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@@ -1,844 +0,0 @@
-// Copyright 2008 The Closure Library Authors. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS-IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-/**
- * @fileoverview Base class for control renderers.
- * TODO(attila): If the renderer framework works well, pull it into Component.
- *
- * @author attila@google.com (Attila Bodis)
- */
-
-goog.provide('goog.ui.ControlRenderer');
-
-goog.require('goog.array');
-goog.require('goog.dom');
-goog.require('goog.dom.a11y');
-goog.require('goog.dom.a11y.State');
-goog.require('goog.dom.classes');
-goog.require('goog.object');
-goog.require('goog.style');
-goog.require('goog.ui.Component.State');
-goog.require('goog.ui.ControlContent');
-goog.require('goog.userAgent');
-
-
-
-/**
- * Default renderer for {@link goog.ui.Control}s. Can be used as-is, but
- * subclasses of Control will probably want to use renderers specifically
- * tailored for them by extending this class. Controls that use renderers
- * delegate one or more of the following API methods to the renderer:
- * <ul>
- * <li>{@code createDom} - renders the DOM for the component
- * <li>{@code canDecorate} - determines whether an element can be decorated
- * by the component
- * <li>{@code decorate} - decorates an existing element with the component
- * <li>{@code setState} - updates the appearance of the component based on
- * its state
- * <li>{@code getContent} - returns the component's content
- * <li>{@code setContent} - sets the component's content
- * </ul>
- * Controls are stateful; renderers, on the other hand, should be stateless and
- * reusable.
- * @constructor
- */
-goog.ui.ControlRenderer = function() {
-};
-goog.addSingletonGetter(goog.ui.ControlRenderer);
-
-
-/**
- * Constructs a new renderer and sets the CSS class that the renderer will use
- * as the base CSS class to apply to all elements rendered by that renderer.
- * An example to use this function using a color palette:
- *
- * <pre>
- * var myCustomRenderer = goog.ui.ControlRenderer.getCustomRenderer(
- * goog.ui.PaletteRenderer, 'my-special-palette');
- * var newColorPalette = new goog.ui.ColorPalette(
- * colors, myCustomRenderer, opt_domHelper);
- * </pre>
- *
- * Your CSS can look like this now:
- * <pre>
- * .my-special-palette { }
- * .my-special-palette-table { }
- * .my-special-palette-cell { }
- * etc.
- * </pre>
- *
- * <em>instead</em> of
- * <pre>
- * .CSS_MY_SPECIAL_PALETTE .goog-palette { }
- * .CSS_MY_SPECIAL_PALETTE .goog-palette-table { }
- * .CSS_MY_SPECIAL_PALETTE .goog-palette-cell { }
- * etc.
- * </pre>
- *
- * You would want to use this functionality when you want an instance of a
- * component to have specific styles different than the other components of the
- * same type in your application. This avoids using descendant selectors to
- * apply the specific styles to this component.
- *
- * @param {Function} ctor The constructor of the renderer you are trying to
- * create.
- * @param {string} cssClassName The name of the CSS class for this renderer.
- * @return {goog.ui.ControlRenderer} An instance of the desired renderer with
- * its getCssClass() method overridden to return the supplied custom CSS
- * class name.
- */
-goog.ui.ControlRenderer.getCustomRenderer = function(ctor, cssClassName) {
- var renderer = new ctor();
-
- /**
- * Returns the CSS class to be applied to the root element of components
- * rendered using this renderer.
- * @return {string} Renderer-specific CSS class.
- */
- renderer.getCssClass = function() {
- return cssClassName;
- };
-
- return renderer;
-};
-
-
-/**
- * Default CSS class to be applied to the root element of components rendered
- * by this renderer.
- * @type {string}
- */
-goog.ui.ControlRenderer.CSS_CLASS = goog.getCssName('goog-control');
-
-
-/**
- * Array of arrays of CSS classes that we want composite classes added and
- * removed for in IE6 and lower as a workaround for lack of multi-class CSS
- * selector support.
- *
- * Subclasses that have accompanying CSS requiring this workaround should define
- * their own static IE6_CLASS_COMBINATIONS constant and override
- * getIe6ClassCombinations to return it.
