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-rw-r--r--contexts/data/lib/closure-library/closure/goog/debug/fpsdisplay.js162
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diff --git a/contexts/data/lib/closure-library/closure/goog/debug/fpsdisplay.js b/contexts/data/lib/closure-library/closure/goog/debug/fpsdisplay.js
deleted file mode 100644
index b5264c5..0000000
--- a/contexts/data/lib/closure-library/closure/goog/debug/fpsdisplay.js
+++ /dev/null
@@ -1,162 +0,0 @@
-// Copyright 2011 The Closure Library Authors. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS-IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-/**
- * @fileoverview Displays frames per second (FPS) for the current window.
- * Only supported in browsers that support requestAnimationFrame.
- * See: https://developer.mozilla.org/en/DOM/window.requestAnimationFrame.
- *
- * @see ../demos/fpsdisplay.html
- */
-
-goog.provide('goog.debug.FpsDisplay');
-
-goog.require('goog.asserts');
-goog.require('goog.async.AnimationDelay');
-goog.require('goog.ui.Component');
-
-
-
-/**
- * Displays frames per seconds that the window this component is
- * rendered in is animating at.
- *
- * @param {goog.dom.DomHelper=} opt_domHelper An optional dom helper.
- * @constructor
- * @extends {goog.ui.Component}
- */
-goog.debug.FpsDisplay = function(opt_domHelper) {
- goog.base(this, opt_domHelper);
-};
-goog.inherits(goog.debug.FpsDisplay, goog.ui.Component);
-
-
-/**
- * CSS class for the FPS display.
- */
-goog.debug.FpsDisplay.CSS = goog.getCssName('goog-fps-display');
-
-
-/**
- * The number of samples per FPS report.
- */
-goog.debug.FpsDisplay.SAMPLES = 10;
-
-
-/**
- * The current animation.
- * @type {goog.debug.FpsDisplay.FpsAnimation_}
- * @private
- */
-goog.debug.FpsDisplay.prototype.animation_ = null;
-
-
-/** @override */
-goog.debug.FpsDisplay.prototype.createDom = function() {
- this.setElementInternal(
- this.getDomHelper().createDom('div', goog.debug.FpsDisplay.CSS));
-};
-
-
-/** @override */
-goog.debug.FpsDisplay.prototype.enterDocument = function() {
- goog.base(this, 'enterDocument');
- this.animation_ = new goog.debug.FpsDisplay.FpsAnimation_(this.getElement());
- this.delay_ = new goog.async.AnimationDelay(
- this.handleDelay_, this.getDomHelper().getWindow(), this);
- this.delay_.start();
-};
-
-
-/**
- * @param {number} now The current time.
- * @private
- */
-goog.debug.FpsDisplay.prototype.handleDelay_ = function(now) {
- if (this.isInDocument()) {
- this.animation_.onAnimationFrame(now);
- this.delay_.start();
- }
-};
-
-
-/** @override */
-goog.debug.FpsDisplay.prototype.exitDocument = function() {
- goog.base(this, 'exitDocument');
- this.animation_ = null;
- goog.dispose(this.delay_);
-};
-
-
-/**
- * @return {number} The average frames per second.
- */
-goog.debug.FpsDisplay.prototype.getFps = function() {
- goog.asserts.assert(
- this.isInDocument(), 'Render the FPS display before querying FPS');
- return this.animation_.lastFps_;
-};
-
-
-
-/**
- * @param {Element} elem An element to hold the FPS count.
- * @constructor
- * @private
- */
-goog.debug.FpsDisplay.FpsAnimation_ = function(elem) {
- /**
- * An element to hold the current FPS rate.
- * @type {Element}
- * @private
- */
- this.element_ = elem;
-
- /**
- * The number of frames observed so far.
- * @type {number}
- * @private
- */
- this.frameNumber_ = 0;
-};
-
-
-/**
- * The last time which we reported FPS at.
- * @type {number}
- * @private
- */
-goog.debug.FpsDisplay.FpsAnimation_.prototype.lastTime_ = 0;
-
-
-/**
- * The last average FPS.
- * @type {number}
- * @private
- */
-goog.debug.FpsDisplay.FpsAnimation_.prototype.lastFps_ = -1;
-
-
-/**
- * @param {number} now The current time.
- */
-goog.debug.FpsDisplay.FpsAnimation_.prototype.onAnimationFrame = function(now) {
- var SAMPLES = goog.debug.FpsDisplay.SAMPLES;
- if (this.frameNumber_ % SAMPLES == 0) {
- this.lastFps_ = Math.round((1000 * SAMPLES) / (now - this.lastTime_));
- this.element_.innerHTML = this.lastFps_;
- this.lastTime_ = now;
- }
- this.frameNumber_++;
-};