diff options
Diffstat (limited to 'contexts/data/lib/closure-library/closure/goog/fx/transitionbase.js')
-rw-r--r-- | contexts/data/lib/closure-library/closure/goog/fx/transitionbase.js | 237 |
1 files changed, 0 insertions, 237 deletions
diff --git a/contexts/data/lib/closure-library/closure/goog/fx/transitionbase.js b/contexts/data/lib/closure-library/closure/goog/fx/transitionbase.js deleted file mode 100644 index 43f653c..0000000 --- a/contexts/data/lib/closure-library/closure/goog/fx/transitionbase.js +++ /dev/null @@ -1,237 +0,0 @@ -// Copyright 2011 The Closure Library Authors. All Rights Reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS-IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -/** - * @fileoverview An abstract base class for transitions. This is a simple - * interface that allows for playing, pausing and stopping an animation. It adds - * a simple event model, and animation status. - */ -goog.provide('goog.fx.TransitionBase'); -goog.provide('goog.fx.TransitionBase.State'); - -goog.require('goog.events.EventTarget'); -goog.require('goog.fx.Transition'); // Unreferenced: interface -goog.require('goog.fx.Transition.EventType'); - - - -/** - * Constructor for a transition object. - * - * @constructor - * @implements {goog.fx.Transition} - * @extends {goog.events.EventTarget} - */ -goog.fx.TransitionBase = function() { - goog.base(this); - - /** - * The internal state of the animation. - * @type {goog.fx.TransitionBase.State} - * @private - */ - this.state_ = goog.fx.TransitionBase.State.STOPPED; - - /** - * Timestamp for when the animation was started. - * @type {?number} - * @protected - */ - this.startTime = null; - - /** - * Timestamp for when the animation finished or was stopped. - * @type {?number} - * @protected - */ - this.endTime = null; -}; -goog.inherits(goog.fx.TransitionBase, goog.events.EventTarget); - - -/** - * Enum for the possible states of an animation. - * @enum {number} - */ -goog.fx.TransitionBase.State = { - STOPPED: 0, - PAUSED: -1, - PLAYING: 1 -}; - - -/** - * Plays the animation. - * - * @param {boolean=} opt_restart Optional parameter to restart the animation. - * @return {boolean} True iff the animation was started. - * @override - */ -goog.fx.TransitionBase.prototype.play = goog.abstractMethod; - - -/** - * Stops the animation. - * - * @param {boolean=} opt_gotoEnd Optional boolean parameter to go the the end of - * the animation. - * @override - */ -goog.fx.TransitionBase.prototype.stop = goog.abstractMethod; - - -/** - * Pauses the animation. - */ -goog.fx.TransitionBase.prototype.pause = goog.abstractMethod; - - -/** - * Returns the current state of the animation. - * @return {goog.fx.TransitionBase.State} State of the animation. - */ -goog.fx.TransitionBase.prototype.getStateInternal = function() { - return this.state_; -}; - - -/** - * Sets the current state of the animation to playing. - * @protected - */ -goog.fx.TransitionBase.prototype.setStatePlaying = function() { - this.state_ = goog.fx.TransitionBase.State.PLAYING; -}; - - -/** - * Sets the current state of the animation to paused. - * @protected - */ -goog.fx.TransitionBase.prototype.setStatePaused = function() { - this.state_ = goog.fx.TransitionBase.State.PAUSED; -}; - - -/** - * Sets the current state of the animation to stopped. - * @protected - */ -goog.fx.TransitionBase.prototype.setStateStopped = function() { - this.state_ = goog.fx.TransitionBase.State.STOPPED; -}; - - -/** - * @return {boolean} True iff the current state of the animation is playing. - */ -goog.fx.TransitionBase.prototype.isPlaying = function() { - return this.state_ == goog.fx.TransitionBase.State.PLAYING; -}; - - -/** - * @return {boolean} True iff the current state of the animation is paused. - */ -goog.fx.TransitionBase.prototype.isPaused = function() { - return this.state_ == goog.fx.TransitionBase.State.PAUSED; -}; - - -/** - * @return {boolean} True iff the current state of the animation is stopped. - */ -goog.fx.TransitionBase.prototype.isStopped = function() { - return this.state_ == goog.fx.TransitionBase.State.STOPPED; -}; - - -/** - * Dispatches the BEGIN event. Sub classes should override this instead - * of listening to the event, and call this instead of dispatching the event. - * @protected - */ -goog.fx.TransitionBase.prototype.onBegin = function() { - this.dispatchAnimationEvent(goog.fx.Transition.EventType.BEGIN); -}; - - -/** - * Dispatches the END event. Sub classes should override this instead - * of listening to the event, and call this instead of dispatching the event. - * @protected - */ -goog.fx.TransitionBase.prototype.onEnd = function() { - this.dispatchAnimationEvent(goog.fx.Transition.EventType.END); -}; - - -/** - * Dispatches the FINISH event. Sub classes should override this instead - * of listening to the event, and call this instead of dispatching the event. - * @protected - */ -goog.fx.TransitionBase.prototype.onFinish = function() { - this.dispatchAnimationEvent(goog.fx.Transition.EventType.FINISH); -}; - - -/** - * Dispatches the PAUSE event. Sub classes should override this instead - * of listening to the event, and call this instead of dispatching the event. - * @protected - */ -goog.fx.TransitionBase.prototype.onPause = function() { - this.dispatchAnimationEvent(goog.fx.Transition.EventType.PAUSE); -}; - - -/** - * Dispatches the PLAY event. Sub classes should override this instead - * of listening to the event, and call this instead of dispatching the event. - * @protected - */ -goog.fx.TransitionBase.prototype.onPlay = function() { - this.dispatchAnimationEvent(goog.fx.Transition.EventType.PLAY); -}; - - -/** - * Dispatches the RESUME event. Sub classes should override this instead - * of listening to the event, and call this instead of dispatching the event. - * @protected - */ -goog.fx.TransitionBase.prototype.onResume = function() { - this.dispatchAnimationEvent(goog.fx.Transition.EventType.RESUME); -}; - - -/** - * Dispatches the STOP event. Sub classes should override this instead - * of listening to the event, and call this instead of dispatching the event. - * @protected - */ -goog.fx.TransitionBase.prototype.onStop = function() { - this.dispatchAnimationEvent(goog.fx.Transition.EventType.STOP); -}; - - -/** - * Dispatches an event object for the current animation. - * @param {string} type Event type that will be dispatched. - * @protected - */ -goog.fx.TransitionBase.prototype.dispatchAnimationEvent = function(type) { - this.dispatchEvent(type); -}; |