- *
- * For example, if your stylesheet uses the selector .button.collapse-left
- * (and is compiled to .button_collapse-left for the IE6 version of the
- * stylesheet,) you should include ['button', 'collapse-left'] in this array
- * and the class button_collapse-left will be applied to the root element
- * whenever both button and collapse-left are applied individually.
- *
- * Members of each class name combination will be joined with underscores in the
- * order that they're defined in the array. You should alphabetize them (for
- * compatibility with the CSS compiler) unless you are doing something special.
- * @type {Array.<Array.<string>>}
- */
-goog.ui.ControlRenderer.IE6_CLASS_COMBINATIONS = [];
-
-
-/**
- * Map of component states to corresponding ARIA states. Since the mapping of
- * component states to ARIA states is neither component- nor renderer-specific,
- * this is a static property of the renderer class, and is initialized on first
- * use.
- * @type {Object}
- * @private
- */
-goog.ui.ControlRenderer.ARIA_STATE_MAP_;
-
-
-/**
- * Returns the ARIA role to be applied to the control.
- * See http://wiki/Main/ARIA for more info.
- * @return {goog.dom.a11y.Role|undefined} ARIA role.
- */
-goog.ui.ControlRenderer.prototype.getAriaRole = function() {
- // By default, the ARIA role is unspecified.
- return undefined;
-};
-
-
-/**
- * Returns the control's contents wrapped in a DIV, with the renderer's own
- * CSS class and additional state-specific classes applied to it.
- * @param {goog.ui.Control} control Control to render.
- * @return {Element} Root element for the control.
- */
-goog.ui.ControlRenderer.prototype.createDom = function(control) {
- // Create and return DIV wrapping contents.
- var element = control.getDomHelper().createDom(
- 'div', this.getClassNames(control).join(' '), control.getContent());
-
- this.setAriaStates(control, element);
- return element;
-};
-
-
-/**
- * Takes the control's root element and returns the parent element of the
- * control's contents. Since by default controls are rendered as a single
- * DIV, the default implementation returns the element itself. Subclasses
- * with more complex DOM structures must override this method as needed.
- * @param {Element} element Root element of the control whose content element
- * is to be returned.
- * @return {Element} The control's content element.
- */
-goog.ui.ControlRenderer.prototype.getContentElement = function(element) {
- return element;
-};
-
-
-/**
- * Updates the control's DOM by adding or removing the specified class name
- * to/from its root element. May add additional combined classes as needed in
- * IE6 and lower. Because of this, subclasses should use this method when
- * modifying class names on the control's root element.
- * @param {goog.ui.Control|Element} control Control instance (or root element)
- * to be updated.
- * @param {string} className CSS class name to add or remove.
- * @param {boolean} enable Whether to add or remove the class name.
- */
-goog.ui.ControlRenderer.prototype.enableClassName = function(control,
- className, enable) {
- var element = (/** @type {Element} */
- control.getElement ? control.getElement() : control);
- if (element) {
- // For IE6, we need to enable any combined classes involving this class
- // as well.
- if (goog.userAgent.IE && !goog.userAgent.isVersion('7')) {
- var combinedClasses = this.getAppliedCombinedClassNames_(
- goog.dom.classes.get(element), className);
- combinedClasses.push(className);
- var f = enable ? goog.dom.classes.add : goog.dom.classes.remove;
- goog.partial(f, element).apply(null, combinedClasses);
- } else {
- goog.dom.classes.enable(element, className, enable);
- }
- }
-};
-
-
-/**
- * Updates the control's DOM by adding or removing the specified extra class
- * name to/from its element.
- * @param {goog.ui.Control} control Control to be updated.
- * @param {string} className CSS class name to add or remove.
- * @param {boolean} enable Whether to add or remove the class name.
- */
-goog.ui.ControlRenderer.prototype.enableExtraClassName = function(control,
- className, enable) {
- // The base class implementation is trivial; subclasses should override as
- // needed.
- this.enableClassName(control, className, enable);
-};
-
-
-/**
- * Returns true if this renderer can decorate the element, false otherwise.
- * The default implementation always returns true.
- * @param {Element} element Element to decorate.
- * @return {boolean} Whether the renderer can decorate the element.
- */
-goog.ui.ControlRenderer.prototype.canDecorate = function(element) {
- return true;
-};
-
-
-/**
- * Default implementation of {@code decorate} for {@link goog.ui.Control}s.
- * Initializes the control's ID, content, and state based on the ID of the
- * element, its child nodes, and its CSS classes, respectively. Returns the
- * element.
