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Diffstat (limited to 'contexts/data/lib/closure-library/closure/goog/math/vec3.js')
-rw-r--r-- | contexts/data/lib/closure-library/closure/goog/math/vec3.js | 308 |
1 files changed, 0 insertions, 308 deletions
diff --git a/contexts/data/lib/closure-library/closure/goog/math/vec3.js b/contexts/data/lib/closure-library/closure/goog/math/vec3.js deleted file mode 100644 index 4fa895e..0000000 --- a/contexts/data/lib/closure-library/closure/goog/math/vec3.js +++ /dev/null @@ -1,308 +0,0 @@ -// Copyright 2008 The Closure Library Authors. All Rights Reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS-IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -/** - * @fileoverview Defines a 3-element vector class that can be used for - * coordinate math, useful for animation systems and point manipulation. - * - * Based heavily on code originally by: - */ - - -goog.provide('goog.math.Vec3'); - -goog.require('goog.math'); -goog.require('goog.math.Coordinate3'); - - - -/** - * Class for a three-dimensional vector object and assorted functions useful for - * manipulation. - * - * Inherits from goog.math.Coordinate3 so that a Vec3 may be passed in to any - * function that requires a Coordinate. - * - * @param {number} x The x value for the vector. - * @param {number} y The y value for the vector. - * @param {number} z The z value for the vector. - * @constructor - * @extends {goog.math.Coordinate3} - */ -goog.math.Vec3 = function(x, y, z) { - /** - * X-value - * @type {number} - */ - this.x = x; - - /** - * Y-value - * @type {number} - */ - this.y = y; - - /** - * Z-value - * @type {number} - */ - this.z = z; -}; -goog.inherits(goog.math.Vec3, goog.math.Coordinate3); - - -/** - * Generates a random unit vector. - * - * http://mathworld.wolfram.com/SpherePointPicking.html - * Using (6), (7), and (8) to generate coordinates. - * @return {!goog.math.Vec3} A random unit-length vector. - */ -goog.math.Vec3.randomUnit = function() { - var theta = Math.random() * Math.PI * 2; - var phi = Math.random() * Math.PI * 2; - - var z = Math.cos(phi); - var x = Math.sqrt(1 - z * z) * Math.cos(theta); - var y = Math.sqrt(1 - z * z) * Math.sin(theta); - - return new goog.math.Vec3(x, y, z); -}; - - -/** - * Generates a random vector inside the unit sphere. - * - * @return {!goog.math.Vec3} A random vector. - */ -goog.math.Vec3.random = function() { - return goog.math.Vec3.randomUnit().scale(Math.random()); -}; - - -/** - * Returns a new Vec3 object from a given coordinate. - * - * @param {goog.math.Coordinate3} a The coordinate. - * @return {!goog.math.Vec3} A new vector object. - */ -goog.math.Vec3.fromCoordinate3 = function(a) { - return new goog.math.Vec3(a.x, a.y, a.z); -}; - - -/** - * Creates a new copy of this Vec3. - * - * @return {!goog.math.Vec3} A new vector with the same coordinates as this one. - * @override - */ -goog.math.Vec3.prototype.clone = function() { - return new goog.math.Vec3(this.x, this.y, this.z); -}; - - -/** - * Returns the magnitude of the vector measured from the origin. - * - * @return {number} The length of the vector. - */ -goog.math.Vec3.prototype.magnitude = function() { - return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); -}; - - -/** - * Returns the squared magnitude of the vector measured from the origin. - * NOTE(brenneman): Leaving out the square root is not a significant - * optimization in JavaScript. - * - * @return {number} The length of the vector, squared. - */ -goog.math.Vec3.prototype.squaredMagnitude = function() { - return this.x * this.x + this.y * this.y + this.z * this.z; -}; - - -/** - * Scales the current vector by a constant. - * - * @param {number} s The scale factor. - * @return {!goog.math.Vec3} This vector, scaled. - */ -goog.math.Vec3.prototype.scale = function(s) { - this.x *= s; - this.y *= s; - this.z *= s; - return this; -}; - - -/** - * Reverses the sign of the vector. Equivalent to scaling the vector by -1. - * - * @return {!goog.math.Vec3} This vector, inverted. - */ -goog.math.Vec3.prototype.invert = function() { - this.x = -this.x; - this.y = -this.y; - this.z = -this.z; - return this; -}; - - -/** - * Normalizes the current vector to have a magnitude of 1. - * - * @return {!goog.math.Vec3} This vector, normalized. - */ -goog.math.Vec3.prototype.normalize = function() { - return this.scale(1 / this.magnitude()); -}; - - -/** - * Adds another vector to this vector in-place. - * - * @param {goog.math.Vec3} b The vector to add. - * @return {!goog.math.Vec3} This vector with {@code b} added. - */ -goog.math.Vec3.prototype.add = function(b) { - this.x += b.x; - this.y += b.y; - this.z += b.z; - return this; -}; - - -/** - * Subtracts another vector from this vector in-place. - * - * @param {goog.math.Vec3} b The vector to subtract. - * @return {!goog.math.Vec3} This vector with {@code b} subtracted. - */ -goog.math.Vec3.prototype.subtract = function(b) { - this.x -= b.x; - this.y -= b.y; - this.z -= b.z; - return this; -}; - - -/** - * Compares this vector with another for equality. - * - * @param {goog.math.Vec3} b The other vector. - * @return {boolean} True if this vector's x, y and z equal the given vector's - * x, y, and z, respectively. - */ -goog.math.Vec3.prototype.equals = function(b) { - return this == b || !!b && this.x == b.x && this.y == b.y && this.z == b.z; -}; - - -/** - * Returns the distance between two vectors. - * - * @param {goog.math.Vec3} a The first vector. - * @param {goog.math.Vec3} b The second vector. - * @return {number} The distance. - */ -goog.math.Vec3.distance = goog.math.Coordinate3.distance; - - -/** - * Returns the squared distance between two vectors. - * - * @param {goog.math.Vec3} a The first vector. - * @param {goog.math.Vec3} b The second vector. - * @return {number} The squared distance. - */ -goog.math.Vec3.squaredDistance = goog.math.Coordinate3.squaredDistance; - - -/** - * Compares vectors for equality. - * - * @param {goog.math.Vec3} a The first vector. - * @param {goog.math.Vec3} b The second vector. - * @return {boolean} True if the vectors have equal x, y, and z coordinates. - */ -goog.math.Vec3.equals = goog.math.Coordinate3.equals; - - -/** - * Returns the sum of two vectors as a new Vec3. - * - * @param {goog.math.Vec3} a The first vector. - * @param {goog.math.Vec3} b The second vector. - * @return {!goog.math.Vec3} The sum vector. - */ -goog.math.Vec3.sum = function(a, b) { - return new goog.math.Vec3(a.x + b.x, a.y + b.y, a.z + b.z); -}; - - -/** - * Returns the difference of two vectors as a new Vec3. - * - * @param {goog.math.Vec3} a The first vector. - * @param {goog.math.Vec3} b The second vector. - * @return {!goog.math.Vec3} The difference vector. - */ -goog.math.Vec3.difference = function(a, b) { - return new goog.math.Vec3(a.x - b.x, a.y - b.y, a.z - b.z); -}; - - -/** - * Returns the dot-product of two vectors. - * - * @param {goog.math.Vec3} a The first vector. - * @param {goog.math.Vec3} b The second vector. - * @return {number} The dot-product of the two vectors. - */ -goog.math.Vec3.dot = function(a, b) { - return a.x * b.x + a.y * b.y + a.z * b.z; -}; - - -/** - * Returns the cross-product of two vectors. - * - * @param {goog.math.Vec3} a The first vector. - * @param {goog.math.Vec3} b The second vector. - * @return {!goog.math.Vec3} The cross-product of the two vectors. - */ -goog.math.Vec3.cross = function(a, b) { - return new goog.math.Vec3(a.y * b.z - a.z * b.y, - a.z * b.x - a.x * b.z, - a.x * b.y - a.y * b.x); -}; - - -/** - * Returns a new Vec3 that is the linear interpolant between vectors a and b at - * scale-value x. - * - * @param {goog.math.Vec3} a Vector a. - * @param {goog.math.Vec3} b Vector b. - * @param {number} x The proportion between a and b. - * @return {!goog.math.Vec3} The interpolated vector. - */ -goog.math.Vec3.lerp = function(a, b, x) { - return new goog.math.Vec3(goog.math.lerp(a.x, b.x, x), - goog.math.lerp(a.y, b.y, x), - goog.math.lerp(a.z, b.z, x)); -}; |