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-<!DOCTYPE html>
-<html>
-<!--
-Copyright 2007 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
--->
-<head>
-<meta http-equiv="X-UA-Compatible" content="IE=edge">
-<title>Closure Unit Tests - goog.math.Bezier</title>
-<script src="../base.js"></script>
-<script>
- goog.require('goog.math.Bezier');
- goog.require('goog.testing.jsunit');
-</script>
-</head>
-<body>
-<script>
-
- function testEquals() {
- var input = new goog.math.Bezier(1, 2, 3, 4, 5, 6, 7, 8);
-
- assert(input.equals(input));
- }
-
- function testClone() {
- var input = new goog.math.Bezier(1, 2, 3, 4, 5, 6, 7, 8);
-
- assertNotEquals('Clone returns a new object', input, input.clone())
- assert('Contents of clone match original', input.equals(input.clone()));
- }
-
- function testFlip() {
- var input = new goog.math.Bezier(1, 1, 2, 2, 3, 3, 4, 4);
- var compare = new goog.math.Bezier(4, 4, 3, 3, 2, 2, 1, 1);
-
- var flipped = input.clone();
- flipped.flip();
- assert('Flipped behaves as expected', compare.equals(flipped));
-
- flipped.flip();
- assert('Flipping twice gives original', input.equals(flipped));
- }
-
- function testGetPoint() {
- var input = new goog.math.Bezier(0, 1, 1, 2, 2, 3, 3, 4);
-
- assert(goog.math.Coordinate.equals(input.getPoint(0),
- new goog.math.Coordinate(0, 1)));
- assert(goog.math.Coordinate.equals(input.getPoint(1),
- new goog.math.Coordinate(3, 4)));
- assert(goog.math.Coordinate.equals(input.getPoint(0.5),
- new goog.math.Coordinate(1.5, 2.5)));
- }
-
- function testSubdivide() {
- var input = new goog.math.Bezier(0, 1, 1, 2, 2, 3, 3, 4);
-
- input.subdivide(1/3, 2/3);
-
- assert(goog.math.nearlyEquals(1, input.x0));
- assert(goog.math.nearlyEquals(2, input.y0));
- assert(goog.math.nearlyEquals(2, input.x3));
- assert(goog.math.nearlyEquals(3, input.y3));
- }
-
- function testSolvePositionFromXValue() {
- var eps = 1e-6;
- var bezier = new goog.math.Bezier(0, 0, 0.25, 0.1, 0.25, 1, 1, 1);
- var pt = bezier.getPoint(0.5);
- assertRoughlyEquals(0.3125, pt.x, eps);
- assertRoughlyEquals(0.5375, pt.y, eps);
- assertRoughlyEquals(0.321,
- bezier.solvePositionFromXValue(bezier.getPoint(0.321).x), eps);
- }
-
- function testSolveYValueFromXValue() {
- var eps = 1e-6;
- // The following example is taken from
- // http://www.netzgesta.de/dev/cubic-bezier-timing-function.html.
- // The timing values shown in that page are 1 - <value> so the
- // bezier curves in this test are constructed with 1 - ctrl points.
- // E.g. ctrl points (0, 0, 0.25, 0.1, 0.25, 1, 1, 1) become
- // (1, 1, 0.75, 0, 0.75, 0.9, 0, 0) here. Since chanding the order of
- // the ctrl points does not affect the shape of the curve, once can also
- // have (0, 0, 0.75, 0.9, 0.75, 0, 1, 1).
-
- // netzgesta example.
- var bezier = new goog.math.Bezier(1, 1, 0.75, 0.9, 0.75, 0, 0, 0);
- assertRoughlyEquals(0.024374631, bezier.solveYValueFromXValue(0.2), eps);
- assertRoughlyEquals(0.317459494, bezier.solveYValueFromXValue(0.6), eps);
- assertRoughlyEquals(0.905205002, bezier.solveYValueFromXValue(0.9), eps);
-
- // netzgesta example with ctrl points in the reverse order so that 1st and
- // last ctrl points are (0, 0) and (1, 1). Note the result is exactly the
- // same.
- bezier = new goog.math.Bezier(0, 0, 0.75, 0, 0.75, 0.9, 1, 1);
- assertRoughlyEquals(0.024374631, bezier.solveYValueFromXValue(0.2), eps);
- assertRoughlyEquals(0.317459494, bezier.solveYValueFromXValue(0.6), eps);
- assertRoughlyEquals(0.905205002, bezier.solveYValueFromXValue(0.9), eps);
-
- // Ease-out css animation timing in webkit.
- bezier = new goog.math.Bezier(0, 0, 0, 0, 0.58, 1, 1, 1);
- assertRoughlyEquals(0.308366667, bezier.solveYValueFromXValue(0.2), eps);
- assertRoughlyEquals(0.785139061, bezier.solveYValueFromXValue(0.6), eps);
- assertRoughlyEquals(0.982973389, bezier.solveYValueFromXValue(0.9), eps);
- }
-
-</script>
-</body>
-</html>