- * @param {goog.ui.Control} control Control instance to decorate the element.
- * @param {Element} element Element to decorate.
- * @return {Element} Decorated element.
- * @suppress {visibility} setContentInternal and setStateInternal
- */
-goog.ui.ControlRenderer.prototype.decorate = function(control, element) {
- // Set the control's ID to the decorated element's DOM ID, if any.
- if (element.id) {
- control.setId(element.id);
- }
-
- // Set the control's content to the decorated element's content.
- var contentElem = this.getContentElement(element);
- if (contentElem && contentElem.firstChild) {
- control.setContentInternal(contentElem.firstChild.nextSibling ?
- goog.array.clone(contentElem.childNodes) : contentElem.firstChild);
- } else {
- control.setContentInternal(null);
- }
-
- // Initialize the control's state based on the decorated element's CSS class.
- // This implementation is optimized to minimize object allocations, string
- // comparisons, and DOM access.
- var state = 0x00;
- var rendererClassName = this.getCssClass();
- var structuralClassName = this.getStructuralCssClass();
- var hasRendererClassName = false;
- var hasStructuralClassName = false;
- var hasCombinedClassName = false;
- var classNames = goog.dom.classes.get(element);
- goog.array.forEach(classNames, function(className) {
- if (!hasRendererClassName && className == rendererClassName) {
- hasRendererClassName = true;
- if (structuralClassName == rendererClassName) {
- hasStructuralClassName = true;
- }
- } else if (!hasStructuralClassName && className == structuralClassName) {
- hasStructuralClassName = true;
- } else {
- state |= this.getStateFromClass(className);
- }
- }, this);
- control.setStateInternal(state);
-
- // Make sure the element has the renderer's CSS classes applied, as well as
- // any extra class names set on the control.
- if (!hasRendererClassName) {
- classNames.push(rendererClassName);
- if (structuralClassName == rendererClassName) {
- hasStructuralClassName = true;
- }
- }
- if (!hasStructuralClassName) {
- classNames.push(structuralClassName);
- }
- var extraClassNames = control.getExtraClassNames();
- if (extraClassNames) {
- classNames.push.apply(classNames, extraClassNames);
- }
-
- // For IE6, rewrite all classes on the decorated element if any combined
- // classes apply.
- if (goog.userAgent.IE && !goog.userAgent.isVersion('7')) {
- var combinedClasses = this.getAppliedCombinedClassNames_(
- classNames);
- if (combinedClasses.length > 0) {
- classNames.push.apply(classNames, combinedClasses);
- hasCombinedClassName = true;
- }
- }
-
- // Only write to the DOM if new class names had to be added to the element.
- if (!hasRendererClassName || !hasStructuralClassName ||
- extraClassNames || hasCombinedClassName) {
- goog.dom.classes.set(element, classNames.join(' '));
- }
-
- this.setAriaStates(control, element);
- return element;
-};
-
-
-/**
- * Initializes the control's DOM by configuring properties that can only be set
- * after the DOM has entered the document. This implementation sets up BiDi
- * and keyboard focus. Called from {@link goog.ui.Control#enterDocument}.
- * @param {goog.ui.Control} control Control whose DOM is to be initialized
- * as it enters the document.
- */
-goog.ui.ControlRenderer.prototype.initializeDom = function(control) {
- // Initialize render direction (BiDi). We optimize the left-to-right render
- // direction by assuming that elements are left-to-right by default, and only
- // updating their styling if they are explicitly set to right-to-left.
- if (control.isRightToLeft()) {
- this.setRightToLeft(control.getElement(), true);
- }
-
- // Initialize keyboard focusability (tab index). We assume that components
- // aren't focusable by default (i.e have no tab index), and only touch the
- // DOM if the component is focusable, enabled, and visible, and therefore
- // needs a tab index.
- if (control.isEnabled()) {
- this.setFocusable(control, control.isVisible());
- }
-};
-
-
-/**
- * Sets the element's ARIA role.
- * @param {Element} element Element to update.
- * @param {?goog.dom.a11y.Role=} opt_preferredRole The preferred ARIA role.
