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Diffstat (limited to 'tools/jsdoc-toolkit-2.4.0/app/test/jsdoc_test.js')
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diff --git a/tools/jsdoc-toolkit-2.4.0/app/test/jsdoc_test.js b/tools/jsdoc-toolkit-2.4.0/app/test/jsdoc_test.js new file mode 100644 index 0000000..0817712 --- /dev/null +++ b/tools/jsdoc-toolkit-2.4.0/app/test/jsdoc_test.js @@ -0,0 +1,477 @@ +/** + * @fileoverview This file is to be used for testing the JSDoc parser + * It is not intended to be an example of good JavaScript OO-programming, + * nor is it intended to fulfill any specific purpose apart from + * demonstrating the functionality of the + * <a href='http://sourceforge.net/projects/jsdoc'>JSDoc</a> parser + * + * @author Gabriel Reid gab_reid@users.sourceforge.net + * @version 0.1 + */ + + +/** + * Construct a new Shape object. + * @class This is the basic Shape class. + * It can be considered an abstract class, even though no such thing + * really existing in JavaScript + * @constructor + * @throws MemoryException if there is no more memory + * @throws GeneralShapeException rarely (if ever) + * @return {Shape|Coordinate} A new shape. + */ +function Shape(){ + + /** + * This is an example of a function that is not given as a property + * of a prototype, but instead it is assigned within a constructor. + * For inner functions like this to be picked up by the parser, the + * function that acts as a constructor <b>must</b> be denoted with + * the <b>@constructor</b> tag in its comment. + * @type String + */ + this.getClassName = function(){ + return "Shape"; + } + + /** + * This is an inner method, just used here as an example + * @since version 0.5 + * @author Sue Smart + */ + function addReference(){ + // Do nothing... + } + +} + +/** + * Create a new Hexagon instance. + * @extends Shape + * @class Hexagon is a class that is a <i>logical</i> sublcass of + * {@link Shape} (thanks to the <code>@extends</code> tag), but in + * reality it is completely unrelated to Shape. + * @param {int} sideLength The length of one side for the new Hexagon + * @example + * var h = new Hexagon(2); + * @example + * if (hasHex) { + * hex = new Hexagon(5); + * color = hex.getColor(); + * } + */ +function Hexagon(sideLength) { +} + + +/** + * This is an unattached (static) function that adds two integers together. + * @param {int} One The first number to add + * @param {int} Two The second number to add + * @author Gabriel Reid + * @deprecated So you shouldn't use it anymore! Use {@link Shape#getClassName} instead. + */ +function Add(One, Two){ + return One + Two; +} + + +/** + * The color of this shape + * @type Color + */ +Shape.prototype.color = null; + +/** + * The border of this shape. + * @field + * @type int + */ +Shape.prototype.border = function(){return border;}; + +/* + * These are all the instance method implementations for Shape + */ + +/** + * Get the coordinates of this shape. It is assumed that we're always talking + * about shapes in a 2D location here. + * @requires The {@link Shape} class + * @returns A Coordinate object representing the location of this Shape + * @type Coordinate[] + */ +Shape.prototype.getCoords = function(){ + return this.coords; +} + +/** + * Get the color of this shape. + * @see #setColor + * @see The <a href="http://example.com">Color</a> library. + * @link Shape + * @type Color + */ +Shape.prototype.getColor = function(){ + return this.color; +} + +/** + * Set the coordinates for this Shape + * @param {Coordinate} coordinates The coordinates to set for this Shape + */ +Shape.prototype.setCoords = function(coordinates){ + this.coords = coordinates; +} + +/** + * Set the color for this Shape + * @param {Color} color The color to set for this Shape + * @param other There is no other param, but it can still be documented if + * optional parameters are used + * @throws NonExistantColorException (no, not really!) + * @see #getColor + */ +Shape.prototype.setColor = function(color){ + this.color = color; +} + +/** + * Clone this shape + * @returns A copy of this shape + * @type Shape + * @author Gabriel Reid + */ +Shape.prototype.clone = function(){ + return new Shape(); +} + +/** + * Create a new Rectangle instance. + * @class A basic rectangle class, inherits from Shape. + * This class could be considered a concrete implementation class + * @constructor + * @param {int} width The optional width for this Rectangle + * @param {int} height Thie optional height for this Rectangle + * @author Gabriel Reid + * @see Shape is the base class for this + * @augments Shape + * @hilited + */ +function Rectangle(width, // This is the width + height // This is the height + ){ + if (width){ + this.width = width; + if (height){ + this.height = height; + } + } +} + + +/* Inherit from Shape */ +Rectangle.prototype = new Shape(); + +/** + * Value to represent the width of the Rectangle. + * <br>Text in <b>bold</b> and <i>italic</i> and a + * link to <a href="http://sf.net">SourceForge</a> + * @private + * @type int + */ +Rectangle.prototype.width = 0; + +/** + * Value to represent the height of the Rectangle + * @private + * @type int + */ +Rectangle.prototype.height = 0; + +/** + * Get the type of this object. + * @type String + */ +Rectangle.prototype.getClassName= function(){ + return "Rectangle"; +} + +/** + * Get the value of the width for the Rectangle + * @type int + * @see Rectangle#setWidth + */ +Rectangle.prototype.getWidth = function(){ + return this.width; +} + +/** + * Get the value of the height