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diff --git a/contexts/data/lib/closure-library/closure/goog/fx/transitionbase.js b/contexts/data/lib/closure-library/closure/goog/fx/transitionbase.js
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--- a/contexts/data/lib/closure-library/closure/goog/fx/transitionbase.js
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@@ -1,237 +0,0 @@
-// Copyright 2011 The Closure Library Authors. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS-IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-/**
- * @fileoverview An abstract base class for transitions. This is a simple
- * interface that allows for playing, pausing and stopping an animation. It adds
- * a simple event model, and animation status.
- */
-goog.provide('goog.fx.TransitionBase');
-goog.provide('goog.fx.TransitionBase.State');
-
-goog.require('goog.events.EventTarget');
-goog.require('goog.fx.Transition'); // Unreferenced: interface
-goog.require('goog.fx.Transition.EventType');
-
-
-
-/**
- * Constructor for a transition object.
- *
- * @constructor
- * @implements {goog.fx.Transition}
- * @extends {goog.events.EventTarget}
- */
-goog.fx.TransitionBase = function() {
- goog.base(this);
-
- /**
- * The internal state of the animation.
- * @type {goog.fx.TransitionBase.State}
- * @private
- */
- this.state_ = goog.fx.TransitionBase.State.STOPPED;
-
- /**
- * Timestamp for when the animation was started.
- * @type {?number}
- * @protected
- */
- this.startTime = null;
-
- /**
- * Timestamp for when the animation finished or was stopped.
- * @type {?number}
- * @protected
- */
- this.endTime = null;
-};
-goog.inherits(goog.fx.TransitionBase, goog.events.EventTarget);
-
-
-/**
- * Enum for the possible states of an animation.
- * @enum {number}
- */
-goog.fx.TransitionBase.State = {
- STOPPED: 0,
- PAUSED: -1,
- PLAYING: 1
-};
-
-
-/**
- * Plays the animation.
- *
- * @param {boolean=} opt_restart Optional parameter to restart the animation.
- * @return {boolean} True iff the animation was started.
- * @override
- */
-goog.fx.TransitionBase.prototype.play = goog.abstractMethod;
-
-
-/**
- * Stops the animation.
- *
- * @param {boolean=} opt_gotoEnd Optional boolean parameter to go the the end of
- * the animation.
- * @override
- */
-goog.fx.TransitionBase.prototype.stop = goog.abstractMethod;
-
-
-/**
- * Pauses the animation.
- */
-goog.fx.TransitionBase.prototype.pause = goog.abstractMethod;
-
-
-/**
- * Returns the current state of the animation.
- * @return {goog.fx.TransitionBase.State} State of the animation.
- */
-goog.fx.TransitionBase.prototype.getStateInternal = function() {
- return this.state_;
-};
-
-
-/**
- * Sets the current state of the animation to playing.
- * @protected
- */
-goog.fx.TransitionBase.prototype.setStatePlaying = function() {
- this.state_ = goog.fx.TransitionBase.State.PLAYING;
-};
-
-
-/**
- * Sets the current state of the animation to paused.
- * @protected
- */
-goog.fx.TransitionBase.prototype.setStatePaused = function() {
- this.state_ = goog.fx.TransitionBase.State.PAUSED;
-};
-
-
-/**
- * Sets the current state of the animation to stopped.
- * @protected
- */
-goog.fx.TransitionBase.prototype.setStateStopped = function() {
- this.state_ = goog.fx.TransitionBase.State.STOPPED;
-};
-
-
-/**
- * @return {boolean} True iff the current state of the animation is playing.
- */
-goog.fx.TransitionBase.prototype.isPlaying = function() {
- return this.state_ == goog.fx.TransitionBase.State.PLAYING;
-};
-
-
-/**
- * @return {boolean} True iff the current state of the animation is paused.
- */
-goog.fx.TransitionBase.prototype.isPaused = function() {
- return this.state_ == goog.fx.TransitionBase.State.PAUSED;
-};
-
-
-/**
- * @return {boolean} True iff the current state of the animation is stopped.
- */
-goog.fx.TransitionBase.prototype.isStopped = function() {
- return this.state_ == goog.fx.TransitionBase.State.STOPPED;
-};
-
-
-/**
- * Dispatches the BEGIN event. Sub classes should override this instead
- * of listening to the event, and call this instead of dispatching the event.
- * @protected
- */
-goog.fx.TransitionBase.prototype.onBegin = function() {
- this.dispatchAnimationEvent(goog.fx.Transition.EventType.BEGIN);
-};
-
-
-/**
- * Dispatches the END event. Sub classes should override this instead
- * of listening to the event, and call this instead of dispatching the event.
- * @protected
- */
-goog.fx.TransitionBase.prototype.onEnd = function() {
- this.dispatchAnimationEvent(goog.fx.Transition.EventType.END);
-};
-
-
-/**
- * Dispatches the FINISH event. Sub classes should override this instead
- * of listening to the event, and call this instead of dispatching the event.
- * @protected
- */
-goog.fx.TransitionBase.prototype.onFinish = function() {
- this.dispatchAnimationEvent(goog.fx.Transition.EventType.FINISH);
-};
-
-
-/**
- * Dispatches the PAUSE event. Sub classes should override this instead
- * of listening to the event, and call this instead of dispatching the event.
- * @protected
- */
-goog.fx.TransitionBase.prototype.onPause = function() {
- this.dispatchAnimationEvent(goog.fx.Transition.EventType.PAUSE);
-};
-
-
-/**
- * Dispatches the PLAY event. Sub classes should override this instead
- * of listening to the event, and call this instead of dispatching the event.
- * @protected
- */
-goog.fx.TransitionBase.prototype.onPlay = function() {
- this.dispatchAnimationEvent(goog.fx.Transition.EventType.PLAY);
-};
-
-
-/**
- * Dispatches the RESUME event. Sub classes should override this instead
- * of listening to the event, and call this instead of dispatching the event.
- * @protected
- */
-goog.fx.TransitionBase.prototype.onResume = function() {
- this.dispatchAnimationEvent(goog.fx.Transition.EventType.RESUME);
-};
-
-
-/**
- * Dispatches the STOP event. Sub classes should override this instead
- * of listening to the event, and call this instead of dispatching the event.
- * @protected
- */
-goog.fx.TransitionBase.prototype.onStop = function() {
- this.dispatchAnimationEvent(goog.fx.Transition.EventType.STOP);
-};
-
-
-/**
- * Dispatches an event object for the current animation.
- * @param {string} type Event type that will be dispatched.
- * @protected
- */
-goog.fx.TransitionBase.prototype.dispatchAnimationEvent = function(type) {
- this.dispatchEvent(type);
-};