- */
-goog.ui.ControlRenderer.prototype.setAriaRole = function(element,
- opt_preferredRole) {
- var ariaRole = opt_preferredRole || this.getAriaRole();
- if (ariaRole) {
- goog.dom.a11y.setRole(element, ariaRole);
- }
-};
-
-
-/**
- * Sets the element's ARIA states. An element does not need an ARIA role in
- * order to have an ARIA state. Only states which are initialized to be true
- * will be set.
- * @param {!goog.ui.Control} control Control whose ARIA state will be updated.
- * @param {!Element} element Element whose ARIA state is to be updated.
- */
-goog.ui.ControlRenderer.prototype.setAriaStates = function(control, element) {
- goog.asserts.assert(control);
- goog.asserts.assert(element);
- if (!control.isEnabled()) {
- this.updateAriaState(element, goog.ui.Component.State.DISABLED,
- true);
- }
- if (control.isSelected()) {
- this.updateAriaState(element, goog.ui.Component.State.SELECTED,
- true);
- }
- if (control.isSupportedState(goog.ui.Component.State.CHECKED)) {
- this.updateAriaState(element, goog.ui.Component.State.CHECKED,
- control.isChecked());
- }
- if (control.isSupportedState(goog.ui.Component.State.OPENED)) {
- this.updateAriaState(element, goog.ui.Component.State.OPENED,
- control.isOpen());
- }
-};
-
-
-/**
- * Allows or disallows text selection within the control's DOM.
- * @param {Element} element The control's root element.
- * @param {boolean} allow Whether the element should allow text selection.
- */
-goog.ui.ControlRenderer.prototype.setAllowTextSelection = function(element,
- allow) {
- // On all browsers other than IE and Opera, it isn't necessary to recursively
- // apply unselectable styling to the element's children.
- goog.style.setUnselectable(element, !allow,
- !goog.userAgent.IE && !goog.userAgent.OPERA);
-};
-
-
-/**
- * Applies special styling to/from the control's element if it is rendered
- * right-to-left, and removes it if it is rendered left-to-right.
- * @param {Element} element The control's root element.
- * @param {boolean} rightToLeft Whether the component is rendered
- * right-to-left.
- */
-goog.ui.ControlRenderer.prototype.setRightToLeft = function(element,
- rightToLeft) {
- this.enableClassName(element,
- goog.getCssName(this.getStructuralCssClass(), 'rtl'), rightToLeft);
-};
-
-
-/**
- * Returns true if the control's key event target supports keyboard focus
- * (based on its {@code tabIndex} attribute), false otherwise.
- * @param {goog.ui.Control} control Control whose key event target is to be
- * checked.
- * @return {boolean} Whether the control's key event target is focusable.
- */
-goog.ui.ControlRenderer.prototype.isFocusable = function(control) {
- var keyTarget;
- if (control.isSupportedState(goog.ui.Component.State.FOCUSED) &&
- (keyTarget = control.getKeyEventTarget())) {
- return goog.dom.isFocusableTabIndex(keyTarget);
- }
- return false;
-};
-
-
-/**
- * Updates the control's key event target to make it focusable or non-focusable
- * via its {@code tabIndex} attribute. Does nothing if the control doesn't
- * support the {@code FOCUSED} state, or if it has no key event target.
- * @param {goog.ui.Control} control Control whose key event target is to be
- * updated.
- * @param {boolean} focusable Whether to enable keyboard focus support on the
- * control's key event target.
- */
-goog.ui.ControlRenderer.prototype.setFocusable = function(control, focusable) {
- var keyTarget;
- if (control.isSupportedState(goog.ui.Component.State.FOCUSED) &&
- (keyTarget = control.getKeyEventTarget())) {
- if (!focusable && control.isFocused()) {
- // Blur before hiding. Note that IE calls onblur handlers asynchronously.
- try {
- keyTarget.blur();
- } catch (e) {
- // TODO(user|user): Find out why this fails on IE.
- }
- // The blur event dispatched by the key event target element when blur()
- // was called on it should have been handled by the control's handleBlur()
- // method, so at this point the control should no longer be focused.
- // However, blur events are unreliable on IE and FF3, so if at this point
- // the control is still focused, we trigger its handleBlur() method
- // programmatically.
- if (control.isFocused()) {
- control.handleBlur(null);
- }
- }
- // Don't overwrite existing tab index values unless needed.
- if (goog.dom.isFocusableTabIndex(keyTarget) != focusable) {
- goog.dom.setFocusableTabIndex(keyTarget, focusable);
- }
- }
-};
-
-
-/**
- * Shows or hides the element.
