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/* Simple program: Create a blank window, wait for keypress, quit.
Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "SDL.h"
#include "SkApplication.h"
#include "SkWindow.h"
int main(int argc, char *argv[]) {
Uint32 initflags = SDL_INIT_VIDEO | SDL_INIT_TIMER;
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
SDL_Event event;
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
if (screen == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
SDL_Quit();
exit(2);
}
application_init();
SkOSWindow* skwin = create_sk_window(screen);
for (;;) {
SDL_WaitEvent(&event);
switch (event.type) {
case SDL_QUIT:
goto QUIT;
default:
skwin->handleSDLEvent(event);
break;
}
}
QUIT:
application_term();
/* Clean up the SDL library */
SDL_Quit();
return(0);
}
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