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|
-- Copyright 2007-2018 Mitchell mitchell.att.foicica.com. See LICENSE.
local ui = ui
--[[ This comment is for LuaDoc.
---
-- Utilities for interacting with Textadept's user interface.
-- @field title (string, Write-only)
-- The title text of Textadept's window.
-- @field context_menu (userdata)
-- The buffer's context menu, a [`ui.menu()`]().
-- This is a low-level field. You probably want to use the higher-level
-- [`textadept.menu.context_menu`]().
-- @field tab_context_menu (userdata)
-- The context menu for the buffer's tab, a [`ui.menu()`]().
-- This is a low-level field. You probably want to use the higher-level
-- [`textadept.menu.tab_context_menu`]().
-- @field clipboard_text (string)
-- The text on the clipboard.
-- @field statusbar_text (string, Write-only)
-- The text displayed in the statusbar.
-- @field bufstatusbar_text (string, Write-only)
-- The text displayed in the buffer statusbar.
-- @field maximized (bool)
-- Whether or not Textadept's window is maximized.
-- @field tabs (bool)
-- Whether or not to display the tab bar when multiple buffers are open.
-- The default value is `true`.
-- @field silent_print (bool)
-- Whether or not to print messages to buffers silently.
-- This is not guaranteed to be a constant value, as Textadept may change it
-- for the editor's own purposes. This flag should be used only in conjunction
-- with a group of [`ui.print()`]() and [`ui._print()`]() function calls.
-- The default value is `false`, and focuses buffers when messages are printed
-- to them.
module('ui')]]
ui.silent_print = false
-- Helper function for printing messages to buffers.
-- @see ui._print
local function _print(buffer_type, ...)
local print_buffer
for i = 1, #_BUFFERS do
if _BUFFERS[i]._type == buffer_type then
print_buffer = _BUFFERS[i]
break
end
end
if not print_buffer then
if not ui.tabs then view:split() end
print_buffer = buffer.new()
print_buffer._type = buffer_type
events.emit(events.FILE_OPENED)
elseif not ui.silent_print then
for i = 1, #_VIEWS do
local view = _VIEWS[i]
if view.buffer._type == buffer_type then ui.goto_view(view) break end
end
if view.buffer._type ~= buffer_type then
view:goto_buffer(print_buffer)
end
end
local args, n = {...}, select('#', ...)
for i = 1, n do args[i] = tostring(args[i]) end
print_buffer:append_text(table.concat(args, '\t'))
print_buffer:append_text('\n')
print_buffer:goto_pos(buffer.length)
print_buffer:set_save_point()
end
---
-- Prints the given string messages to the buffer of string type *buffer_type*.
-- Opens a new buffer for printing messages to if necessary. If the message
-- buffer is already open in a view, the message is printed to that view.
-- Otherwise the view is split (unless `ui.tabs` is `true`) and the message
-- buffer is displayed before being printed to.
-- @param buffer_type String type of message buffer.
-- @param ... Message strings.
-- @usage ui._print(_L['[Message Buffer]'], message)
-- @name _print
function ui._print(buffer_type, ...) pcall(_print, buffer_type, ...) end
---
-- Prints the given string messages to the message buffer.
-- Opens a new buffer if one has not already been opened for printing messages.
-- @param ... Message strings.
-- @name print
function ui.print(...) ui._print(_L['[Message Buffer]'], ...) end
-- Documentation is in core/.ui.dialogs.luadoc.
ui.dialogs = setmetatable({}, {__index = function(_, k)
-- Wrapper for `ui.dialog(k)`, transforming the given table of arguments into
-- a set of command line arguments and transforming the resulting standard
-- output into Lua objects.
-- @param options Table of key-value command line options for gtdialog.
-- @return Lua objects depending on the dialog kind
return function(options)
-- Set up dialog defaults and convert any 1-based indices to 0-based ones.
if not options.button1 then options.button1 = _L['_OK'] end
local select = options.select
if type(select) == 'number' then
options.select = select - 1
elseif type(select) == 'table' then
for i = 1, #select do select[i] = select[i] - 1 end
end
-- Transform key-value pairs into command line arguments.
local args = {}
for option, value in pairs(options) do
if value then
args[#args + 1] = '--'..option:gsub('_', '-')
if option == 'color' or
option == 'palette' and type(value) ~= 'boolean' then
-- Transform 0xBBGGRR colors into "#RRGGBB" for color selector.
