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Diffstat (limited to 'third_party/eigen3/Eigen/src/Core/arch/AltiVec/PacketMath.h')
-rw-r--r-- | third_party/eigen3/Eigen/src/Core/arch/AltiVec/PacketMath.h | 943 |
1 files changed, 943 insertions, 0 deletions
diff --git a/third_party/eigen3/Eigen/src/Core/arch/AltiVec/PacketMath.h b/third_party/eigen3/Eigen/src/Core/arch/AltiVec/PacketMath.h new file mode 100644 index 0000000000..640488e92b --- /dev/null +++ b/third_party/eigen3/Eigen/src/Core/arch/AltiVec/PacketMath.h @@ -0,0 +1,943 @@ +// This file is part of Eigen, a lightweight C++ template library +// for linear algebra. +// +// Copyright (C) 2008 Konstantinos Margaritis <markos@codex.gr> +// +// This Source Code Form is subject to the terms of the Mozilla +// Public License v. 2.0. If a copy of the MPL was not distributed +// with this file, You can obtain one at http://mozilla.org/MPL/2.0/. + +#ifndef EIGEN_PACKET_MATH_ALTIVEC_H +#define EIGEN_PACKET_MATH_ALTIVEC_H + +namespace Eigen { + +namespace internal { + +#ifndef EIGEN_CACHEFRIENDLY_PRODUCT_THRESHOLD +#define EIGEN_CACHEFRIENDLY_PRODUCT_THRESHOLD 4 +#endif + +#ifndef EIGEN_HAS_SINGLE_INSTRUCTION_MADD +#define EIGEN_HAS_SINGLE_INSTRUCTION_MADD +#endif + +#ifndef EIGEN_HAS_SINGLE_INSTRUCTION_CJMADD +#define EIGEN_HAS_SINGLE_INSTRUCTION_CJMADD +#endif + +// NOTE Altivec has 32 registers, but Eigen only accepts a value of 8 or 16 +#ifndef EIGEN_ARCH_DEFAULT_NUMBER_OF_REGISTERS +#define EIGEN_ARCH_DEFAULT_NUMBER_OF_REGISTERS 32 +#endif + +typedef __vector float Packet4f; +typedef __vector int Packet4i; +typedef __vector unsigned int Packet4ui; +typedef __vector __bool int Packet4bi; +typedef __vector short int Packet8i; +typedef __vector unsigned char Packet16uc; + +// We don't want to write the same code all the time, but we need to reuse the constants +// and it doesn't really work to declare them global, so we define macros instead + +#define _EIGEN_DECLARE_CONST_FAST_Packet4f(NAME,X) \ + Packet4f p4f_##NAME = (Packet4f) vec_splat_s32(X) + +#define _EIGEN_DECLARE_CONST_FAST_Packet4i(NAME,X) \ + Packet4i p4i_##NAME = vec_splat_s32(X) + +#define _EIGEN_DECLARE_CONST_Packet4f(NAME,X) \ + Packet4f p4f_##NAME = pset1<Packet4f>(X) + +#define _EIGEN_DECLARE_CONST_Packet4i(NAME,X) \ + Packet4i p4i_##NAME = pset1<Packet4i>(X) + +#define _EIGEN_DECLARE_CONST_Packet2d(NAME,X) \ + Packet2d p2d_##NAME = pset1<Packet2d>(X) + +#define _EIGEN_DECLARE_CONST_Packet2l(NAME,X) \ + Packet2l p2l_##NAME = pset1<Packet2l>(X) + +#define _EIGEN_DECLARE_CONST_Packet4f_FROM_INT(NAME,X) \ + const Packet4f p4f_##NAME = reinterpret_cast<Packet4f>(pset1<Packet4i>(X)) + +#define DST_CHAN 1 +#define DST_CTRL(size, count, stride) (((size) << 24) | ((count) << 16) | (stride)) + +// These constants are endian-agnostic +static _EIGEN_DECLARE_CONST_FAST_Packet4f(ZERO, 0); +static _EIGEN_DECLARE_CONST_FAST_Packet4i(ZERO, 0); +#ifndef __VSX__ +static _EIGEN_DECLARE_CONST_FAST_Packet4i(ONE,1); +static Packet4f p4f_ONE = vec_ctf(p4i_ONE, 0); +#endif +static _EIGEN_DECLARE_CONST_FAST_Packet4i(MINUS16,-16); +static _EIGEN_DECLARE_CONST_FAST_Packet4i(MINUS1,-1); +static Packet4f p4f_ZERO_ = (Packet4f) vec_sl((Packet4ui)p4i_MINUS1, (Packet4ui)p4i_MINUS1); + +static Packet4f p4f_COUNTDOWN = { 0.0, 1.0, 2.0, 3.0 }; +static Packet4i p4i_COUNTDOWN = { 0, 1, 2, 3 }; + +static Packet16uc p16uc_REVERSE32 = { 12,13,14,15, 8,9,10,11, 4,5,6,7, 0,1,2,3 }; +static Packet16uc p16uc_DUPLICATE32_HI = { 0,1,2,3, 0,1,2,3, 4,5,6,7, 4,5,6,7 }; + +// Mask alignment +#ifdef __PPC64__ +#define _EIGEN_MASK_ALIGNMENT 0xfffffffffffffff0 +#else +#define _EIGEN_MASK_ALIGNMENT 0xfffffff0 +#endif + +#define _EIGEN_ALIGNED_PTR(x) ((ptrdiff_t)(x) & _EIGEN_MASK_ALIGNMENT) + +// Handle endianness properly while loading constants +// Define global static constants: +#ifdef _BIG_ENDIAN +static Packet16uc p16uc_FORWARD = vec_lvsl(0, (float*)0); +static Packet16uc p16uc_REVERSE64 = { 8,9,10,11, 12,13,14,15, 0,1,2,3, 4,5,6,7 }; +static Packet16uc p16uc_PSET32_WODD = vec_sld((Packet16uc) vec_splat((Packet4ui)p16uc_FORWARD, 0), (Packet16uc) vec_splat((Packet4ui)p16uc_FORWARD, 2), 8);//{ 0,1,2,3, 0,1,2,3, 8,9,10,11, 8,9,10,11 }; +static Packet16uc p16uc_PSET32_WEVEN = vec_sld(p16uc_DUPLICATE32_HI, (Packet16uc) vec_splat((Packet4ui)p16uc_FORWARD, 3), 8);//{ 