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Diffstat (limited to 'contexts/data/lib/closure-library/closure/goog/vec/vec2.js')
-rw-r--r-- | contexts/data/lib/closure-library/closure/goog/vec/vec2.js | 375 |
1 files changed, 0 insertions, 375 deletions
diff --git a/contexts/data/lib/closure-library/closure/goog/vec/vec2.js b/contexts/data/lib/closure-library/closure/goog/vec/vec2.js deleted file mode 100644 index 974b4ff..0000000 --- a/contexts/data/lib/closure-library/closure/goog/vec/vec2.js +++ /dev/null @@ -1,375 +0,0 @@ -// Copyright 2012 The Closure Library Authors. All Rights Reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS-IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -/** - * @fileoverview Definition of 2 element vectors. This follows the same design - * patterns as Vec3 and Vec4. - * - */ - -goog.provide('goog.vec.Vec2'); - -goog.require('goog.vec'); - - -/** @typedef {goog.vec.Float32} */ goog.vec.Vec2.Float32; -/** @typedef {goog.vec.Float64} */ goog.vec.Vec2.Float64; -/** @typedef {goog.vec.Number} */ goog.vec.Vec2.Number; -/** @typedef {goog.vec.AnyType} */ goog.vec.Vec2.AnyType; - - -/** - * Creates a 2 element vector of Float32. The array is initialized to zero. - * - * @return {!goog.vec.Vec2.Float32} The new 2 element array. - */ -goog.vec.Vec2.createFloat32 = function() { - return new Float32Array(2); -}; - - -/** - * Creates a 2 element vector of Float64. The array is initialized to zero. - * - * @return {!goog.vec.Vec2.Float64} The new 2 element array. - */ -goog.vec.Vec2.createFloat64 = function() { - return new Float64Array(2); -}; - - -/** - * Creates a 2 element vector of Number. The array is initialized to zero. - * - * @return {!goog.vec.Vec2.Number} The new 2 element array. - */ -goog.vec.Vec2.createNumber = function() { - var a = new Array(2); - goog.vec.Vec2.setFromValues(a, 0, 0); - return a; -}; - - -/** - * Creates a new 2 element FLoat32 vector initialized with the value from the - * given array. - * - * @param {goog.vec.Vec2.AnyType} vec The source 2 element array. - * @return {!goog.vec.Vec2.Float32} The new 2 element array. - */ -goog.vec.Vec2.createFloat32FromArray = function(vec) { - var newVec = goog.vec.Vec2.createFloat32(); - goog.vec.Vec2.setFromArray(newVec, vec); - return newVec; -}; - - -/** - * Creates a new 2 element Float32 vector initialized with the supplied values. - * - * @param {number} vec0 The value for element at index 0. - * @param {number} vec1 The value for element at index 1. - * @return {!goog.vec.Vec2.Float32} The new vector. - */ -goog.vec.Vec2.createFloat32FromValues = function(vec0, vec1) { - var a = goog.vec.Vec2.createFloat32(); - goog.vec.Vec2.setFromValues(a, vec0, vec1); - return a; -}; - - -/** - * Creates a clone of the given 2 element Float32 vector. - * - * @param {goog.vec.Vec2.Float32} vec The source 2 element vector. - * @return {!goog.vec.Vec2.Float32} The new cloned vector. - */ -goog.vec.Vec2.cloneFloat32 = goog.vec.Vec2.createFloat32FromArray; - - -/** - * Creates a new 2 element Float64 vector initialized with the value from the - * given array. - * - * @param {goog.vec.Vec2.AnyType} vec The source 2 element array. - * @return {!goog.vec.Vec2.Float64} The new 2 element array. - */ -goog.vec.Vec2.createFloat64FromArray = function(vec) { - var newVec = goog.vec.Vec2.createFloat64(); - goog.vec.Vec2.setFromArray(newVec, vec); - return newVec; -}; - - -/** -* Creates a new 2 element Float64 vector initialized with the supplied values. -* -* @param {number} vec0 The value for element at index 0. -* @param {number} vec1 The value for element at index 1. -* @return {!goog.vec.Vec2.Float64} The new vector. -*/ -goog.vec.Vec2.createFloat64FromValues = function(vec0, vec1) { - var vec = goog.vec.Vec2.createFloat64(); - goog.vec.Vec2.setFromValues(vec, vec0, vec1); - return vec; -}; - - -/** - * Creates a clone of the given 2 element vector. - * - * @param {goog.vec.Vec2.Float64} vec The source 2 element vector. - * @return {!goog.vec.Vec2.Float64} The new cloned vector. - */ -goog.vec.Vec2.cloneFloat64 = goog.vec.Vec2.createFloat64FromArray; - - -/** - * Initializes the vector with the given values. - * - * @param {goog.vec.Vec2.AnyType} vec The vector to receive the values. - * @param {number} vec0 The value for element at index 0. - * @param {number} vec1 The value for element at index 1. - * @return {!goog.vec.Vec2.AnyType} Return vec so that operations can be - * chained together. - */ -goog.vec.Vec2.setFromValues = function(vec, vec0, vec1) { - vec[0] = vec0; - vec[1] = vec1; - return vec; -}; - - -/** - * Initializes the vector with the given array of values. - * - * @param {goog.vec.Vec2.AnyType} vec The vector to receive the - * values. - * @param {goog.vec.Vec2.AnyType} values The array of values. - * @return {!goog.vec.Vec2.AnyType} Return vec so that operations can be - * chained together. - */ -goog.vec.Vec2.setFromArray = function(vec, values) { - vec[0] = values[0]; - vec[1] = values[1]; - return vec; -}; - - -/** - * Performs a component-wise addition of vec0 and vec1 together storing the - * result into resultVec. - * - * @param {goog.vec.Vec2.AnyType} vec0 The first addend. - * @param {goog.vec.Vec2.AnyType} vec1 The second addend. - * @param {goog.vec.Vec2.AnyType} resultVec The vector to - * receive the result. May be vec0 or vec1. - * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be - * chained together. - */ -goog.vec.Vec2.add = function(vec0, vec1, resultVec) { - resultVec[0] = vec0[0] + vec1[0]; - resultVec[1] = vec0[1] + vec1[1]; - return resultVec; -}; - - -/** - * Performs a component-wise subtraction of vec1 from vec0 storing the - * result into resultVec. - * - * @param {goog.vec.Vec2.AnyType} vec0 The minuend. - * @param {goog.vec.Vec2.AnyType} vec1 The subtrahend. - * @param {goog.vec.Vec2.AnyType} resultVec The vector to - * receive the result. May be vec0 or vec1. - * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be - * chained together. - */ -goog.vec.Vec2.subtract = function(vec0, vec1, resultVec) { - resultVec[0] = vec0[0] - vec1[0]; - resultVec[1] = vec0[1] - vec1[1]; - return resultVec; -}; - - -/** - * Negates vec0, storing the result into resultVec. - * - * @param {goog.vec.Vec2.AnyType} vec0 The vector to negate. - * @param {goog.vec.Vec2.AnyType} resultVec The vector to - * receive the result. May be vec0. - * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be - * chained together. - */ -goog.vec.Vec2.negate = function(vec0, resultVec) { - resultVec[0] = -vec0[0]; - resultVec[1] = -vec0[1]; - return resultVec; -}; - - -/** - * Multiplies each component of vec0 with scalar storing the product into - * resultVec. - * - * @param {goog.vec.Vec2.AnyType} vec0 The source vector. - * @param {number} scalar The value to multiply with each component of vec0. - * @param {goog.vec.Vec2.AnyType} resultVec The vector to - * receive the result. May be vec0. - * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be - * chained together. - */ -goog.vec.Vec2.scale = function(vec0, scalar, resultVec) { - resultVec[0] = vec0[0] * scalar; - resultVec[1] = vec0[1] * scalar; - return resultVec; -}; - - -/** - * Returns the magnitudeSquared of the given vector. - * - * @param {goog.vec.Vec2.AnyType} vec0 The vector. - * @return {number} The magnitude of the vector. - */ -goog.vec.Vec2.magnitudeSquared = function(vec0) { - var x = vec0[0], y = vec0[1]; - return x * x + y * y; -}; - - -/** - * Returns the magnitude of the given vector. - * - * @param {goog.vec.Vec2.AnyType} vec0 The vector. - * @return {number} The magnitude of the vector. - */ -goog.vec.Vec2.magnitude = function(vec0) { - var x = vec0[0], y = vec0[1]; - return Math.sqrt(x * x + y * y); -}; - - -/** - * Normalizes the given vector storing the result into resultVec. - * - * @param {goog.vec.Vec2.AnyType} vec0 The vector to normalize. - * @param {goog.vec.Vec2.AnyType} resultVec The vector to - * receive the result. May be vec0. - * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be - * chained together. - */ -goog.vec.Vec2.normalize = function(vec0, resultVec) { - var ilen = 1 / goog.vec.Vec2.magnitude(vec0); - resultVec[0] = vec0[0] * ilen; - resultVec[1] = vec0[1] * ilen; - return resultVec; -}; - - -/** - * Returns the scalar product of vectors vec0 and vec1. - * - * @param {goog.vec.Vec2.AnyType} vec0 The first vector. - * @param {goog.vec.Vec2.AnyType} vec1 The second vector. - * @return {number} The scalar product. - */ -goog.vec.Vec2.dot = function(vec0, vec1) { - return vec0[0] * vec1[0] + vec0[1] * vec1[1]; -}; - - -/** - * Returns the squared distance between two points. - * - * @param {goog.vec.Vec2.AnyType} vec0 First point. - * @param {goog.vec.Vec2.AnyType} vec1 Second point. - * @return {number} The squared distance between the points. - */ -goog.vec.Vec2.distanceSquared = function(vec0, vec1) { - var x = vec0[0] - vec1[0]; - var y = vec0[1] - vec1[1]; - return x * x + y * y; -}; - - -/** - * Returns the distance between two points. - * - * @param {goog.vec.Vec2.AnyType} vec0 First point. - * @param {goog.vec.Vec2.AnyType} vec1 Second point. - * @return {number} The distance between the points. - */ -goog.vec.Vec2.distance = function(vec0, vec1) { - return Math.sqrt(goog.vec.Vec2.distanceSquared(vec0, vec1)); -}; - - -/** - * Returns a unit vector pointing from one point to another. - * If the input points are equal then the result will be all zeros. - * - * @param {goog.vec.Vec2.AnyType} vec0 Origin point. - * @param {goog.vec.Vec2.AnyType} vec1 Target point. - * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the - * results (may be vec0 or vec1). - * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be - * chained together. - */ -goog.vec.Vec2.direction = function(vec0, vec1, resultVec) { - var x = vec1[0] - vec0[0]; - var y = vec1[1] - vec0[1]; - var d = Math.sqrt(x * x + y * y); - if (d) { - d = 1 / d; - resultVec[0] = x * d; - resultVec[1] = y * d; - } else { - resultVec[0] = resultVec[1] = 0; - } - return resultVec; -}; - - -/** - * Linearly interpolate from vec0 to vec1 according to f. The value of f should - * be in the range [0..1] otherwise the results are undefined. - * - * @param {goog.vec.Vec2.AnyType} vec0 The first vector. - * @param {goog.vec.Vec2.AnyType} vec1 The second vector. - * @param {number} f The interpolation factor. - * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the - * results (may be vec0 or vec1). - * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be - * chained together. - */ -goog.vec.Vec2.lerp = function(vec0, vec1, f, resultVec) { - var x = vec0[0], y = vec0[1]; - resultVec[0] = (vec1[0] - x) * f + x; - resultVec[1] = (vec1[1] - y) * f + y; - return resultVec; -}; - - -/** - * Returns true if the components of vec0 are equal to the components of vec1. - * - * @param {goog.vec.Vec2.AnyType} vec0 The first vector. - * @param {goog.vec.Vec2.AnyType} vec1 The second vector. - * @return {boolean} True if the vectors are equal, false otherwise. - */ -goog.vec.Vec2.equals = function(vec0, vec1) { - return vec0.length == vec1.length && - vec0[0] == vec1[0] && vec0[1] == vec1[1]; -}; |