if type(value) ~= 'table' then value = {value} end
for i = 1, #value do
if type(value[i]) == 'number' then
local bbggrr = string.format('%06X', value[i])
local b, g, r = bbggrr:match('^(%x%x)(%x%x)(%x%x)$')
if r and g and b then value[i] = '#'..r..g..b end
end
end
end
if type(value) ~= 'boolean' then args[#args + 1] = value end
end
end
-- Call gtdialog, stripping any trailing newline in the standard output.
local result = ui.dialog(k:gsub('_', '-'), table.unpack(args))
result = result:match('^(.-)\n?$')
-- Depending on the dialog type, transform the result into Lua objects.
if k == 'fileselect' or k == 'filesave' then
if result == '' then return nil end
if not CURSES and WIN32 then result = result:iconv(_CHARSET, 'UTF-8') end
if k == 'filesave' or not options.select_multiple then return result end
local filenames = {}
for filename in result:gmatch('[^\n]+') do
filenames[#filenames + 1] = filename
end
return filenames
elseif k == 'filteredlist' or k == 'optionselect' or
k:find('input') and result:match('^[^\n]+\n?(.*)$'):find('\n') then
local button, value = result:match('^([^\n]+)\n?(.*)$')
if not options.string_output then button = tonumber(button) end
if k == 'optionselect' then
options.select_multiple = true
elseif k:find('input') then
options.string_output, options.select_multiple = true, true
end
local items, patt = {}, not k:find('input') and '[^\n]+' or '([^\n]*)\n'
for item in (value..'\n'):gmatch(patt) do
items[#items + 1] = options.string_output and item or tonumber(item) + 1
end
return button, options.select_multiple and items or items[1]
elseif k == 'colorselect' then
if options.string_output then return result ~= '' and result or nil end
local r, g, b = result:match('^#(%x%x)(%x%x)(%x%x)$')
return r and g and b and tonumber('0x'..b..g..r) or nil
elseif k == 'fontselect' then
return result ~= '' and result or nil
elseif not options.string_output then
local i, value = result:match('^(%-?%d+)\n?(.*)$')
i = tonumber(i)
if k == 'dropdown' then value = i > 0 and tonumber(value) + 1 or nil end
return i, value
end
return result:match('([^\n]+)\n(.*)$')
end
end})
local buffers_zorder = {}
-- Adds new buffers to the z-order list.
events.connect(events.BUFFER_NEW, function()
if buffer == ui.command_entry then return end -- ignore this buffer
table.insert(buffers_zorder, 1, buffer)
end)
-- Updates the z-order list.
events.connect(events.BUFFER_AFTER_SWITCH, function()
local i = 1
while i <= #buffers_zorder do
if buffers_zorder[i] == buffer or not _BUFFERS[buffers_zorder[i]] then
table.remove(buffers_zorder, i)
else
i = i + 1
end
end
table.insert(buffers_zorder, 1, buffer)
end)
---
-- Prompts the user to select a buffer to switch to.
-- Buffers are listed in the order they were opened unless `zorder` is `true`,
-- in which case buffers are listed by their z-order (most recently viewed to
-- least recently viewed).
-- @param zorder Flag that indicates whether or not to list buffers by their
-- z-order. The default value is `false`.
-- @name switch_buffer
function ui.switch_buffer(zorder)
local buffers = not zorder and _BUFFERS or buffers_zorder
local columns, utf8_list = {_L['Name'], _L['File']}, {}
for i = not zorder and 1 or 2, #buffers do
local buffer = buffers[i]
local filename = buffer.filename or buffer._type or _L['Untitled']
if buffer.filename then filename = filename:iconv('UTF-8', _CHARSET) end
local basename = buffer.filename and filename:match('[^/\\]+$') or filename
utf8_list[#utf8_list + 1] = (buffer.modify and '*' or '')..basename
utf8_list[#utf8_list + 1] = filename
end
local button, i = ui.dialogs.filteredlist{
title = _L['Switch Buffers'], columns = columns, items = utf8_list,
width = CURSES and ui.size[1] - 2 or nil
}
if button == 1 and i then
view:goto_buffer(buffers[not zorder and i or i + 1])
end
end
---
-- Switches to the existing view whose buffer's filename is *filename*.
-- If no view was found and *split* is `true`, splits the current view in order
-- to show the requested file. If *split* is `false`, shifts to the next or
-- *preferred_view* view in order to show the requested file. If *sloppy* is
-- `true`, requires only the last part of *filename* to match a buffer's
-- `filename`. If the requested file was not found, it is opened in the desired
-- view.
-- @param filename The filename of the buffer to go to.
-- @param split Optional flag that indicates whether or not to open the buffer
-- in a split view if there is only one view. The default value is `false`.