4,5,6,7, 4,5,6,7, 12,13,14,15, 12,13,14,15 }; +static Packet16uc p16uc_HALF64_0_16 = vec_sld((Packet16uc)p4i_ZERO, vec_splat((Packet16uc) vec_abs(p4i_MINUS16), 3), 8); //{ 0,0,0,0, 0,0,0,0, 16,16,16,16, 16,16,16,16}; +#else +static Packet16uc p16uc_FORWARD = p16uc_REVERSE32; +static Packet16uc p16uc_REVERSE64 = { 8,9,10,11, 12,13,14,15, 0,1,2,3, 4,5,6,7 }; +static Packet16uc p16uc_PSET32_WODD = vec_sld((Packet16uc) vec_splat((Packet4ui)p16uc_FORWARD, 1), (Packet16uc) vec_splat((Packet4ui)p16uc_FORWARD, 3), 8);//{ 0,1,2,3, 0,1,2,3, 8,9,10,11, 8,9,10,11 }; +static Packet16uc p16uc_PSET32_WEVEN = vec_sld((Packet16uc) vec_splat((Packet4ui)p16uc_FORWARD, 0), (Packet16uc) vec_splat((Packet4ui)p16uc_FORWARD, 2), 8);//{ 4,5,6,7, 4,5,6,7, 12,13,14,15, 12,13,14,15 }; +static Packet16uc p16uc_HALF64_0_16 = vec_sld(vec_splat((Packet16uc) vec_abs(p4i_MINUS16), 0), (Packet16uc)p4i_ZERO, 8); //{ 0,0,0,0, 0,0,0,0, 16,16,16,16, 16,16,16,16}; +#endif // _BIG_ENDIAN + +static Packet16uc p16uc_PSET64_HI = (Packet16uc) vec_mergeh((Packet4ui)p16uc_PSET32_WODD, (Packet4ui)p16uc_PSET32_WEVEN); //{ 0,1,2,3, 4,5,6,7, 0,1,2,3, 4,5,6,7 }; +static Packet16uc p16uc_PSET64_LO = (Packet16uc) vec_mergel((Packet4ui)p16uc_PSET32_WODD, (Packet4ui)p16uc_PSET32_WEVEN); //{ 8,9,10,11, 12,13,14,15, 8,9,10,11, 12,13,14,15 }; +static Packet16uc p16uc_TRANSPOSE64_HI = vec_add(p16uc_PSET64_HI, p16uc_HALF64_0_16); //{ 0,1,2,3, 4,5,6,7, 16,17,18,19, 20,21,22,23}; +static Packet16uc p16uc_TRANSPOSE64_LO = vec_add(p16uc_PSET64_LO, p16uc_HALF64_0_16); //{ 8,9,10,11, 12,13,14,15, 24,25,26,27, 28,29,30,31}; + +static Packet16uc p16uc_COMPLEX32_REV = vec_sld(p16uc_REVERSE32, p16uc_REVERSE32, 8); //{ 4,5,6,7, 0,1,2,3, 12,13,14,15, 8,9,10,11 }; + +#ifdef _BIG_ENDIAN +static Packet16uc p16uc_COMPLEX32_REV2 = vec_sld(p16uc_FORWARD, p16uc_FORWARD, 8); //{ 8,9,10,11, 12,13,14,15, 0,1,2,3, 4,5,6,7 }; +#else +static Packet16uc p16uc_COMPLEX32_REV2 = vec_sld(p16uc_PSET64_HI, p16uc_PSET64_LO, 8); //{ 8,9,10,11, 12,13,14,15, 0,1,2,3, 4,5,6,7 }; +#endif // _BIG_ENDIAN + +template<> struct packet_traits<float> : default_packet_traits +{ + typedef Packet4f type; + typedef Packet4f half; + enum { + Vectorizable = 1, + AlignedOnScalar = 1, + size=4, + + // FIXME check the Has* +#if defined(__VSX__) + HasDiv = 1, +#endif + HasSin = 0, + HasCos = 0, + HasLog = 1, + HasExp = 1, + HasSqrt = 0 + }; +}; +template<> struct packet_traits<int> : default_packet_traits +{ + typedef Packet4i type; + typedef Packet4i half; + enum { + // FIXME check the Has* + Vectorizable = 1, + AlignedOnScalar = 1, + size=4 + }; +}; + + +template<> struct unpacket_traits<Packet4f> { typedef float type; enum {size=4}; typedef Packet4f half; }; +template<> struct unpacket_traits<Packet4i> { typedef int type; enum {size=4}; typedef Packet4i half; }; + +inline std::ostream & operator <<(std::ostream & s, const Packet16uc & v) +{ + union { + Packet16uc v; + unsigned char n[16]; + } vt; + vt.v = v; + for (int i=0; i< 16; i++) + s << (int)vt.n[i] << ", "; + return s; +} + +inline std::ostream & operator <<(std::ostream & s, const Packet4f & v) +{ + union { + Packet4f v; + float n[4]; + } vt; + vt.v = v; + s << vt.n[0] << ", " << vt.n[1] << ", " << vt.n[2] << ", " << vt.n[3]; + return s; +} + +inline std::ostream & operator <<(std::ostream & s, const Packet4i & v) +{ + union { + Packet4i v; + int n[4]; + } vt; + vt.v = v; + s << vt.n[0] << ", " << vt.n[1] << ", " << vt.n[2] << ", " << vt.n[3]; + return s; +} + +inline std::ostream & operator <<(std::ostream & s, const Packet4ui & v) +{ + union { + Packet4ui v; + unsigned int n[4]; + } vt; + vt.v = v; + s << vt.n[0] << ", " << vt.n[1] << ", " << vt.n[2] << ", " << vt.n[3]; + return s; +} +/* +inline std::ostream & operator <<(std::ostream & s, const Packetbi & v) +{ + union { + Packet4bi v; + unsigned int n[4]; + } vt; + vt.v = v; + s << vt.n[0] << ", " << vt.n[1] << ", " << vt.n[2] << ", " << vt.n[3]; + return s; +}*/ + + +// Need to define them first or we get specialization after instantiation errors +template<> EIGEN_STRONG_INLINE Packet4f pload<Packet4f>(const float* from) { EIGEN_DEBUG_ALIGNED_LOAD return vec_ld(0, from); } +template<> EIGEN_STRONG_INLINE Packet4i pload<Packet4i>(const int* from) { EIGEN_DEBUG_ALIGNED_LOAD return vec_ld(0, from); } + +template<> EIGEN_STRONG_INLINE