- * @param {Element} element Element to update.
- * @param {boolean} visible Whether to show the element.
- */
-goog.ui.ControlRenderer.prototype.setVisible = function(element, visible) {
- // The base class implementation is trivial; subclasses should override as
- // needed. It should be possible to do animated reveals, for example.
- goog.style.showElement(element, visible);
-};
-
-
-/**
- * Updates the appearance of the control in response to a state change.
- * @param {goog.ui.Control} control Control instance to update.
- * @param {goog.ui.Component.State} state State to enable or disable.
- * @param {boolean} enable Whether the control is entering or exiting the state.
- */
-goog.ui.ControlRenderer.prototype.setState = function(control, state, enable) {
- var element = control.getElement();
- if (element) {
- var className = this.getClassForState(state);
- if (className) {
- this.enableClassName(control, className, enable);
- }
- this.updateAriaState(element, state, enable);
- }
-};
-
-
-/**
- * Updates the element's ARIA (accessibility) state.
- * @param {Element} element Element whose ARIA state is to be updated.
- * @param {goog.ui.Component.State} state Component state being enabled or
- * disabled.
- * @param {boolean} enable Whether the state is being enabled or disabled.
- * @protected
- */
-goog.ui.ControlRenderer.prototype.updateAriaState = function(element, state,
- enable) {
- // Ensure the ARIA state map exists.
- if (!goog.ui.ControlRenderer.ARIA_STATE_MAP_) {
- goog.ui.ControlRenderer.ARIA_STATE_MAP_ = goog.object.create(
- goog.ui.Component.State.DISABLED, goog.dom.a11y.State.DISABLED,
- goog.ui.Component.State.SELECTED, goog.dom.a11y.State.SELECTED,
- goog.ui.Component.State.CHECKED, goog.dom.a11y.State.CHECKED,
- goog.ui.Component.State.OPENED, goog.dom.a11y.State.EXPANDED);
- }
- var ariaState = goog.ui.ControlRenderer.ARIA_STATE_MAP_[state];
- if (ariaState) {
- goog.dom.a11y.setState(element, ariaState, enable);
- }
-};
-
-
-/**
- * Takes a control's root element, and sets its content to the given text
- * caption or DOM structure. The default implementation replaces the children
- * of the given element. Renderers that create more complex DOM structures
- * must override this method accordingly.
- * @param {Element} element The control's root element.
- * @param {goog.ui.ControlContent} content Text caption or DOM structure to be
- * set as the control's content. The DOM nodes will not be cloned, they
- * will only moved under the content element of the control.
- */
-goog.ui.ControlRenderer.prototype.setContent = function(element, content) {
- var contentElem = this.getContentElement(element);
- if (contentElem) {
- goog.dom.removeChildren(contentElem);
- if (content) {
- if (goog.isString(content)) {
- goog.dom.setTextContent(contentElem, content);
- } else {
- var childHandler = function(child) {
- if (child) {
- var doc = goog.dom.getOwnerDocument(contentElem);
- contentElem.appendChild(goog.isString(child) ?
- doc.createTextNode(child) : child);
- }
- };
- if (goog.isArray(content)) {
- // Array of nodes.
- goog.array.forEach(content, childHandler);
- } else if (goog.isArrayLike(content) && !('nodeType' in content)) {
- // NodeList. The second condition filters out TextNode which also has
- // length attribute but is not array like. The nodes have to be cloned
- // because childHandler removes them from the list during iteration.
- goog.array.forEach(goog.array.clone(/** @type {NodeList} */(content)),
- childHandler);
- } else {
- // Node or string.
- childHandler(content);
- }
- }
- }
- }
-};
-
-
-/**
- * Returns the element within the component's DOM that should receive keyboard
- * focus (null if none). The default implementation returns the control's root
- * element.
- * @param {goog.ui.Control} control Control whose key event target is to be
- * returned.
- * @return {Element} The key event target.
- */
-goog.ui.ControlRenderer.prototype.getKeyEventTarget = function(control) {
- return control.getElement();
-};
-
-
-// CSS class name management.
-
-
-/**
- * Returns the CSS class name to be applied to the root element of all
- * components rendered or decorated using this renderer. The class name
- * is expected to uniquely identify the renderer class, i.e. no two
- * renderer classes are expected to share the same CSS class name.