-- @param preferred_view Optional view to open the desired buffer in if the
-- buffer is not visible in any other view.
-- @param sloppy Optional flag that indicates whether or not to not match
-- *filename* to `buffer.filename` exactly. When `true`, matches *filename* to
-- only the last part of `buffer.filename` This is useful for run and compile
-- commands which output relative filenames and paths instead of full ones and
-- it is likely that the file in question is already open. The default value
-- is `false`.
-- @name goto_file
function ui.goto_file(filename, split, preferred_view, sloppy)
local patt = '^'..filename..'$' -- TODO: escape filename properly
if sloppy then patt = filename:match('[^/\\]+$')..'$' end
if #_VIEWS == 1 and split and not (view.buffer.filename or ''):find(patt) then
view:split()
else
local other_view = _VIEWS[preferred_view]
for i = 1, #_VIEWS do
if (_VIEWS[i].buffer.filename or ''):find(patt) then
ui.goto_view(_VIEWS[i])
return
end
if not other_view and _VIEWS[i] ~= view then other_view = _VIEWS[i] end
end
if other_view then ui.goto_view(other_view) end
end
for i = 1, #_BUFFERS do
if (_BUFFERS[i].filename or ''):find(patt) then
view:goto_buffer(_BUFFERS[i])
return
end
end
io.open_file(filename)
end
local events, events_connect = events, events.connect
-- Ensure title, statusbar, etc. are updated for new views.
events_connect(events.VIEW_NEW, function() events.emit(events.UPDATE_UI) end)
-- Switches between buffers when a tab is clicked.
events_connect(events.TAB_CLICKED,
function(index) view:goto_buffer(_BUFFERS[index]) end)
-- Sets the title of the Textadept window to the buffer's filename.
local function set_title()
local filename = buffer.filename or buffer._type or _L['Untitled']
if buffer.filename then filename = filename:iconv('UTF-8', _CHARSET) end
local basename = buffer.filename and filename:match('[^/\\]+$') or filename
ui.title = string.format('%s %s Textadept (%s)', basename,
buffer.modify and '*' or '-', filename)
buffer.tab_label = basename..(buffer.modify and '*' or '')
end
-- Changes Textadept title to show the buffer as being "clean" or "dirty".
events_connect(events.SAVE_POINT_REACHED, set_title)
events_connect(events.SAVE_POINT_LEFT, set_title)
-- Open uri(s).
events_connect(events.URI_DROPPED, function(utf8_uris)
for utf8_uri in utf8_uris:gmatch('[^\r\n]+') do
if utf8_uri:find('^file://') then
local uri = utf8_uri:iconv(_CHARSET, 'UTF-8')
uri = uri:match('^file://([^\r\n]+)'):gsub('%%(%x%x)', function(hex)
return string.char(tonumber(hex, 16))
end)
-- In WIN32, ignore a leading '/', but not '//' (network path).
if WIN32 and not uri:match('^//') then uri = uri:sub(2, -1) end
local mode = lfs.attributes(uri, 'mode')
if mode and mode ~= 'directory' then io.open_file(uri) end
end
end
end)
events_connect(events.APPLEEVENT_ODOC, function(uri)
return events.emit(events.URI_DROPPED, 'file://'..uri)
end)
local GETLEXERLANGUAGE = _SCINTILLA.properties.lexer_language[1]
-- Sets buffer statusbar text.
events_connect(events.UPDATE_UI, function(updated)
if updated and bit32.band(updated, 3) == 0 then return end -- ignore scrolling
local pos = buffer.current_pos
local line, max = buffer:line_from_position(pos) + 1, buffer.line_count
local col = buffer.column[pos] + 1
local lexer = buffer:private_lexer_call(GETLEXERLANGUAGE):match('^[^/]+')
local eol = buffer.eol_mode == buffer.EOL_CRLF and _L['CRLF'] or _L['LF']
local tabs = string.format('%s %d', buffer.use_tabs and _L['Tabs:'] or
_L['Spaces:'], buffer.tab_width)
local enc = buffer.encoding or ''
local text = not CURSES and '%s %d/%d %s %d %s %s %s %s' or
'%s %d/%d %s %d %s %s %s %s'
ui.bufstatusbar_text = string.format(text, _L['Line:'], line, max, _L['Col:'],
col, lexer, eol, tabs, enc)
end)
-- Save buffer properties.
events_connect(events.BUFFER_BEFORE_SWITCH, function()
local buffer = buffer
-- Save view state.