void pstore<float>(float* to, const Packet4f& from) { EIGEN_DEBUG_ALIGNED_STORE vec_st(from, 0, to); } +template<> EIGEN_STRONG_INLINE void pstore<int>(int* to, const Packet4i& from) { EIGEN_DEBUG_ALIGNED_STORE vec_st(from, 0, to); } + +template<> EIGEN_STRONG_INLINE Packet4f pset1<Packet4f>(const float& from) { + // Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html + float EIGEN_ALIGN16 af[4]; + af[0] = from; + Packet4f vc = pload<Packet4f>(af); + vc = vec_splat(vc, 0); + return vc; +} + +template<> EIGEN_STRONG_INLINE Packet4i pset1<Packet4i>(const int& from) { + int EIGEN_ALIGN16 ai[4]; + ai[0] = from; + Packet4i vc = pload<Packet4i>(ai); + vc = vec_splat(vc, 0); + return vc; +} +template<> EIGEN_STRONG_INLINE void +pbroadcast4<Packet4f>(const float *a, + Packet4f& a0, Packet4f& a1, Packet4f& a2, Packet4f& a3) +{ + a3 = pload<Packet4f>(a); + a0 = vec_splat(a3, 0); + a1 = vec_splat(a3, 1); + a2 = vec_splat(a3, 2); + a3 = vec_splat(a3, 3); +} +template<> EIGEN_STRONG_INLINE void +pbroadcast4<Packet4i>(const int *a, + Packet4i& a0, Packet4i& a1, Packet4i& a2, Packet4i& a3) +{ + a3 = pload<Packet4i>(a); + a0 = vec_splat(a3, 0); + a1 = vec_splat(a3, 1); + a2 = vec_splat(a3, 2); + a3 = vec_splat(a3, 3); +} + +template<> EIGEN_DEVICE_FUNC inline Packet4f pgather<float, Packet4f>(const float* from, int stride) +{ + float EIGEN_ALIGN16 af[4]; + af[0] = from[0*stride]; + af[1] = from[1*stride]; + af[2] = from[2*stride]; + af[3] = from[3*stride]; + return pload<Packet4f>(af); +} +template<> EIGEN_DEVICE_FUNC inline Packet4i pgather<int, Packet4i>(const int* from, int stride) +{ + int EIGEN_ALIGN16 ai[4]; + ai[0] = from[0*stride]; + ai[1] = from[1*stride]; + ai[2] = from[2*stride]; + ai[3] = from[3*stride]; + return pload<Packet4i>(ai); +} +template<> EIGEN_DEVICE_FUNC inline void pscatter<float, Packet4f>(float* to, const Packet4f& from, int stride) +{ + float EIGEN_ALIGN16 af[4]; + pstore<float>(af, from); + to[0*stride] = af[0]; + to[1*stride] = af[1]; + to[2*stride] = af[2]; + to[3*stride] = af[3]; +} +template<> EIGEN_DEVICE_FUNC inline void pscatter<int, Packet4i>(int* to, const Packet4i& from, int stride) +{ + int EIGEN_ALIGN16 ai[4]; + pstore<int>((int *)ai, from); + to[0*stride] = ai[0]; + to[1*stride] = ai[1]; + to[2*stride] = ai[2]; + to[3*stride] = ai[3]; +} + +template<> EIGEN_STRONG_INLINE Packet4f plset<float>(const float& a) { return vec_add(pset1<Packet4f>(a), p4f_COUNTDOWN); } +template<> EIGEN_STRONG_INLINE Packet4i plset<int>(const int& a) { return vec_add(pset1<Packet4i>(a), p4i_COUNTDOWN); } + +template<> EIGEN_STRONG_INLINE Packet4f padd<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_add(a,b); } +template<> EIGEN_STRONG_INLINE Packet4i padd<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_add(a,b); } + +template<> EIGEN_STRONG_INLINE Packet4f psub<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_sub(a,b); } +template<> EIGEN_STRONG_INLINE Packet4i psub<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_sub(a,b); } + +template<> EIGEN_STRONG_INLINE Packet4f pnegate(const Packet4f& a) { return psub<Packet4f>(p4f_ZERO, a); } +template<> EIGEN_STRONG_INLINE Packet4i pnegate(const Packet4i& a) { return psub<Packet4i>(p4i_ZERO, a); } + +template<> EIGEN_STRONG_INLINE Packet4f pconj(const Packet4f& a) { return a; } +template<> EIGEN_STRONG_INLINE Packet4i pconj(const Packet4i& a) { return a; } + +template<> EIGEN_STRONG_INLINE Packet4f pmul<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_madd(a,b,p4f_ZERO); } +/* Commented out: it's actually slower than processing it scalar + * +template<> EIGEN_STRONG_INLINE Packet4i pmul<Packet4i>(const Packet4i& a, const Packet4i& b) +{ + // Detailed in: http://freevec.org/content/32bit_signed_integer_multiplication_altivec + //Set up constants, variables + Packet4i a1, b1, bswap, low_prod, high_prod, prod, prod_, v1sel; + + // Get the absolute values + a1 = vec_abs(a); + b1 = vec_abs(b); + + // Get the signs using xor + Packet4bi sgn = (Packet4bi) vec_cmplt(vec_xor(a, b), p4i_ZERO); + + // Do the multiplication for the asbolute values. + bswap = (Packet4i) vec_rl((Packet4ui) b1, (Packet4ui) p4i_MINUS16 ); + low_prod = vec_mulo((Packet8i) a1, (Packet8i)b1); + high_prod = vec_msum((Packet8i) a1, (Packet8i) bswap, p4i_ZERO); + high_prod = (Packet4i) vec_sl((Packet4ui) high_prod, (Packet4ui) p4i_MINUS16); + prod = vec_add( low_prod, high_prod ); + + // NOR the product and select only the negative elements according to the sign mask + prod_ = vec_nor(prod, prod); + prod_ = vec_sel(p4i_ZERO, prod_, sgn); + + // Add 1 to the result to get the negative numbers + v1sel = vec_sel(p4i_ZERO, p4i_ONE, sgn); + prod_ = vec_add(prod_, v1sel); + + // Merge the results back to the final vector. + prod = vec_sel(prod, prod_, sgn); + + return prod; +} +*/ +template<> EIGEN_STRONG_INLINE Packet4f pdiv<Packet4f>(const Packet4f& a, const Packet4f& b) +{ +#if !defined(__VSX__) // VSX actually provides a div instruction + Packet4f t, y_0, y_1; + + // Altivec does not offer a divide instruction, we have to do a reciprocal approximation + y_0 = vec_re(b); + + // Do one Newton-Raphson iteration to get the needed accuracy + t = vec_nmsub(y_0, b, p4f_ONE); + y_1 = vec_madd(y_0, t, y_0); + + return vec_madd(a, y_1, p4f_ZERO); +#else + return vec_div(a, b); +#endif +} + +template<> EIGEN_STRONG_INLINE Packet4i pdiv<Packet4i>(const Packet4i& /*a*/, const Packet4i& /*b*/) +{ eigen_assert(false && "packet integer division are not supported by AltiVec"); + return pset1<Packet4i>(0); +} + +// for some weird raisons, it has to be overloaded for packet of integers +template<> EIGEN_STRONG_INLINE Packet4f pmadd(const Packet4f& a, const Packet4f& b, const Packet4f& c) { return vec_madd(a, b, c); } +template<> EIGEN_STRONG_INLINE Packet4i pmadd(const Packet4i& a, const Packet4i& b, const Packet4i& c) { return padd(pmul(a,b), c); } + +template<> EIGEN_STRONG_INLINE Packet4f pmin<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_min(a, b); } +template<> EIGEN_STRONG_INLINE Packet4i pmin<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_min(a, b); } + +template<> EIGEN_STRONG_INLINE Packet4f pmax<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_max(a, b); } +template<> EIGEN_STRONG_INLINE Packet4i pmax<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_max(a, b); } + +template<> EIGEN_STRONG_INLINE Packet4f pand<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_and(a, b); } +template<> EIGEN_STRONG_INLINE Packet4i pand<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_and(a, b); } + +template<> EIGEN_STRONG_INLINE Packet4f por<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_or(a, b); } +template<> EIGEN_STRONG_INLINE Packet4i por<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_or(a, b); } + +template<> EIGEN_STRONG_INLINE Packet4f pxor<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_xor(a, b); } +template<> EIGEN_STRONG_INLINE Packet4i pxor<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_xor(a, b); } + +template<> EIGEN_STRONG_INLINE Packet4f pandnot<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_and(a, vec_nor(b, b)); } +template<> EIGEN_STRONG_INLINE Packet4i pandnot<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_and(a, vec_nor(b, b)); } + +#ifdef _BIG_ENDIAN +template<> EIGEN_STRONG_INLINE Packet4f ploadu<Packet4f>(const float* from) +{ + EIGEN_DEBUG_ALIGNED_LOAD + Packet16uc MSQ, LSQ; + Packet16uc mask; + MSQ = vec_ld(0, (unsigned char *)from); // most significant quadword + LSQ = vec_ld(15, (unsigned char *)from); // least significant quadword + mask = vec_lvsl(0, from); // create the permute mask + return (Packet4f) vec_perm(MSQ, LSQ, mask); // align the data + +} +template<> EIGEN_STRONG_INLINE Packet4i ploadu<Packet4i>(const int* from) +{ + EIGEN_DEBUG_ALIGNED_LOAD + // Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html + Packet16uc MSQ, LSQ; + Packet16uc mask; + MSQ = vec_ld(0, (unsigned char *)from); // most significant quadword + LSQ = vec_ld(15, (unsigned char *)from); // least significant quadword + mask = vec_lvsl(0, from); // create the permute mask + return (Packet4i) vec_perm(MSQ, LSQ, mask); // align the data +} +#else +// We also need ot redefine little endian loading of Packet4i/Packet4f using VSX +template<> EIGEN_STRONG_INLINE Packet4i ploadu<Packet4i>(const int* from) +{ + EIGEN_DEBUG_ALIGNED_LOAD + return (Packet4i) vec_vsx_ld((long)from & 15, (const Packet4i*) _EIGEN_ALIGNED_PTR(from)); +} +template<> EIGEN_STRONG_INLINE Packet4f ploadu<Packet4f>(const float* from) +{ + EIGEN_DEBUG_ALIGNED_LOAD + return (Packet4f) vec_vsx_ld((long)from & 15, (const Packet4f*) _EIGEN_ALIGNED_PTR(from)); +} +#endif + +template<> EIGEN_STRONG_INLINE Packet4f ploaddup<Packet4f>(const float* from) +{ + Packet4f p; + if((ptrdiff_t(from) % 16) == 0) p = pload<Packet4f>(from); + else p = ploadu<Packet4f>(from); + return vec_perm(p, p, p16uc_DUPLICATE32_HI); +} +template<> EIGEN_STRONG_INLINE Packet4i ploaddup<Packet4i>(const int* from) +{ + Packet4i p; + if((ptrdiff_t(from) % 16) == 0) p = pload<Packet4i>(from); + else p = ploadu<Packet4i>(from); + return vec_perm(p, p, p16uc_DUPLICATE32_HI); +} + +#ifdef _BIG_ENDIAN +template<> EIGEN_STRONG_INLINE void pstoreu<float>(float* to, const Packet4f& from) +{ + EIGEN_DEBUG_UNALIGNED_STORE + // Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html + // Warning: not thread safe! + Packet16uc MSQ, LSQ, edges; + Packet16uc edgeAlign, align; + + MSQ = vec_ld(0, (unsigned char *)to); // most significant quadword + LSQ = vec_ld(15, (unsigned char *)to); // least significant quadword + edgeAlign = vec_lvsl(0, to); // permute map to extract edges + edges=vec_perm(LSQ,MSQ,edgeAlign); // extract the edges + align = vec_lvsr( 0, to ); // permute map to misalign data + MSQ = vec_perm(edges,(Packet16uc)from,align); // misalign the data (MSQ) + LSQ = vec_perm((Packet16uc)from,edges,align); // misalign the data (LSQ) + vec_st( LSQ, 15, (unsigned char *)to ); // Store the LSQ part first + vec_st( MSQ, 0, (unsigned char *)to ); // Store the MSQ part +} +template<> EIGEN_STRONG_INLINE void pstoreu<int>(int* to, const Packet4i& from) +{ + EIGEN_DEBUG_UNALIGNED_STORE + // Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html + // Warning: not thread safe! + Packet16uc MSQ, LSQ, edges; + Packet16uc edgeAlign, align; + + MSQ = vec_ld(0, (unsigned char *)to); // most significant quadword + LSQ = vec_ld(15, (unsigned char *)to); // least significant quadword + edgeAlign = vec_lvsl(0, to); // permute map to extract edges + edges=vec_perm(LSQ, MSQ, edgeAlign); // extract the edges + align = vec_lvsr( 0, to ); // permute map to misalign data + MSQ = vec_perm(edges, (Packet16uc) from, align); // misalign the data (MSQ) + LSQ = vec_perm((Packet16uc) from, edges, align); // misalign the data (LSQ) + vec_st( LSQ, 15, (unsigned char *)to ); // Store the LSQ part first + vec_st( MSQ, 0, (unsigned char *)to ); // Store the MSQ part +} +#else +// We also need to redefine little endian loading of Packet4i/Packet4f using VSX +template<> EIGEN_STRONG_INLINE void pstoreu<int>(int* to, const Packet4i& from) +{ + EIGEN_DEBUG_ALIGNED_STORE + vec_vsx_st(from, (long)to & 15, (Packet4i*) _EIGEN_ALIGNED_PTR(to)); +} +template<> EIGEN_STRONG_INLINE void pstoreu<float>(float* to, const Packet4f& from) +{ + EIGEN_DEBUG_ALIGNED_STORE + vec_vsx_st(from, (long)to & 15, (Packet4f*) _EIGEN_ALIGNED_PTR(to)); +} +#endif + +#ifndef __VSX__ +template<> EIGEN_STRONG_INLINE void prefetch<float>(const float* addr) { vec_dstt(addr, DST_CTRL(2,2,32), DST_CHAN); } +template<> EIGEN_STRONG_INLINE void prefetch<int>(const int* addr) { vec_dstt(addr, DST_CTRL(2,2,32), DST_CHAN); } +#endif + +template<> EIGEN_STRONG_INLINE float pfirst<Packet4f>(const Packet4f& a) { float EIGEN_ALIGN16 x[4]; vec_st(a, 0, x); return x[0]; } +template<> EIGEN_STRONG_INLINE int pfirst<Packet4i>(const Packet4i& a) { int EIGEN_ALIGN16 x[4]; vec_st(a, 0, x); return x[0]; } + +template<> EIGEN_STRONG_INLINE Packet4f preverse(const Packet4f& a) { return (Packet4f)vec_perm((Packet16uc)a,(Packet16uc)a, p16uc_REVERSE32); } +template<> EIGEN_STRONG_INLINE Packet4i preverse(const Packet4i& a) { return (Packet4i)vec_perm((Packet16uc)a,(Packet16uc)a, p16uc_REVERSE32); } + +template<> EIGEN_STRONG_INLINE Packet4f pabs(const Packet4f& a) { return vec_abs(a); } +template<> EIGEN_STRONG_INLINE Packet4i pabs(const Packet4i& a) { return vec_abs(a); } + +template<> EIGEN_STRONG_INLINE float predux<Packet4f>(const Packet4f& a) +{ + Packet4f b, sum; + b = (Packet4f) vec_sld(a, a, 8); + sum = vec_add(a, b); + b = (Packet4f) vec_sld(sum, sum, 4); + sum = vec_add(sum, b); + return pfirst(sum); +} + +template<> EIGEN_STRONG_INLINE Packet4f preduxp<Packet4f>(const Packet4f* vecs) +{ + Packet4f v[4], sum[4]; + + // It's easier and faster to transpose then add as columns + // Check: http://www.freevec.org/function/matrix_4x4_transpose_floats for