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authorGravatar mitchell <70453897+667e-11@users.noreply.github.com>2010-07-01 18:01:22 -0400
committerGravatar mitchell <70453897+667e-11@users.noreply.github.com>2010-07-01 18:01:22 -0400
commitea2b7b80db293115e51d07108edb580903794142 (patch)
tree5477ac58ae703e4f576923f28820ae5da00ae5ef /doc
parent54d74ef67e9419bdf01913b3a0b68b3f9c377638 (diff)
Added compiling instructions for BSD users; doc/manual/3_Compiling.md
Diffstat (limited to 'doc')
-rw-r--r--doc/manual/3_Compiling.md6
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/manual/3_Compiling.md b/doc/manual/3_Compiling.md
index afbe952d..bc40ff24 100644
--- a/doc/manual/3_Compiling.md
+++ b/doc/manual/3_Compiling.md
@@ -4,7 +4,7 @@
The requirements for building Textadept are not quite so minimal.
-#### Linux
+#### Linux & BSD
Linux systems will need the GTK+ development libraries. Your package manager
should allow you to install them. For Debian-based distributions, the package is
@@ -44,12 +44,14 @@ Download the `textadept_x.x.src.zip`, regardless of what platform you are on.
## Compiling
-#### Linux
+#### Linux & BSD
For Linux systems, simply run `make` in the `src/` directory. The `textadept`
executable will be created in the root directory. You can make a symlink from
it to `/usr/bin/` or elsewhere in your `PATH`.
+BSD users please run `make BSD=1`.
+
#### Mac OSX
In Mac OSX, open `xcode/textadept.xcodeproj` in XCode, change the active build