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/*
 * Copyright 2017 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef WindowContextFactory_ios_DEFINED
#define WindowContextFactory_ios_DEFINED

#include "SDL.h"

namespace sk_app {

class WindowContext;
struct DisplayParams;

namespace window_context_factory {

struct IOSWindowInfo {
    SDL_Window*  fWindow;
};

inline WindowContext* NewVulkanForIOS(const IOSWindowInfo&, const DisplayParams&) {
    // No Vulkan support on iOS.
    return nullptr;
}

WindowContext* NewGLForIOS(const IOSWindowInfo&, const DisplayParams&);

WindowContext* NewRasterForIOS(const IOSWindowInfo&, const DisplayParams&);

}  // namespace window_context_factory

}  // namespace sk_app

#endif