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diff --git a/tools/addon-sdk-1.5/packages/addon-kit/docs/page-mod.md b/tools/addon-sdk-1.5/packages/addon-kit/docs/page-mod.md new file mode 100644 index 0000000..591f385 --- /dev/null +++ b/tools/addon-sdk-1.5/packages/addon-kit/docs/page-mod.md @@ -0,0 +1,380 @@ +<!-- This Source Code Form is subject to the terms of the Mozilla Public + - License, v. 2.0. If a copy of the MPL was not distributed with this + - file, You can obtain one at http://mozilla.org/MPL/2.0/. --> + +<!-- contributed by Nickolay Ponomarev [asqueella@gmail.com] --> +<!-- contributed by Myk Melez [myk@mozilla.org] --> +<!-- contributed by Irakli Gozalishvil [gozala@mozilla.com] --> + +Overview +-------- +The page-mod module enables add-on developers to execute scripts in the context +of specific web pages. Most obviously you could use page-mod to dynamically +modify the content of certain pages. + +The module exports a constructor function `PageMod` which creates a new page +modification (or "mod" for short). + +A page mod does not modify its pages until those pages are loaded or reloaded. +In other words, if your add-on is loaded while the user's browser is open, the +user will have to reload any open pages that match the mod for the mod to affect +them. + +To stop a page mod from making any more modifications, call its `destroy` +method. + +Like all modules that interact with web content, page-mod uses content +scripts that execute in the content process and defines a messaging API to +communicate between the content scripts and the main add-on script. For more +details on content scripting see the tutorial on [interacting with web +content](dev-guide/addon-development/web-content.html). + +To create a PageMod the add-on developer supplies: + +* a set of rules to select the desired subset of web pages based on their URL. +Each rule is specified using the +[match-pattern](packages/api-utils/docs/match-pattern.html) syntax. + +* a set of content scripts to execute in the context of the desired pages. + +* a value for the onAttach option: this value is a function which will be +called when a page is loaded that matches the ruleset. This is used to set up a +communication channel between the add-on code and the content script. + +All these parameters are optional except for the ruleset, which must include +at least one rule. + +The following add-on displays an alert whenever a page matching the ruleset is +loaded: + + var pageMod = require("page-mod"); + pageMod.PageMod({ + include: "*.org", + contentScript: 'window.alert("Page matches ruleset");' + }); + +If you specify a value of "ready" or "end" for `contentScriptWhen`, +as opposed to "start", +then the content script can interact with the DOM itself: + + var pageMod = require("page-mod"); + pageMod.PageMod({ + include: "*.org", + contentScriptWhen: 'end', + contentScript: 'document.body.innerHTML = ' + + ' "<h1>Page matches ruleset</h1>";' + }); + +### Using `contentScriptFile` ### + +Most of the examples in this page define content scripts as strings, +and use the `contentScript` option to assign them to page mods. + +Alternatively, you can create content scripts in separate files +under your add-on's `data` directory. Then you can use the +[`self`](packages/addon-kit/docs/self.html) module to retrieve a URL pointing +to the file, and assign this to the page-mod's `contentScriptFile` +property. + +For example, if you save the content script +file in your `data` directory as "myScript.js", you would assign it using +code like: + + var data = require("self").data; + + var pageMod = require("page-mod"); + pageMod.PageMod({ + include: "*.org", + contentScriptWhen: 'end', + contentScriptFile: data.url("myScript.js") + }); + +<div class="warning"> +<p>Unless your content script is extremely simple and consists only of a +static string, don't use <code>contentScript</code>: if you do, you may +have problems getting your add-on approved on AMO.</p> +<p>Instead, keep the script in a separate file and load it using +<code>contentScriptFile</code>. This makes your code easier to maintain, +secure, debug and review.