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authorGravatar Charles Nicholson <nicholsonc@google.com>2016-10-31 08:00:02 -0800
committerGravatar TensorFlower Gardener <gardener@tensorflow.org>2016-10-31 09:05:52 -0700
commit8e6fce737d5388ebe6a61e53784ca0282772aedf (patch)
tree7a630011ae79f81368c11fa1476a3353fb04b97b /tensorflow/go/README.md
parent5eead25ac6b2700ab846dc5733908f9ebcb7c499 (diff)
Enable alpha testing at top-level WebGlRenderer (calls
glEnable(GL_ALPHA_TEST)). Disable premultiplied alpha for now, we don't have any translucent texture reads yet. Replace dynamic branching + discard in sprite fragment shader's analytical circle rendering, do a simple lerp instead. Simplify picking fragment shader as well, return the opacity in the alpha channel instead of discarding. Change: 137707296
Diffstat (limited to 'tensorflow/go/README.md')
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1 files changed, 1 insertions, 1 deletions
diff --git a/tensorflow/go/README.md b/tensorflow/go/README.md
index 9fa16b66d6..9817469006 100644
--- a/tensorflow/go/README.md
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@@ -11,7 +11,7 @@ Construct and execute TensorFlow graphs in Go.
## Requirements
- Go version 1.7+
-- [bazel](https://www.bazel.io/versions/master/docs/install.html)
+- [bazel](https://www.bazel.build/versions/master/docs/install.html)
- Environment to build TensorFlow from source code
([Linux](https://www.tensorflow.org/versions/master/get_started/os_setup.html#prepare-environment-for-linux)
or [Mac OS