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+/* Copyright 2017 The TensorFlow Authors. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+==============================================================================*/
+
+#include "tensorflow/compiler/xla/index_util.h"
+
+#include <initializer_list>
+
+#include "tensorflow/compiler/xla/shape_util.h"
+#include "tensorflow/compiler/xla/test_helpers.h"
+#include "tensorflow/compiler/xla/xla_data.pb.h"
+#include "tensorflow/core/platform/test.h"
+
+namespace xla {
+namespace {
+
+void SetMinorToMajorLayout(Shape* shape,
+ std::initializer_list<int64> dimensions) {
+ shape->mutable_layout()->clear_minor_to_major();
+ for (auto dimension : dimensions) {
+ shape->mutable_layout()->add_minor_to_major(dimension);
+ }
+}
+
+TEST(IndexUtilTest, VectorIndexing) {
+ // Vectors are trivially laid out and the linear index should always be the
+ // same as the "multidimensional" index.
+ Shape vector_shape = ShapeUtil::MakeShape(F32, {100});
+ EXPECT_EQ(42,
+ IndexUtil::MultidimensionalIndexToLinearIndex(vector_shape, {42}));
+ std::vector<int64> multi_index =
+ IndexUtil::LinearIndexToMultidimensionalIndex(vector_shape, 42);
+ EXPECT_EQ(1, multi_index.size());
+ EXPECT_EQ(42, multi_index[0]);
+}
+
+TEST(IndexUtilTest, MatrixIndexingRowMajor) {
+ // Set layout to [0, 1]. That is, row major.
+ Shape matrix_shape_01 = ShapeUtil::MakeShape(F32, {10, 20});
+ SetMinorToMajorLayout(&matrix_shape_01, {0, 1});
+
+ // If index is {a, b} then linear index should be: a + b * 10
+ EXPECT_EQ(0, IndexUtil::MultidimensionalIndexToLinearIndex(matrix_shape_01,
+ {0, 0}));
+ EXPECT_EQ(199, IndexUtil::MultidimensionalIndexToLinearIndex(matrix_shape_01,
+ {9, 19}));
+ EXPECT_EQ(53, IndexUtil::MultidimensionalIndexToLinearIndex(matrix_shape_01,
+ {3, 5}));
+ EXPECT_EQ(std::vector<int64>({3, 5}),
+ IndexUtil::LinearIndexToMultidimensionalIndex(matrix_shape_01, 53));
+}
+
+TEST(IndexUtilTest, MatrixIndexingColumnMajor) {
+ // Set layout to [1, 0]. That is, column major.
+ Shape matrix_shape_10 = ShapeUtil::MakeShape(F32, {10, 20});
+ SetMinorToMajorLayout(&matrix_shape_10, {1, 0});
+
+ // If index is {a, b} then linear index should be: a * 20 + b
+ EXPECT_EQ(0, IndexUtil::MultidimensionalIndexToLinearIndex(matrix_shape_10,
+ {0, 0}));
+ EXPECT_EQ(199, IndexUtil::MultidimensionalIndexToLinearIndex(matrix_shape_10,
+ {9, 19}));
+ EXPECT_EQ(65, IndexUtil::MultidimensionalIndexToLinearIndex(matrix_shape_10,
+ {3, 5}));
+ EXPECT_EQ(std::vector<int64>({3, 5}),
+ IndexUtil::LinearIndexToMultidimensionalIndex(matrix_shape_10, 65));
+}
+
+TEST(IndexUtilTest, ThreeDArrayIndexing210) {
+ // Set layout to [2, 1, 0]. That is, column major.