</p> +</div> + +## Communicating With Content Scripts ## + +When a matching page is loaded the `PageMod` will call the function that the +add-on code supplied to `onAttach`. The `PageMod` supplies one argument to +this function: a `worker` object. + +The worker can be thought of as the add-on's end of +a communication channel between the add-on code and the content scripts that +have been attached to this page. + +Thus the add-on can pass messages to the content scripts by calling the +worker's `postMessage` function and can receive messages from the content +scripts by registering a function as a listener to the worker's `on` function. + +Note that if multiple matching pages are loaded simultaneously then each page +is loaded into its own execution context with its own copy of the content +scripts. In this case `onAttach` is called once for each loaded page, and the +add-on code will have a separate worker for each page: + +![Multiple workers](static-files/media/multiple-workers.jpg) + +This is demonstrated in the following example: + + var pageMod = require("page-mod"); + var tabs = require("tabs"); + + var workers = []; + + pageMod.PageMod({ + include: ["http://www.mozilla*"], + contentScriptWhen: 'end', + contentScript: "onMessage = function onMessage(message) {" + + " window.alert(message);};", + onAttach: function onAttach(worker) { + if (workers.push(worker) == 3) { + workers[0].postMessage("The first worker!"); + workers[1].postMessage("The second worker!"); + workers[2].postMessage("The third worker!"); + } + } + }); + + tabs.open("http://www.mozilla.com"); + tabs.open("http://www.mozilla.org"); + tabs.open("http://www.mozilla-europe.org"); + +Here we specify a ruleset to match any URLs starting with +"http://www.mozilla". When a page matches we add the supplied worker to +an array, and when we have three workers in the array we send a message to +each worker in turn, telling it the order in which it was attached. The +worker just displays the message in an alert box. + +This shows that separate pages execute in separate contexts and that each +context has its own communication channel with the add-on script. + +Note though that while there is a separate worker for each execution context, +the worker is shared across all the content scripts associated with a single +execution context. In the following example we pass two content scripts into +the `PageMod`: these content scripts will share a worker instance. + +In the example each content script identifies itself to the add-on script +by sending it a message using the global `postMessage` function. In the +`onAttach` function the add-on code logs the fact that a new page is +attached and registers a listener function that simply logs the message: + + + var pageMod = require("page-mod"); + var data = require("self").data; + var tabs = require("tabs"); + + pageMod.PageMod({ + include: ["http://www.mozilla*"], + contentScriptWhen: 'end', + contentScript: ["postMessage('Content script 1 is attached to '+ " + + "document.URL);", + "postMessage('Content script 2 is attached to '+ " + + "document.URL);"], + onAttach: function onAttach(worker) { + console.log("Attaching content scripts") + worker.on('message', function(data) { + console.log(data); + }); + } + }); + + tabs.open("http://www.mozilla.com"); + +The console output of this add-on is: + +<pre> + info: Attaching content scripts + info: Content script 1 is attached to http://www.mozilla.com/en-US/ + info: Content script 2 is attached to http://www.mozilla.com/en-US/ +</pre> + +### Mapping workers to tabs ### + +The [`worker`](packages/api-utils/docs/content/worker.html) has a `tab` +property which returns the tab associated with this worker. You can use this +to access the [`tabs API`](packages/addon-kit/docs/tabs.html) for the tab +associated with a specific page: + + var pageMod = require("page-mod"); + var tabs = require("tabs"); + + pageMod.PageMod({ + include: ["*"], + onAttach: function onAttach(worker) { + console.log(worker.tab.title); + } + }); + +### Attaching content scripts to tabs ### + +We've seen that the page mod API attaches content scripts to pages based on +their URL. Sometimes, though, we don't care about the URL: we just want +to execute a script on demand in the context of a particular tab. + +For example, we might want to run a script in the context of the currently +active tab when the user clicks a widget: to block certain content, to +change the font style, or to display the page's DOM structure. + +Using the `attach` method of the [`tab`](packages/addon-kit/docs/tabs.html) +object, you can attach a set of content scripts to a particular tab. The +scripts are executed immediately. + +The following add-on creates a widget which, when clicked, highlights all the +`div` elements in the page loaded into the active tab: + + var widgets = require("widget"); + var tabs = require("tabs"); + + var widget = widgets.Widget({ + id: "div-show", + label: "Show divs", + contentURL: "http://www.mozilla.org/favicon.ico", + onClick: function() { + tabs.activeTab.attach({ + contentScript: + 'var divs = document.getElementsByTagName("div");' + + 'for (var i = 0; i < divs.length; ++i) {' + + 'divs[i].setAttribute("style", "border: solid red 1px;");' + + '}' + }); + } + }); + +## Destroying Workers ## + +Workers generate a `detach` event when their associated page is closed: that +is, when the tab is closed or the tab's location changes. If +you are maintaining a list of workers belonging to a page mod, you can use +this event to remove workers that are no longer valid. + +For example, if you maintain a list of workers attached to a page mod: + + var workers = []; + + var pageMod = require("page-mod").PageMod({ + include: ['*'], + contentScriptWhen: 'ready', + contentScriptFile: data.url('pagemod.js'), + onAttach: function(worker) { + workers.push(worker); + } + }); + +You can remove workers when they are no longer valid by listening to `detach`: + + var workers = []; + + function detachWorker(worker, workerArray) { + var index = workerArray.indexOf(worker); + if(index != -1) { + workerArray.splice(index, 1); + } + } + + var pageMod = require("page-mod").PageMod({ + include: ['*'], + contentScriptWhen: 'ready', + contentScriptFile: data.url('pagemod.js'), + onAttach: function(worker) { + workers.push(worker); + worker.on('detach', function () { + detachWorker(this, workers); + }); + } + }); + +<api name="PageMod"> +@class +A PageMod object. Once activated a page mod will execute the supplied content +scripts in the context of any pages matching the pattern specified by the +'include' property. +<api name="PageMod"> +@constructor +Creates a PageMod. +@param options {object} + Options for the PageMod, with the following keys: + @prop include {string,array} + A match pattern string or an array of match pattern strings. These define + the pages to which the PageMod applies. See the + [match-pattern](packages/api-utils/docs/match-pattern.html) module for + a description of match pattern syntax. + At least one match pattern must be supplied. + + @prop [contentScriptFile] {string,array} + The local file URLs of content scripts to load. Content scripts specified + by this option are loaded *before* those specified by the `contentScript` + option. Optional. + @prop [contentScript] {string,array} + The texts of content scripts to load. Content scripts specified by this + option are loaded *after* those specified by the `contentScriptFile` option. + Optional. + @prop [contentScriptWhen="end"] {string} + When to load the content scripts. This may take one of the following + values: + + * "start": load content scripts immediately after the document + element for the page is inserted into the DOM, but before the DOM content + itself has been loaded + * "ready": load content scripts once DOM content has been loaded, + corresponding to the + [DOMContentLoaded](https://developer.mozilla.org/en/Gecko-Specific_DOM_Events) + event + * "end": load content scripts once all the content (DOM, JS, CSS, + images) for the page has been loaded, at the time the + [window.onload event](https://developer.mozilla.org/en/DOM/window.onload) + fires + + This property is optional and defaults to "end". + + @prop [onAttach] {function} +A function to call when the PageMod attaches content scripts to +a matching page. The function will be called with one argument, a `worker` +object which the add-on script can use to communicate with the content scripts +attached to the page in question. + +</api> + +<api name="include"> +@property {List} +A [list](packages/api-utils/docs/list.html) of match pattern strings. These +define the pages to which the page mod applies. See the +[match-pattern](packages/api-utils/docs/match-pattern.html) module for a +description of match patterns. Rules can be added to the list by calling its +`add` method and removed by calling its `remove` method. + +</api> + +<api name="destroy"> +@method +Stops the page mod from making any more modifications. Once destroyed the page +mod can no longer be used. Note that modifications already made to open pages +will not be undone. +</api> + +<api name="attach"> +@event +This event is emitted this event when the page-mod's content scripts are +attached to a page whose URL matches the page-mod's `include` filter. + +@argument {Worker} +The listener function is passed a [`Worker`](packages/api-utils/docs/content/worker.html) object that can be used to communicate +with any content scripts attached to this page. +</api> + +<api name="error"> +@event +This event is emitted when an uncaught runtime error occurs in one of the page +mod's content scripts. + +@argument {Error} +Listeners are passed a single argument, the +[Error](https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Error) +object. +</api> + +</api> |