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diff --git a/contexts/data/lib/closure-library/closure/goog/vec/vec2.js b/contexts/data/lib/closure-library/closure/goog/vec/vec2.js
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-// Copyright 2012 The Closure Library Authors. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS-IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-/**
- * @fileoverview Definition of 2 element vectors. This follows the same design
- * patterns as Vec3 and Vec4.
- *
- */
-
-goog.provide('goog.vec.Vec2');
-
-goog.require('goog.vec');
-
-
-/** @typedef {goog.vec.Float32} */ goog.vec.Vec2.Float32;
-/** @typedef {goog.vec.Float64} */ goog.vec.Vec2.Float64;
-/** @typedef {goog.vec.Number} */ goog.vec.Vec2.Number;
-/** @typedef {goog.vec.AnyType} */ goog.vec.Vec2.AnyType;
-
-
-/**
- * Creates a 2 element vector of Float32. The array is initialized to zero.
- *
- * @return {!goog.vec.Vec2.Float32} The new 2 element array.
- */
-goog.vec.Vec2.createFloat32 = function() {
- return new Float32Array(2);
-};
-
-
-/**
- * Creates a 2 element vector of Float64. The array is initialized to zero.
- *
- * @return {!goog.vec.Vec2.Float64} The new 2 element array.
- */
-goog.vec.Vec2.createFloat64 = function() {
- return new Float64Array(2);
-};
-
-
-/**
- * Creates a 2 element vector of Number. The array is initialized to zero.
- *
- * @return {!goog.vec.Vec2.Number} The new 2 element array.
- */
-goog.vec.Vec2.createNumber = function() {
- var a = new Array(2);
- goog.vec.Vec2.setFromValues(a, 0, 0);
- return a;
-};
-
-
-/**
- * Creates a new 2 element FLoat32 vector initialized with the value from the
- * given array.
- *
- * @param {goog.vec.Vec2.AnyType} vec The source 2 element array.
- * @return {!goog.vec.Vec2.Float32} The new 2 element array.
- */
-goog.vec.Vec2.createFloat32FromArray = function(vec) {
- var newVec = goog.vec.Vec2.createFloat32();
- goog.vec.Vec2.setFromArray(newVec, vec);
- return newVec;
-};
-
-
-/**
- * Creates a new 2 element Float32 vector initialized with the supplied values.
- *
- * @param {number} vec0 The value for element at index 0.
- * @param {number} vec1 The value for element at index 1.
- * @return {!goog.vec.Vec2.Float32} The new vector.
- */
-goog.vec.Vec2.createFloat32FromValues = function(vec0, vec1) {
- var a = goog.vec.Vec2.createFloat32();
- goog.vec.Vec2.setFromValues(a, vec0, vec1);
- return a;
-};
-
-
-/**
- * Creates a clone of the given 2 element Float32 vector.
- *
- * @param {goog.vec.Vec2.Float32} vec The source 2 element vector.
- * @return {!goog.vec.Vec2.Float32} The new cloned vector.
- */
-goog.vec.Vec2.cloneFloat32 = goog.vec.Vec2.createFloat32FromArray;
-
-
-/**
- * Creates a new 2 element Float64 vector initialized with the value from the
- * given array.
- *
- * @param {goog.vec.Vec2.AnyType} vec The source 2 element array.
- * @return {!goog.vec.Vec2.Float64} The new 2 element array.
- */
-goog.vec.Vec2.createFloat64FromArray = function(vec) {
- var newVec = goog.vec.Vec2.createFloat64();
- goog.vec.Vec2.setFromArray(newVec, vec);
- return newVec;
-};
-
-
-/**
-* Creates a new 2 element Float64 vector initialized with the supplied values.
-*
-* @param {number} vec0 The value for element at index 0.
-* @param {number} vec1 The value for element at index 1.
-* @return {!goog.vec.Vec2.Float64} The new vector.
-*/
-goog.vec.Vec2.createFloat64FromValues = function(vec0, vec1) {
- var vec = goog.vec.Vec2.createFloat64();
- goog.vec.Vec2.setFromValues(vec, vec0, vec1);
- return vec;
-};
-
-
-/**
- * Creates a clone of the given 2 element vector.
- *
- * @param {goog.vec.Vec2.Float64} vec The source 2 element vector.
- * @return {!goog.vec.Vec2.Float64} The new cloned vector.
- */
-goog.vec.Vec2.cloneFloat64 = goog.vec.Vec2.createFloat64FromArray;
-
-
-/**
- * Initializes the vector with the given values.
- *
- * @param {goog.vec.Vec2.AnyType} vec The vector to receive the values.
- * @param {number} vec0 The value for element at index 0.
- * @param {number} vec1 The value for element at index 1.
- * @return {!goog.vec.Vec2.AnyType} Return vec so that operations can be
- * chained together.
- */
-goog.vec.Vec2.setFromValues = function(vec, vec0, vec1) {
- vec[0] = vec0;
- vec[1] = vec1;
- return vec;
-};
-
-
-/**
- * Initializes the vector with the given array of values.
- *
- * @param {goog.vec.Vec2.AnyType} vec The vector to receive the
- * values.
- * @param {goog.vec.Vec2.AnyType} values The array of values.
- * @return {!goog.vec.Vec2.AnyType} Return vec so that operations can be
- * chained together.
- */
-goog.vec.Vec2.setFromArray = function(vec, values) {
- vec[0] = values[0];
- vec[1] = values[1];
- return vec;
-};
-
-
-/**
- * Performs a component-wise addition of vec0 and vec1 together storing the
- * result into resultVec.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The first addend.