+ Shape shape_210 = ShapeUtil::MakeShape(F32, {10, 20, 30});
+ SetMinorToMajorLayout(&shape_210, {2, 1, 0});
+
+ // If index is {a, b, c} then linear index should be:
+ // a * 20 * 30 + b * 30 + c
+ EXPECT_EQ(1957, IndexUtil::MultidimensionalIndexToLinearIndex(shape_210,
+ {3, 5, 7}));
+ EXPECT_EQ(5277, IndexUtil::MultidimensionalIndexToLinearIndex(shape_210,
+ {8, 15, 27}));
+}
+
+TEST(IndexUtilTest, ThreeDArrayIndexing120) {
+ // Set layout to [1, 2, 0]
+ Shape shape_120 = ShapeUtil::MakeShape(F32, {10, 20, 30});
+ SetMinorToMajorLayout(&shape_120, {1, 2, 0});
+
+ // If index is {a, b, c} then linear index should be:
+ // a * 20 * 30 + b + c * 20
+ EXPECT_EQ(1945, IndexUtil::MultidimensionalIndexToLinearIndex(shape_120,
+ {3, 5, 7}));
+ EXPECT_EQ(5355, IndexUtil::MultidimensionalIndexToLinearIndex(shape_120,
+ {8, 15, 27}));
+}
+
+TEST(IndexUtilTest, FourDArrayIndexing3210) {
+ // Set layout to [3, 2, 1,0]. That is, column major.
+ Shape shape_3210 = ShapeUtil::MakeShape(F32, {10, 20, 30, 40});
+ SetMinorToMajorLayout(&shape_3210, {3, 2, 1, 0});
+
+ // If index is {a, b, c, d} then linear index should be:
+ // a * 20 * 30 * 40 + b * 30 * 40 + c * 40 + d
+ EXPECT_EQ(78289, IndexUtil::MultidimensionalIndexToLinearIndex(shape_3210,
+ {3, 5, 7, 9}));
+ EXPECT_EQ(211113, IndexUtil::MultidimensionalIndexToLinearIndex(
+ shape_3210, {8, 15, 27, 33}));
+}
+
+TEST(IndexUtilTest, LinearToMultiToLinear) {
+ // Verify that converting a linear index to a multidimensional index and back
+ // always returns the same value for different crazy shapes. Shape has
+ // 1440000000 elements. Inputs are randomly-ish selected.
+ std::vector<int64> linear_indexes = {0, 1439999999, 1145567336,
+ 43883404, 617295214, 1117613654};
+
+ std::vector<std::initializer_list<int64>> minor_to_major_orders;
+ minor_to_major_orders.push_back({6, 5, 4, 3, 2, 1, 0});
+ minor_to_major_orders.push_back({0, 1, 2, 3, 4, 5, 6});
+ minor_to_major_orders.push_back({4, 5, 1, 2, 6, 0, 3});
+
+ for (auto minor_to_major_order : minor_to_major_orders) {
+ Shape shape = ShapeUtil::MakeShape(F32, {10, 20, 30, 40, 30, 20, 10});
+ SetMinorToMajorLayout(&shape, minor_to_major_order);
+ for (auto linear_index : linear_indexes) {
+ std::vector<int64> multi_index =
+ IndexUtil::LinearIndexToMultidimensionalIndex(shape, linear_index);
+ EXPECT_EQ(linear_index, IndexUtil::MultidimensionalIndexToLinearIndex(
+ shape, multi_index));
+ }
+ }
+}
+
+TEST(IndexUtilTest, BumpIndices2x2) {
+ auto shape = ShapeUtil::MakeShape(S32, {2, 2});
+ std::vector<int64> indices = {0, 0};
+ EXPECT_TRUE(IndexUtil::BumpIndices(shape, &indices));
+ EXPECT_MATCH(indices,
+ testing::VectorMatcher<int64>(std::vector<int64>{0, 1}));
+ EXPECT_TRUE(IndexUtil::BumpIndices(shape, &indices));
+ EXPECT_MATCH(indices,
+ testing::VectorMatcher<int64>(std::vector<int64>{1, 0}));
+ EXPECT_TRUE(IndexUtil::BumpIndices(shape, &indices));
+ EXPECT_MATCH(indices,
+ testing::VectorMatcher<int64>(std::vector<int64>{1, 1}));
+ EXPECT_FALSE(IndexUtil::BumpIndices(shape, &indices));
+}
+
+} // namespace
+} // namespace xla