explanation + // Do the transpose, first set of moves + v[0] = vec_mergeh(vecs[0], vecs[2]); + v[1] = vec_mergel(vecs[0], vecs[2]); + v[2] = vec_mergeh(vecs[1], vecs[3]); + v[3] = vec_mergel(vecs[1], vecs[3]); + // Get the resulting vectors + sum[0] = vec_mergeh(v[0], v[2]); + sum[1] = vec_mergel(v[0], v[2]); + sum[2] = vec_mergeh(v[1], v[3]); + sum[3] = vec_mergel(v[1], v[3]); + + // Now do the summation: + // Lines 0+1 + sum[0] = vec_add(sum[0], sum[1]); + // Lines 2+3 + sum[1] = vec_add(sum[2], sum[3]); + // Add the results + sum[0] = vec_add(sum[0], sum[1]); + + return sum[0]; +} + +template<> EIGEN_STRONG_INLINE int predux<Packet4i>(const Packet4i& a) +{ + Packet4i sum; + sum = vec_sums(a, p4i_ZERO); +#ifdef _BIG_ENDIAN + sum = vec_sld(sum, p4i_ZERO, 12); +#else + sum = vec_sld(p4i_ZERO, sum, 4); +#endif + return pfirst(sum); +} + +template<> EIGEN_STRONG_INLINE Packet4i preduxp<Packet4i>(const Packet4i* vecs) +{ + Packet4i v[4], sum[4]; + + // It's easier and faster to transpose then add as columns + // Check: http://www.freevec.org/function/matrix_4x4_transpose_floats for explanation + // Do the transpose, first set of moves + v[0] = vec_mergeh(vecs[0], vecs[2]); + v[1] = vec_mergel(vecs[0], vecs[2]); + v[2] = vec_mergeh(vecs[1], vecs[3]); + v[3] = vec_mergel(vecs[1], vecs[3]); + // Get the resulting vectors + sum[0] = vec_mergeh(v[0], v[2]); + sum[1] = vec_mergel(v[0], v[2]); + sum[2] = vec_mergeh(v[1], v[3]); + sum[3] = vec_mergel(v[1], v[3]); + + // Now do the summation: + // Lines 0+1 + sum[0] = vec_add(sum[0], sum[1]); + // Lines 2+3 + sum[1] = vec_add(sum[2], sum[3]); + // Add the results + sum[0] = vec_add(sum[0], sum[1]); + + return sum[0]; +} + +// Other reduction functions: +// mul +template<> EIGEN_STRONG_INLINE float predux_mul<Packet4f>(const Packet4f& a) +{ + Packet4f prod; + prod = pmul(a, (Packet4f)vec_sld(a, a, 8)); + return pfirst(pmul(prod, (Packet4f)vec_sld(prod, prod, 4))); +} + +template<> EIGEN_STRONG_INLINE int predux_mul<Packet4i>(const Packet4i& a) +{ + EIGEN_ALIGN16 int aux[4]; + pstore(aux, a); + return aux[0] * aux[1] * aux[2] * aux[3]; +} + +// min +template<> EIGEN_STRONG_INLINE float predux_min<Packet4f>(const Packet4f& a) +{ + Packet4f b, res; + b = vec_min(a, vec_sld(a, a, 8)); + res = vec_min(b, vec_sld(b, b, 4)); + return pfirst(res); +} + +template<> EIGEN_STRONG_INLINE int predux_min<Packet4i>(const Packet4i& a) +{ + Packet4i b, res; + b = vec_min(a, vec_sld(a, a, 8)); + res = vec_min(b, vec_sld(b, b, 4)); + return pfirst(res); +} + +// max +template<> EIGEN_STRONG_INLINE float predux_max<Packet4f>(const Packet4f& a) +{ + Packet4f b, res; + b = vec_max(a, vec_sld(a, a, 8)); + res = vec_max(b, vec_sld(b, b, 4)); + return pfirst(res); +} + +template<> EIGEN_STRONG_INLINE int predux_max<Packet4i>(const Packet4i& a) +{ + Packet4i b, res; + b = vec_max(a, vec_sld(a, a, 8)); + res = vec_max(b, vec_sld(b, b, 4)); + return pfirst(res); +} + +template<int Offset> +struct palign_impl<Offset,Packet4f> +{ + static EIGEN_STRONG_INLINE void run(Packet4f& first, const Packet4f& second) + { +#ifdef _BIG_ENDIAN + switch (Offset % 4) { + case 1: + first = vec_sld(first, second, 4); break; + case 2: + first = vec_sld(first, second, 8); break; + case 3: + first = vec_sld(first, second, 12); break; + } +#else + switch (Offset % 4) { + case 1: + first = vec_sld(second, first, 12); break; + case 2: + first = vec_sld(second, first, 8); break; + case 3: + first = vec_sld(second, first, 4); break; + } +#endif + } +}; + +template<int Offset> +struct palign_impl<Offset,Packet4i> +{ + static EIGEN_STRONG_INLINE void run(Packet4i& first, const Packet4i& second) + { +#ifdef _BIG_ENDIAN + switch (Offset % 4) { + case 1: + first = vec_sld(first, second, 4); break; + case 2: + first = vec_sld(first, second, 8); break; + case 3: + first = vec_sld(first, second, 12); break; + } +#else + switch (Offset % 4) { + case 1: + first = vec_sld(second, first, 12); break; + case 2: + first = vec_sld(second, first, 8); break; + case 3: + first = vec_sld(second, first, 4); break; + } +#endif + } +}; + +template<> EIGEN_DEVICE_FUNC inline void +ptranspose(PacketBlock<Packet4f,4>& kernel) { + Packet4f t0, t1, t2, t3; + t0 = vec_mergeh(kernel.packet[0], kernel.packet[2]); + t1 = vec_mergel(kernel.packet[0], kernel.packet[2]); + t2 = vec_mergeh(kernel.packet[1], kernel.packet[3]); + t3 = vec_mergel(kernel.packet[1], kernel.packet[3]); + kernel.packet[0] = vec_mergeh(t0, t2); + kernel.packet[1] = vec_mergel(t0, t2); + kernel.packet[2] = vec_mergeh(t1, t3); + kernel.packet[3] = vec_mergel(t1, t3); +} + +template<> EIGEN_DEVICE_FUNC inline void +ptranspose(PacketBlock<Packet4i,4>& kernel) { + Packet4i t0, t1, t2, t3; + t0 = vec_mergeh(kernel.packet[0], kernel.packet[2]); + t1 = vec_mergel(kernel.packet[0], kernel.packet[2]); + t2 = vec_mergeh(kernel.packet[1], kernel.packet[3]); + t3 = vec_mergel(kernel.packet[1], kernel.packet[3]); + kernel.packet[0] = vec_mergeh(t0, t2); + kernel.packet[1] = vec_mergel(t0, t2); + kernel.packet[2] = vec_mergeh(t1, t3); + kernel.packet[3] = vec_mergel(t1, t3); +} + + +//---------- double ---------- +#if defined(__VSX__) +typedef __vector double Packet2d; +typedef __vector unsigned long long Packet2ul; +typedef __vector long long Packet2l; + +static Packet2l p2l_ZERO = (Packet2l) p4i_ZERO; +static Packet2d p2d_ONE = { 1.0, 1.0 }; +static Packet2d p2d_ZERO = (Packet2d) p4f_ZERO; +static Packet2d p2d_ZERO_ = { -0.0, -0.0 }; + +#ifdef _BIG_ENDIAN +static Packet2d p2d_COUNTDOWN = (Packet2d) vec_sld((Packet16uc) p2d_ZERO, (Packet16uc) p2d_ONE, 8); +#else +static Packet2d p2d_COUNTDOWN = (Packet2d) vec_sld((Packet16uc) p2d_ONE, (Packet16uc) p2d_ZERO, 8); +#endif + +static EIGEN_STRONG_INLINE Packet2d vec_splat_dbl(Packet2d& a, int index) +{ + switch (index) { + case 0: + return (Packet2d) vec_perm(a, a, p16uc_PSET64_HI); + case 1: + return (Packet2d) vec_perm(a, a, p16uc_PSET64_LO); + } + return a; +} + +template<> struct packet_traits<double> : default_packet_traits +{ + typedef Packet2d type; + typedef Packet2d half; + enum { + Vectorizable = 1, + AlignedOnScalar = 1, + size=2, + HasHalfPacket = 0, + + HasDiv = 1, + HasExp = 1, + HasSqrt = 0 + }; +}; + +template<> struct unpacket_traits<Packet2d> { typedef double type; enum {size=2}; typedef Packet2d half; }; + + +inline std::ostream & operator <<(std::ostream & s, const Packet2d & v) +{ + union { + Packet2d v; + double n[2]; + } vt; + vt.v = v; + s << vt.n[0] << ", " << vt.n[1]; + return s; +} + +// Need to define them first or we get specialization after instantiation errors +template<> EIGEN_STRONG_INLINE Packet2d pload<Packet2d>(const double* from) { EIGEN_DEBUG_ALIGNED_LOAD return (Packet2d) vec_ld(0, (const float *) from); } //FIXME + +template<> EIGEN_STRONG_INLINE void pstore<double>(double* to, const Packet2d& from) { EIGEN_DEBUG_ALIGNED_STORE vec_st((Packet4f)from, 0, (float *)to); } + +template<> EIGEN_STRONG_INLINE Packet2d pset1<Packet2d>(const double& from) { + double EIGEN_ALIGN16 af[2]; + af[0] = from; + Packet2d vc = pload<Packet2d>(af); + vc = vec_splat_dbl(vc, 0); + return vc; +} +template<> EIGEN_STRONG_INLINE void +pbroadcast4<Packet2d>(const double *a, + Packet2d& a0, Packet2d& a1, Packet2d& a2, Packet2d& a3) +{ + a1 = pload<Packet2d>(a); + a0 = vec_splat_dbl(a1, 0); + a1 = vec_splat_dbl(a1, 1); + a3 = pload<Packet2d>(a+2); + a2 = vec_splat_dbl(a3, 0); + a3 = vec_splat_dbl(a3, 1); +} +// Google-local: Change type from DenseIndex to int in patch. +template<> EIGEN_DEVICE_FUNC inline Packet2d pgather<double, Packet2d>(const double* from, int/*DenseIndex*/ stride) +{ + double EIGEN_ALIGN16 af[2]; + af[0] = from[0*stride]; + af[1] = from[1*stride]; + return pload<Packet2d>(af); +} +template<> EIGEN_DEVICE_FUNC inline void pscatter<double, Packet2d>(double* to, const Packet2d& from, /*DenseIndex*/int stride) +{ + double EIGEN_ALIGN16 af[2]; + pstore<double>(af, from); + to[0*stride] = af[0]; + to[1*stride] = af[1]; +} +template<> EIGEN_STRONG_INLINE Packet2d plset<double>(const double& a) { return vec_add(pset1<Packet2d>(a), p2d_COUNTDOWN); } + +template<> EIGEN_STRONG_INLINE Packet2d padd<Packet2d>(const Packet2d& a, const Packet2d& b) { return vec_add(a,b); } + +template<> EIGEN_STRONG_INLINE Packet2d psub<Packet2d>(const Packet2d& a, const Packet2d& b) { return vec_sub(a,b); } + +template<> EIGEN_STRONG_INLINE Packet2d pnegate(const Packet2d& a) { return psub<Packet2d>(p2d_ZERO, a); } + +template<> EIGEN_STRONG_INLINE Packet2d pconj(const Packet2d& a) { return a; } + +template<> EIGEN_STRONG_INLINE Packet2d pmul<Packet2d>(const Packet2d& a, const Packet2d& b) { return