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authorGravatar Yong Tang <yong.tang.github@outlook.com>2018-02-07 16:48:21 -0800
committerGravatar Jonathan Hseu <vomjom@vomjom.net>2018-02-07 16:48:21 -0800
commitf7f7036d1cdc5716aff976fae0ea4d1b9a931b56 (patch)
tree44c6fa35efa3edeaa9976a7edab21460f871d5f5 /RELEASE.md
parent6b1208c647079e822f19a4c869af52bf3a06d532 (diff)
Add optimized gif support for decode_gif (#16804)
* Add optimized gif support for decode_gif While revisiting the issue of 15838, I noticed that currently optimized gif is not supported. However, optimized gif is actually possible to be processed as essentially the subsequent frame just adds the content on top of the previous frame on canvas. This fix adds the support for optimized gif with decode_gif. As is shown in the added test case, optimized gif (`optimized.gif`) could be handled the same way as original gif (`scan.gif`). This fix fixes 15838. Signed-off-by: Yong Tang <yong.tang.github@outlook.com> * Format gif_io.cc with clang-format -i --style=Google Signed-off-by: Yong Tang <yong.tang.github@outlook.com> * Add test case to cover optimized gif support for decode_gif. Signed-off-by: Yong Tang <yong.tang.github@outlook.com> * Add `#include <algorithm>` to fix Windows build errors This commit add `#include <algorithm>` to fix build errors on Windows platform. Signed-off-by: Yong Tang <yong.tang.github@outlook.com>
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