- * @return {string} Renderer-specific CSS class name.
- */
-goog.ui.ControlRenderer.prototype.getCssClass = function() {
- return goog.ui.ControlRenderer.CSS_CLASS;
-};
-
-
-/**
- * Returns an array of combinations of classes to apply combined class names for
- * in IE6 and below. See {@link IE6_CLASS_COMBINATIONS} for more detail. This
- * method doesn't reference {@link IE6_CLASS_COMBINATIONS} so that it can be
- * compiled out, but subclasses should return their IE6_CLASS_COMBINATIONS
- * static constant instead.
- * @return {Array.<Array.<string>>} Array of class name combinations.
- */
-goog.ui.ControlRenderer.prototype.getIe6ClassCombinations = function() {
- return [];
-};
-
-
-/**
- * Returns the name of a DOM structure-specific CSS class to be applied to the
- * root element of all components rendered or decorated using this renderer.
- * Unlike the class name returned by {@link #getCssClass}, the structural class
- * name may be shared among different renderers that generate similar DOM
- * structures. The structural class name also serves as the basis of derived
- * class names used to identify and style structural elements of the control's
- * DOM, as well as the basis for state-specific class names. The default
- * implementation returns the same class name as {@link #getCssClass}, but
- * subclasses are expected to override this method as needed.
- * @return {string} DOM structure-specific CSS class name (same as the renderer-
- * specific CSS class name by default).
- */
-goog.ui.ControlRenderer.prototype.getStructuralCssClass = function() {
- return this.getCssClass();
-};
-
-
-/**
- * Returns all CSS class names applicable to the given control, based on its
- * state. The return value is an array of strings containing
- * <ol>
- * <li>the renderer-specific CSS class returned by {@link #getCssClass},
- * followed by
- * <li>the structural CSS class returned by {@link getStructuralCssClass} (if
- * different from the renderer-specific CSS class), followed by
- * <li>any state-specific classes returned by {@link #getClassNamesForState},
- * followed by
- * <li>any extra classes returned by the control's {@code getExtraClassNames}
- * method and
- * <li>for IE6 and lower, additional combined classes from
- * {@link getAppliedCombinedClassNames_}.
- * </ol>
- * Since all controls have at least one renderer-specific CSS class name, this
- * method is guaranteed to return an array of at least one element.
- * @param {goog.ui.Control} control Control whose CSS classes are to be
- * returned.
- * @return {Array.<string>} Array of CSS class names applicable to the control.
- * @protected
- */
-goog.ui.ControlRenderer.prototype.getClassNames = function(control) {
- var cssClass = this.getCssClass();
-
- // Start with the renderer-specific class name.
- var classNames = [cssClass];
-
- // Add structural class name, if different.
- var structuralCssClass = this.getStructuralCssClass();
- if (structuralCssClass != cssClass) {
- classNames.push(structuralCssClass);
- }
-
- // Add state-specific class names, if any.
- var classNamesForState = this.getClassNamesForState(control.getState());
- classNames.push.apply(classNames, classNamesForState);
-
- // Add extra class names, if any.
- var extraClassNames = control.getExtraClassNames();
- if (extraClassNames) {
- classNames.push.apply(classNames, extraClassNames);
- }
-
- // Add composite classes for IE6 support
- if (goog.userAgent.IE && !goog.userAgent.isVersion('7')) {
- classNames.push.apply(classNames,
- this.getAppliedCombinedClassNames_(classNames));
- }
-
- return classNames;
-};
-
-
-/**
- * Returns an array of all the combined class names that should be applied based
- * on the given list of classes. Checks the result of
- * {@link getIe6ClassCombinations} for any combinations that have all
- * members contained in classes. If a combination matches, the members are
- * joined with an underscore (in order), and added to the return array.
- *
- * If opt_includedClass is provided, return only the combined classes that have
- * all members contained in classes AND include opt_includedClass as well.
- * opt_includedClass is added to classes as well.
- * @param {Array.<string>} classes Array of classes to return matching combined
- * classes for.
- * @param {?string=} opt_includedClass If provided, get only the combined
- * classes that include this one.
- * @return {Array.<string>} Array of combined class names that should be
- * applied.