buffer._anchor, buffer._current_pos = buffer.anchor, buffer.current_pos
buffer._top_line = buffer:doc_line_from_visible(buffer.first_visible_line)
buffer._x_offset = buffer.x_offset
-- Save fold state.
buffer._folds = {}
local folds, i = buffer._folds, buffer:contracted_fold_next(0)
while i >= 0 do
folds[#folds + 1], i = i, buffer:contracted_fold_next(i + 1)
end
end)
-- Restore buffer properties.
events_connect(events.BUFFER_AFTER_SWITCH, function()
local buffer = buffer
if not buffer._folds then return end
-- Restore fold state.
for i = 1, #buffer._folds do buffer:toggle_fold(buffer._folds[i]) end
-- Restore view state.
buffer:set_sel(buffer._anchor, buffer._current_pos)
buffer:line_scroll(0, buffer:visible_from_doc_line(buffer._top_line) -
buffer.first_visible_line)
buffer.x_offset = buffer._x_offset or 0
end)
-- Updates titlebar and statusbar.
local function update_bars()
set_title()
local SETDIRECTPOINTER = _SCINTILLA.properties.doc_pointer[2]
buffer:private_lexer_call(SETDIRECTPOINTER, buffer.direct_pointer)
events.emit(events.UPDATE_UI)
end
events_connect(events.BUFFER_NEW, update_bars)
events_connect(events.BUFFER_AFTER_SWITCH, update_bars)
events_connect(events.VIEW_AFTER_SWITCH, update_bars)
-- Save view state.
local function save_view_state()
local buffer = buffer
buffer._view_eol, buffer._view_ws = buffer.view_eol, buffer.view_ws
buffer._wrap_mode = buffer.wrap_mode
buffer._margin_type_n, buffer._margin_width_n = {}, {}
for i = 0, buffer.margins - 1 do
buffer._margin_type_n[i] = buffer.margin_type_n[i]
buffer._margin_width_n[i] = buffer.margin_width_n[i]
end
end
events_connect(events.BUFFER_BEFORE_SWITCH, save_view_state)
events_connect(events.VIEW_BEFORE_SWITCH, save_view_state)
-- Restore view state.
local function restore_view_state()
local buffer = buffer
if not buffer._margin_type_n then return end
buffer.view_eol, buffer.view_ws = buffer._view_eol, buffer._view_ws
buffer.wrap_mode = buffer._wrap_mode
for i = 0, buffer.margins - 1 do
buffer.margin_type_n[i] = buffer._margin_type_n[i]
buffer.margin_width_n[i] = buffer._margin_width_n[i]
end
end
events_connect(events.BUFFER_AFTER_SWITCH, restore_view_state)
events_connect(events.VIEW_AFTER_SWITCH, restore_view_state)
events_connect(events.RESET_AFTER,
function() ui.statusbar_text = _L['Lua reset'] end)
-- Prompts for confirmation if any buffers are modified.
events_connect(events.QUIT, function()
local utf8_list = {}
for i = 1, #_BUFFERS do
if _BUFFERS[i].modify then
local filename = _BUFFERS[i].filename or _BUFFERS[i]._type or
_L['Untitled']
if _BUFFERS[i].filename then
filename = filename:iconv('UTF-8', _CHARSET)
end
utf8_list[#utf8_list + 1] = filename
end
end
local cancel = #utf8_list > 0 and ui.dialogs.msgbox{
title = _L['Quit without saving?'],
text = _L['The following buffers are unsaved:'],
informative_text = table.concat(utf8_list, '\n'),
icon = 'gtk-dialog-question', button1 = _L['_Cancel'],
button2 = _L['Quit _without saving']
} ~= 2
if cancel then return true end -- prevent quit
end)
-- Keeps track of and switches back to the previous buffer after buffer close.
events_connect(events.BUFFER_BEFORE_SWITCH,
function() view._prev_buffer = buffer end)
events_connect(events.BUFFER_DELETED, function()
if _BUFFERS[view._prev_buffer] and buffer ~= view._prev_buffer then
view:goto_buffer(view._prev_buffer)
end
end)
-- Properly handle clipboard text between views in curses, enables and disables
-- mouse mode, and focuses and resizes views based on mouse events.
if CURSES then
local clipboard_text
events.connect(events.VIEW_BEFORE_SWITCH,
function() clipboard_text = ui.clipboard_text end)
events.connect(events.VIEW_AFTER_SWITCH,
function() ui.clipboard_text = clipboard_text end)
if not WIN32 then
local function enable_mouse() io.stdout:write("\x1b[?1002h"):flush() end
local function disable_mouse() io.stdout:write("\x1b[?1002l"):flush() end
enable_mouse()
events_connect(events.SUSPEND, disable_mouse)
events_connect(events.RESUME, enable_mouse)
events_connect(events.QUIT, disable_mouse)
end
-- Retrieves the view or split at the given terminal coordinates.