vec_madd(a,b,p2d_ZERO); } +template<> EIGEN_STRONG_INLINE Packet2d pdiv<Packet2d>(const Packet2d& a, const Packet2d& b) { return vec_div(a,b); } + +// for some weird raisons, it has to be overloaded for packet of integers +template<> EIGEN_STRONG_INLINE Packet2d pmadd(const Packet2d& a, const Packet2d& b, const Packet2d& c) { return vec_madd(a, b, c); } + +template<> EIGEN_STRONG_INLINE Packet2d pmin<Packet2d>(const Packet2d& a, const Packet2d& b) { return vec_min(a, b); } + +template<> EIGEN_STRONG_INLINE Packet2d pmax<Packet2d>(const Packet2d& a, const Packet2d& b) { return vec_max(a, b); } + +template<> EIGEN_STRONG_INLINE Packet2d pand<Packet2d>(const Packet2d& a, const Packet2d& b) { return vec_and(a, b); } + +template<> EIGEN_STRONG_INLINE Packet2d por<Packet2d>(const Packet2d& a, const Packet2d& b) { return vec_or(a, b); } + +template<> EIGEN_STRONG_INLINE Packet2d pxor<Packet2d>(const Packet2d& a, const Packet2d& b) { return vec_xor(a, b); } + +template<> EIGEN_STRONG_INLINE Packet2d pandnot<Packet2d>(const Packet2d& a, const Packet2d& b) { return vec_and(a, vec_nor(b, b)); } + +template<> EIGEN_STRONG_INLINE Packet2d ploadu<Packet2d>(const double* from) +{ + EIGEN_DEBUG_ALIGNED_LOAD + return (Packet2d) vec_vsx_ld((long)from & 15, (const Packet2d*) _EIGEN_ALIGNED_PTR(from)); +} +template<> EIGEN_STRONG_INLINE Packet2d ploaddup<Packet2d>(const double* from) +{ + Packet2d p; + if((ptrdiff_t(from) % 16) == 0) p = pload<Packet2d>(from); + else p = ploadu<Packet2d>(from); + return vec_perm(p, p, p16uc_PSET64_HI); +} + +template<> EIGEN_STRONG_INLINE void pstoreu<double>(double* to, const Packet2d& from) +{ + EIGEN_DEBUG_ALIGNED_STORE + vec_vsx_st((Packet4f)from, (long)to & 15, (Packet4f*) _EIGEN_ALIGNED_PTR(to)); +} + +#ifndef __VSX__ +template<> EIGEN_STRONG_INLINE void prefetch<double>(const double* addr) { vec_dstt((const float *) addr, DST_CTRL(2,2,32), DST_CHAN); } +#endif + +template<> EIGEN_STRONG_INLINE double pfirst<Packet2d>(const Packet2d& a) { double EIGEN_ALIGN16 x[2]; pstore(x, a); return x[0]; } + +template<> EIGEN_STRONG_INLINE Packet2d preverse(const Packet2d& a) { return (Packet2d)vec_perm((Packet16uc)a,(Packet16uc)a, p16uc_REVERSE64); } + +template<> EIGEN_STRONG_INLINE Packet2d pabs(const Packet2d& a) { return vec_abs(a); } + +template<> EIGEN_STRONG_INLINE double predux<Packet2d>(const Packet2d& a) +{ + Packet2d b, sum; + b = (Packet2d) vec_sld((Packet4ui) a, (Packet4ui)a, 8); + sum = vec_add(a, b); + return pfirst(sum); +} + +template<> EIGEN_STRONG_INLINE Packet2d preduxp<Packet2d>(const Packet2d* vecs) +{ + Packet2d v[2], sum; + v[0] = vec_add(vecs[0], (Packet2d) vec_sld((Packet4ui) vecs[0], (Packet4ui) vecs[0], 8)); + v[1] = vec_add(vecs[1], (Packet2d) vec_sld((Packet4ui) vecs[1], (Packet4ui) vecs[1], 8)); + +#ifdef _BIG_ENDIAN + sum = (Packet2d) vec_sld((Packet4ui) v[0], (Packet4ui) v[1], 8); +#else + sum = (Packet2d) vec_sld((Packet4ui) v[1], (Packet4ui) v[0], 8); +#endif + + return sum; +} +// Other reduction functions: +// mul +template<> EIGEN_STRONG_INLINE double predux_mul<Packet2d>(const Packet2d& a) +{ + return pfirst(pmul(a, (Packet2d)vec_sld((Packet4ui) a, (Packet4ui) a, 8))); +} + +// min +template<> EIGEN_STRONG_INLINE double predux_min<Packet2d>(const Packet2d& a) +{ + return pfirst(vec_min(a, (Packet2d) vec_sld((Packet4ui) a, (Packet4ui) a, 8))); +} + +// max +template<> EIGEN_STRONG_INLINE double predux_max<Packet2d>(const Packet2d& a) +{ + return pfirst(vec_max(a, (Packet2d) vec_sld((Packet4ui) a, (Packet4ui) a, 8))); +} + +template<int Offset> +struct palign_impl<Offset,Packet2d> +{ + static EIGEN_STRONG_INLINE void run(Packet2d& first, const Packet2d& second) + { + if (Offset == 1) +#ifdef _BIG_ENDIAN + first = (Packet2d) vec_sld((Packet4ui) first, (Packet4ui) second, 8); +#else + first = (Packet2d) vec_sld((Packet4ui) second, (Packet4ui) first, 8); +#endif + } +}; + +EIGEN_DEVICE_FUNC inline void +ptranspose(PacketBlock<Packet2d,2>& kernel) { + Packet2d t0, t1; + t0 = vec_perm(kernel.packet[0], kernel.packet[1], p16uc_TRANSPOSE64_HI); + t1 = vec_perm(kernel.packet[0], kernel.packet[1], p16uc_TRANSPOSE64_LO); + kernel.packet[0] = t0; + kernel.packet[1] = t1; +} + +#endif // defined(__VSX__) +} // end namespace internal + +} // end namespace Eigen + +#endif // EIGEN_PACKET_MATH_ALTIVEC_H + |