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+/* Copyright 2016 The TensorFlow Authors. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+==============================================================================*/
+
+#ifndef THIRD_PARTY_TENSORFLOW_EXAMPLES_ANDROID_JNI_OBJECT_TRACKING_GL_UTILS_H_
+#define THIRD_PARTY_TENSORFLOW_EXAMPLES_ANDROID_JNI_OBJECT_TRACKING_GL_UTILS_H_
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include "tensorflow/examples/android/jni/object_tracking/geom.h"
+
+namespace tf_tracking {
+
+// Draws a box at the given position.
+inline static void DrawBox(const BoundingBox& bounding_box) {
+ const GLfloat line[] = {
+ bounding_box.left_, bounding_box.bottom_,
+ bounding_box.left_, bounding_box.top_,
+ bounding_box.left_, bounding_box.top_,
+ bounding_box.right_, bounding_box.top_,
+ bounding_box.right_, bounding_box.top_,
+ bounding_box.right_, bounding_box.bottom_,
+ bounding_box.right_, bounding_box.bottom_,
+ bounding_box.left_, bounding_box.bottom_
+ };
+
+ glVertexPointer(2, GL_FLOAT, 0, line);
+ glEnableClientState(GL_VERTEX_ARRAY);
+
+ glDrawArrays(GL_LINES, 0, 8);
+}
+
+
+// Changes the coordinate system such that drawing to an arbitrary square in
+// the world can thereafter be drawn to using coordinates 0 - 1.
+inline static void MapWorldSquareToUnitSquare(const BoundingSquare& square) {
+ glScalef(square.size_, square.size_, 1.0f);
+ glTranslatef(square.x_ / square.size_, square.y_ / square.size_, 0.0f);
+}
+
+} // namespace tf_tracking
+
+#endif // THIRD_PARTY_TENSORFLOW_EXAMPLES_ANDROID_JNI_OBJECT_TRACKING_GL_UTILS_H_