- * @param {goog.vec.Vec2.AnyType} vec1 The second addend.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to
- * receive the result. May be vec0 or vec1.
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- * chained together.
- */
-goog.vec.Vec2.add = function(vec0, vec1, resultVec) {
- resultVec[0] = vec0[0] + vec1[0];
- resultVec[1] = vec0[1] + vec1[1];
- return resultVec;
-};
-
-
-/**
- * Performs a component-wise subtraction of vec1 from vec0 storing the
- * result into resultVec.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The minuend.
- * @param {goog.vec.Vec2.AnyType} vec1 The subtrahend.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to
- * receive the result. May be vec0 or vec1.
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- * chained together.
- */
-goog.vec.Vec2.subtract = function(vec0, vec1, resultVec) {
- resultVec[0] = vec0[0] - vec1[0];
- resultVec[1] = vec0[1] - vec1[1];
- return resultVec;
-};
-
-
-/**
- * Negates vec0, storing the result into resultVec.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The vector to negate.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to
- * receive the result. May be vec0.
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- * chained together.
- */
-goog.vec.Vec2.negate = function(vec0, resultVec) {
- resultVec[0] = -vec0[0];
- resultVec[1] = -vec0[1];
- return resultVec;
-};
-
-
-/**
- * Multiplies each component of vec0 with scalar storing the product into
- * resultVec.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The source vector.
- * @param {number} scalar The value to multiply with each component of vec0.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to
- * receive the result. May be vec0.
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- * chained together.
- */
-goog.vec.Vec2.scale = function(vec0, scalar, resultVec) {
- resultVec[0] = vec0[0] * scalar;
- resultVec[1] = vec0[1] * scalar;
- return resultVec;
-};
-
-
-/**
- * Returns the magnitudeSquared of the given vector.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.Vec2.magnitudeSquared = function(vec0) {
- var x = vec0[0], y = vec0[1];
- return x * x + y * y;
-};
-
-
-/**
- * Returns the magnitude of the given vector.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.Vec2.magnitude = function(vec0) {
- var x = vec0[0], y = vec0[1];
- return Math.sqrt(x * x + y * y);
-};
-
-
-/**
- * Normalizes the given vector storing the result into resultVec.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The vector to normalize.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to
- * receive the result. May be vec0.
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- * chained together.
- */
-goog.vec.Vec2.normalize = function(vec0, resultVec) {
- var ilen = 1 / goog.vec.Vec2.magnitude(vec0);
- resultVec[0] = vec0[0] * ilen;
- resultVec[1] = vec0[1] * ilen;
- return resultVec;
-};
-
-
-/**
- * Returns the scalar product of vectors vec0 and vec1.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The first vector.
- * @param {goog.vec.Vec2.AnyType} vec1 The second vector.
- * @return {number} The scalar product.
- */
-goog.vec.Vec2.dot = function(vec0, vec1) {
- return vec0[0] * vec1[0] + vec0[1] * vec1[1];
-};
-
-
-/**
- * Returns the squared distance between two points.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 First point.
- * @param {goog.vec.Vec2.AnyType} vec1 Second point.
- * @return {number} The squared distance between the points.
- */
-goog.vec.Vec2.distanceSquared = function(vec0, vec1) {
- var x = vec0[0] - vec1[0];
- var y = vec0[1] - vec1[1];
- return x * x + y * y;
-};
-
-
-/**
- * Returns the distance between two points.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 First point.
- * @param {goog.vec.Vec2.AnyType} vec1 Second point.
- * @return {number} The distance between the points.
- */
-goog.vec.Vec2.distance = function(vec0, vec1) {
- return Math.sqrt(goog.vec.Vec2.distanceSquared(vec0, vec1));
-};
-
-
-/**
- * Returns a unit vector pointing from one point to another.
- * If the input points are equal then the result will be all zeros.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 Origin point.
- * @param {goog.vec.Vec2.AnyType} vec1 Target point.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the
- * results (may be vec0 or vec1).
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- * chained together.
- */
-goog.vec.Vec2.direction = function(vec0, vec1, resultVec) {
- var x = vec1[0] - vec0[0];
- var y = vec1[1] - vec0[1];
- var d = Math.sqrt(x * x + y * y);
- if (d) {
- d = 1 / d;
- resultVec[0] = x * d;
- resultVec[1] = y * d;
- } else {
- resultVec[0] = resultVec[1] = 0;
- }
- return resultVec;
-};
-
-
-/**
- * Linearly interpolate from vec0 to vec1 according to f. The value of f should
- * be in the range [0..1] otherwise the results are undefined.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The first vector.
- * @param {goog.vec.Vec2.AnyType} vec1 The second vector.
- * @param {number} f The interpolation factor.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the
- * results (may be vec0 or vec1).
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- * chained together.
- */
-goog.vec.Vec2.lerp = function(vec0, vec1, f, resultVec) {
- var x = vec0[0], y = vec0[1];
- resultVec[0] = (vec1[0] - x) * f + x;
- resultVec[1] = (vec1[1] - y) * f + y;
- return resultVec;
-};
-
-
-/**
- * Returns true if the components of vec0 are equal to the components of vec1.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The first vector.
- * @param {goog.vec.Vec2.AnyType} vec1 The second vector.
- * @return {boolean} True if the vectors are equal, false otherwise.
- */
-goog.vec.Vec2.equals = function(vec0, vec1) {
- return vec0.length == vec1.length &&
- vec0[0] == vec1[0] && vec0[1] == vec1[1];
-};