog.Disposable} should
 * override this method.
 * Not reentrant. To avoid calling it twice, it must only be called from the
 * subclass' {@code disposeInternal} method. Everywhere else the public
 * {@code dispose} method must be used.
 * For example:
 * <pre>
 *   mypackage.MyClass = function() {
 *     goog.base(this);
 *     // Constructor logic specific to MyClass.
 *     ...
 *   };
 *   goog.inherits(mypackage.MyClass, goog.Disposable);
 *
 *   mypackage.MyClass.prototype.disposeInternal = function() {
 *     // Dispose logic specific to MyClass.
 *     ...
 *     // Call superclass's disposeInternal at the end of the subclass's, like
 *     // in C++, to avoid hard-to-catch issues.
 *     goog.base(this, 'disposeInternal');
 *   };
 * </pre>
 * @protected
 */
goog.Disposable.prototype.disposeInternal = function() {
  if (this.dependentDisposables_) {
    goog.disposeAll.apply(null, this.dependentDisposables_);
  }
  if (this.onDisposeCallbacks_) {
    while (this.onDisposeCallbacks_.length) {
      this.onDisposeCallbacks_.shift()();
    }
  }
};


/**
 * Returns True if we can verify the object is disposed.
 * Calls {@code isDisposed} on the argument if it supports it.  If obj
 * is not an object with an isDisposed() method, return false.
 * @param {*} obj The object to investigate.
 * @return {boolean} True if we can verify the object is disposed.
 */
goog.Disposable.isDisposed = function(obj) {
  if (obj && typeof obj.isDisposed == 'function') {
    return obj.isDisposed();
  }
  return false;
};


/**
 * Calls {@code dispose} on the argument if it supports it. If obj is not an
 *     object with a dispose() method, this is a no-op.
 * @param {*} obj The object to dispose of.
 */
goog.dispose = function(obj) {
  if (obj && typeof obj.dispose == 'function') {
    obj.dispose();
  }
};


/**
 * Calls {@code dispose} on each member of the list that supports it. (If the
 * member is an ArrayLike, then {@code goog.disposeAll()} will be called
 * recursively on each of its members.) If the member is not an object with a
 * {@code dispose()} method, then it is ignored.
 * @param {...*} var_args The list.
 */
goog.disposeAll = function(var_args) {
  for (var i = 0, len = arguments.length; i < len; ++i) {
    var disposable = arguments[i];
    if (goog.isArrayLike(disposable)) {
      goog.disposeAll.apply(null, disposable);
    } else {
      goog.dispose(disposable);
    }
  }
};