- * @private
- */
-goog.ui.ControlRenderer.prototype.getAppliedCombinedClassNames_ = function(
- classes, opt_includedClass) {
- var toAdd = [];
- if (opt_includedClass) {
- classes = classes.concat([opt_includedClass]);
- }
- goog.array.forEach(this.getIe6ClassCombinations(), function(combo) {
- if (goog.array.every(combo, goog.partial(goog.array.contains, classes)) &&
- (!opt_includedClass || goog.array.contains(combo, opt_includedClass))) {
- toAdd.push(combo.join('_'));
- }
- });
- return toAdd;
-};
-
-
-/**
- * Takes a bit mask of {@link goog.ui.Component.State}s, and returns an array
- * of the appropriate class names representing the given state, suitable to be
- * applied to the root element of a component rendered using this renderer, or
- * null if no state-specific classes need to be applied. This default
- * implementation uses the renderer's {@link getClassForState} method to
- * generate each state-specific class.
- * @param {number} state Bit mask of component states.
- * @return {!Array.<string>} Array of CSS class names representing the given
- * state.
- * @protected
- */
-goog.ui.ControlRenderer.prototype.getClassNamesForState = function(state) {
- var classNames = [];
- while (state) {
- // For each enabled state, push the corresponding CSS class name onto
- // the classNames array.
- var mask = state & -state; // Least significant bit
- classNames.push(this.getClassForState(
- /** @type {goog.ui.Component.State} */ (mask)));
- state &= ~mask;
- }
- return classNames;
-};
-
-
-/**
- * Takes a single {@link goog.ui.Component.State}, and returns the
- * corresponding CSS class name (null if none).
- * @param {goog.ui.Component.State} state Component state.
- * @return {string|undefined} CSS class representing the given state (undefined
- * if none).
- * @protected
- */
-goog.ui.ControlRenderer.prototype.getClassForState = function(state) {
- if (!this.classByState_) {
- this.createClassByStateMap_();
- }
- return this.classByState_[state];
-};
-
-
-/**
- * Takes a single CSS class name which may represent a component state, and
- * returns the corresponding component state (0x00 if none).
- * @param {string} className CSS class name, possibly representing a component
- * state.
- * @return {goog.ui.Component.State} state Component state corresponding
- * to the given CSS class (0x00 if none).
- * @protected
- */
-goog.ui.ControlRenderer.prototype.getStateFromClass = function(className) {
- if (!this.stateByClass_) {
- this.createStateByClassMap_();
- }
- var state = parseInt(this.stateByClass_[className], 10);
- return /** @type {goog.ui.Component.State} */ (isNaN(state) ? 0x00 : state);
-};
-
-
-/**
- * Creates the lookup table of states to classes, used during state changes.
- * @private
- */
-goog.ui.ControlRenderer.prototype.createClassByStateMap_ = function() {
- var baseClass = this.getStructuralCssClass();
-
- /**
- * Map of component states to state-specific structural class names,
- * used when changing the DOM in response to a state change. Precomputed
- * and cached on first use to minimize object allocations and string
- * concatenation.
- * @type {Object}
- * @private
- */
- this.classByState_ = goog.object.create(
- goog.ui.Component.State.DISABLED, goog.getCssName(baseClass, 'disabled'),
- goog.ui.Component.State.HOVER, goog.getCssName(baseClass, 'hover'),
- goog.ui.Component.State.ACTIVE, goog.getCssName(baseClass, 'active'),
- goog.ui.Component.State.SELECTED, goog.getCssName(baseClass, 'selected'),
- goog.ui.Component.State.CHECKED, goog.getCssName(baseClass, 'checked'),
- goog.ui.Component.State.FOCUSED, goog.getCssName(baseClass, 'focused'),
- goog.ui.Component.State.OPENED, goog.getCssName(baseClass, 'open'));
-};
-
-
-/**
- * Creates the lookup table of classes to states, used during decoration.
- * @private
- */
-goog.ui.ControlRenderer.prototype.createStateByClassMap_ = function() {
- // We need the classByState_ map so we can transpose it.
- if (!this.classByState_) {
- this.createClassByStateMap_();
- }
-
- /**
- * Map of state-specific structural class names to component states,
- * used during element decoration. Precomputed and cached on first use
- * to minimize object allocations and string concatenation.
- * @type {Object}
- * @private
- */
- this.stateByClass_ = goog.object.transpose(this.classByState_);
-};