-- @param view View or split to test for coordinates within.
-- @param y The y terminal coordinate.
-- @param x The x terminal coordinate.
local function get_view(view, y, x)
if not view[1] and not view[2] then return view end
local vertical, size = view.vertical, view.size
if vertical and x < size or not vertical and y < size then
return get_view(view[1], y, x)
elseif vertical and x > size or not vertical and y > size then
-- Zero y or x relative to the other view based on split orientation.
return get_view(view[2], vertical and y or y - size - 1,
vertical and x - size - 1 or x)
else
return view -- in-between views; return the split itself
end
end
local resize
events_connect(events.MOUSE, function(event, button, y, x)
if event == buffer.MOUSE_RELEASE or button ~= 1 then return end
if event == buffer.MOUSE_PRESS then
local view = get_view(ui.get_split_table(), y - 1, x) -- title is at y = 1
if not view[1] and not view[2] then
ui.goto_view(view)
resize = nil
else
resize = function(y2, x2)
view[1].size = view.size + (view.vertical and x2 - x or y2 - y)
end
end
elseif resize then
resize(y, x)
end
end)
end
events_connect(events.ERROR, ui.print)
--[[ The tables below were defined in C.
---
-- A table of menus defining a menubar. (Write-only).
-- This is a low-level field. You probably want to use the higher-level
-- `textadept.menu.menubar`.
-- @see textadept.menu.menubar
-- @class table
-- @name menubar
local menubar
---
-- A table containing the width and height pixel values of Textadept's window.
-- @class table
-- @name size
local size
The functions below are Lua C functions.
---
-- Low-level function for prompting the user with a [gtdialog][] of kind *kind*
-- with the given string and table arguments, returning a formatted string of
-- the dialog's output.
-- You probably want to use the higher-level functions in the [`ui.dialogs`]()
-- module.
-- Table arguments containing strings are allowed and expanded in place. This is
-- useful for filtered list dialogs with many items.
--
-- [gtdialog]: http://foicica.com/gtdialog/manual.html#Usage
-- @param kind The kind of gtdialog.
-- @param ... Parameters to the gtdialog.
-- @return string gtdialog result.
-- @class function
-- @name dialog
local dialog
---
-- Returns a split table that contains Textadept's current split view structure.
-- This is primarily used in session saving.
-- @return table of split views. Each split view entry is a table with 4
-- fields: `1`, `2`, `vertical`, and `size`. `1` and `2` have values of either
-- nested split view entries or the views themselves; `vertical` is a flag
-- that indicates if the split is vertical or not; and `size` is the integer
-- position of the split resizer.
-- @class function
-- @name get_split_table
local get_split_table
---
-- Shifts to view *view* or the view *view* number of views relative to the
-- current one.
-- Emits `VIEW_BEFORE_SWITCH` and `VIEW_AFTER_SWITCH` events.
-- @param view A view or relative view number (typically 1 or -1).
-- @see _G._VIEWS
-- @see events.VIEW_BEFORE_SWITCH
-- @see events.VIEW_AFTER_SWITCH
-- @class function
-- @name goto_view
local goto_view
---
-- Low-level function for creating a menu from table *menu_table* and returning
-- the userdata.
-- You probably want to use the higher-level `textadept.menu.menubar`,
-- `textadept.menu.context_menu`, or `textadept.menu.tab_context_menu` tables.
-- Emits a `MENU_CLICKED` event when a menu item is selected.
-- @param menu_table A table defining the menu. It is an ordered list of tables
-- with a string menu item, integer menu ID, and optional GDK keycode and
-- modifier mask. The latter two are used to display key shortcuts in the
-- menu. '_' characters are treated as a menu mnemonics. If the menu item is
-- empty, a menu separator item is created. Submenus are just nested
-- menu-structure tables. Their title text is defined with a `title` key.
-- @usage ui.menu{{'_New', 1}, {'_Open', 2}, {''}, {'_Quit', 4}}
-- @usage ui.menu{{'_New', 1, string.byte('n'), 4}} -- 'Ctrl+N'
-- @see events.MENU_CLICKED
-- @see textadept.menu.menubar
-- @see textadept.menu.context_menu
-- @see textadept.menu.tab_context_menu
-- @class function
-- @name menu
local menu
]]
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