for the Rectangle. + * Another getter is the {@link Shape#getColor} method in the + * {@link Shape} base class. + * @return The height of this Rectangle + * @type int + * @see Rectangle#setHeight + */ +Rectangle.prototype.getHeight = function(){ + return this.height; +} + +/** + * Set the width value for this Rectangle. + * @param {int} width The width value to be set + * @see #setWidth + */ +Rectangle.prototype.setWidth = function(width){ + this.width = width; +} + +/** + * Set the height value for this Rectangle. + * @param {int} height The height value to be set + * @see #getHeight + */ +Rectangle.prototype.setHeight = function(height){ + this.height = height; +} + +/** + * Get the value for the total area of this Rectangle + * @return total area of this Rectangle + * @type int + */ +Rectangle.prototype.getArea = function(){ + return width * height; +} + + +/** + * Create a new Square instance. + * @class A Square is a subclass of {@link Rectangle} + * @param {int} width The optional width for this Rectangle + * @param {int} height The optional height for this Rectangle + * @augments Rectangle + */ +function Square(width, height){ + if (width){ + this.width = width; + if (height){ + this.height = height; + } + } + +} + +/* Square is a subclass of Rectangle */ +Square.prototype = new Rectangle(); + +/** + * Set the width value for this Shape. + * @param {int} width The width value to be set + * @see #getWidth + */ +Square.prototype.setWidth = function(width){ + this.width = this.height = width; +} + +/** + * Set the height value for this Shape + * Sets the {@link Rectangle#height} attribute in the Rectangle. + * @param {int} height The height value to be set + */ +Square.prototype.setHeight = function(height){ + this.height = this.width = height; +} + + +/** + * Create a new Circle instance based on a radius. + * @class Circle class is another subclass of Shape + * @extends Shape + * @param {int} radius The optional radius of this {@link Circle } + * @mixin Square.prototype.setWidth as this.setDiameter + */ +function Circle(radius){ + if (radius) { + /** The radius of the this Circle. */ + this.radius = radius; + } +} + +/* Circle inherits from {@link Shape} */ +Circle.prototype = new Shape(); + +/** + * The radius value for this Circle + * @private + * @type int + */ +Circle.prototype.radius = 0; + +/** + * A very simple class (static) field that is also a constant + * @final + * @type float + */ +Circle.PI = 3.14; + +/** + * Get the radius value for this Circle + * @type int + * @see #setRadius + */ +Circle.prototype.getRadius = function(){ + return this.radius; +} + +/** + * Set the radius value for this Circle + * @param {int} radius The {@link Circle#radius} value to set + * @see #getRadius + */ +Circle.prototype.setRadius = function(radius){ + this.radius = radius; +} + +/** + * An example of a class (static) method that acts as a factory for Circle + * objects. Given a radius value, this method creates a new Circle. + * @param {int} radius The radius value to use for the new Circle. + * @type Circle + */ +Circle.createCircle = function(radius){ + return new Circle(radius); +} + + +/** + * Create a new Coordinate instance based on x and y grid data. + * @class Coordinate is a class that can encapsulate location information. + * @param {int} [x=0] The optional x portion of the Coordinate + * @param {int} [y=0] The optinal y portion of the Coordinate + */ +function Coordinate(x, y){ + if (x){ + this.x = x; + if (y){ + this.y = y; + } + } +} + +/** + * The x portion of the Coordinate + * @type int + * @see #getX + * @see #setX + */ +Coordinate.prototype.x = 0; + +/** + * The y portion of the Coordinate + * @type int + * @see #getY + * @see #setY + */ +Coordinate.prototype.y = 0; + +/** + * Gets the x portion of the Coordinate. + * @type int + * @see #setX + */ +Coordinate.prototype.getX = function(){ + return this.x; +} + +/** + * Get the y portion of the Coordinate. + * @type int + * @see #setY + */ +Coordinate.prototype.getY = function(){ + return this.y; +} + +/** + * Sets the x portion of the Coordinate. + * @param {int} x The x value to set + * @see #getX + */ +Coordinate.prototype.setX = function(x){ + this.x = x; +} + +/** + * Sets the y portion of the Coordinate. + * @param {int} y The y value to set + * @see #getY + */ +Coordinate.prototype.setY = function(y){ + this.y = y; +} + +/** + * @class This class exists to demonstrate the assignment of a class prototype + * as an anonymous block. + */ +function ShapeFactory(){ +} + +ShapeFactory.prototype = { + /** + * Creates a new {@link Shape} instance. + * @return A new {@link Shape} + * @type Shape + */ + createShape: function(){ + return new Shape(); + } +} + +/** + * An example of a singleton class + * @param ... Arguments represent {@link coordinate}s in the shape. + * @constructor + */ +MySingletonShapeFactory = function(){ + + /** + * Get the next {@link Shape} + * @type Shape + * @return A new {@link Shape} + */ + this.getShape = function(){ + return null; + } + +} + + +/** + * Create a new Foo instance. + * @class This is the Foo class. It exists to demonstrate 'nested' classes. + * @constructor + * @see Foo.Bar + */ +function Foo(){} + +/** + * Creates a new instance of Bar. + * @class This class exists to demonstrate 'nested' classes. + * @constructor + * @see Foo.Bar + */ +function Bar(){} + +/** + * Nested class + * @constructor + */ +Foo.Bar = function(){ + /** The x. */ this.x = 2; +} + +Foo.Bar.prototype = new Bar(); +/** The y. */ +Foo.Bar.prototype.y = '3'; |