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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject Keyword="Win32Proj" Name="skgr" ProjectGUID="{2A870DF4-B312-0AA4-3737-6345AA097A54}" ProjectType="Visual C++" RootNamespace="skgr" Version="9.00">
<Platforms>
<Platform Name="Win32"/>
</Platforms>
<ToolFiles/>
<Configurations>
<Configuration ConfigurationType="4" IntermediateDirectory="$(ConfigurationName)\obj\$(ProjectName)" Name="Debug|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)">
<Tool AdditionalIncludeDirectories="..\include\config;..\include\core;..\src\core;..\include\gpu;..\gpu\include" AdditionalOptions="/MP" DebugInformationFormat="3" Name="VCCLCompilerTool" Optimization="0" PreprocessorDefinitions="_DEBUG;"SK_BUILD_FOR_WIN32";"SK_IGNORE_STDINT_DOT_H";"GR_WIN32_BUILD=1";"SK_DEBUG";"GR_DEBUG=1"" ProgramDataBaseFileName="$(IntDir)\$(ProjectName)\vc80.pdb" RuntimeLibrary="3" WarnAsError="false" WarningLevel="1"/>
<Tool AdditionalIncludeDirectories="..\include\config;..\include\core;..\src\core;..\include\gpu;..\gpu\include" Name="VCResourceCompilerTool" PreprocessorDefinitions=""SK_BUILD_FOR_WIN32";"SK_IGNORE_STDINT_DOT_H";"GR_WIN32_BUILD=1";"SK_DEBUG";"GR_DEBUG=1""/>
<Tool Name="VCLibrarianTool" OutputFile="$(OutDir)\lib\$(ProjectName).lib"/>
<Tool GenerateDebugInformation="true" Name="VCLinkerTool"/>
</Configuration>
<Configuration ConfigurationType="4" IntermediateDirectory="$(ConfigurationName)\obj\$(ProjectName)" Name="Release|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)">
<Tool AdditionalIncludeDirectories="..\include\config;..\include\core;..\src\core;..\include\gpu;..\gpu\include" AdditionalOptions="/MP" DebugInformationFormat="3" Name="VCCLCompilerTool" Optimization="2" PreprocessorDefinitions="NDEBUG;"SK_BUILD_FOR_WIN32";"SK_IGNORE_STDINT_DOT_H";"GR_WIN32_BUILD=1";"SK_RELEASE";"GR_RELEASE=1"" ProgramDataBaseFileName="$(IntDir)\$(ProjectName)\vc80.pdb" RuntimeLibrary="2" WarnAsError="false" WarningLevel="1"/>
<Tool AdditionalIncludeDirectories="..\include\config;..\include\core;..\src\core;..\include\gpu;..\gpu\include" Name="VCResourceCompilerTool" PreprocessorDefinitions=""SK_BUILD_FOR_WIN32";"SK_IGNORE_STDINT_DOT_H";"GR_WIN32_BUILD=1";"SK_RELEASE";"GR_RELEASE=1""/>
<Tool Name="VCLibrarianTool" OutputFile="$(OutDir)\lib\$(ProjectName).lib"/>
<Tool GenerateDebugInformation="false" Name="VCLinkerTool"/>
</Configuration>
</Configurations>
<References/>
<Files>
<File RelativePath="skia.gyp"/>
<Filter Name="..">
<Filter Name="src">
<Filter Name="gpu">
<File RelativePath="..\src\gpu\GrPrintf_skia.cpp"/>
<File RelativePath="..\src\gpu\SkGr.cpp"/>
<File RelativePath="..\src\gpu\SkGrFontScaler.cpp"/>
<File RelativePath="..\src\gpu\SkGpuDevice.cpp"/>
<File RelativePath="..\src\gpu\SkGrTexturePixelRef.cpp"/>
<File RelativePath="..\src\gpu\SkGpuCanvas.cpp"/>
</Filter>
</Filter>
<Filter Name="include">
<Filter Name="gpu">
<File RelativePath="..\include\gpu\SkGpuDeviceFactory.h"/>
<File RelativePath="..\include\gpu\SkGr.h"/>
<File RelativePath="..\include\gpu\SkGpuDevice.h"/>
<File RelativePath="..\include\gpu\SkGpuCanvas.h"/>
<File RelativePath="..\include\gpu\SkGrTexturePixelRef.h"/>
</Filter>
</Filter>
</Filter>
</Files>
<Globals/>
</VisualStudioProject>
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