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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Window_android_DEFINED
#define Window_android_DEFINED
#include <android/native_window_jni.h>
#include "../Window.h"
#include "surface_glue_android.h"
namespace sk_app {
struct ContextPlatformData_android {
ANativeWindow* fNativeWindow;
};
class Window_android : public Window {
public:
Window_android() : Window() {}
~Window_android() override {}
bool init(SkiaAndroidApp* skiaAndroidApp);
void initDisplay(ANativeWindow* window);
void onDisplayDestroyed();
const DisplayParams& getDisplayParams() override;
void setTitle(const char*) override;
void show() override {}
bool attach(BackendType attachType, const DisplayParams& params) override;
void onInval() override;
void setUIState(const Json::Value& state) override;
void paintIfNeeded();
bool scaleContentToFit() const override { return true; }
bool supportsContentRect() const override { return true; }
SkRect getContentRect() override { return fContentRect; }
void setContentRect(int l, int t, int r, int b) { fContentRect.set(l,t,r,b); }
private:
// We need fNativeWindow for attaching with another backend.
// (in that case, attach is called without initDisplay being called later)
ANativeWindow* fNativeWindow = nullptr;
SkiaAndroidApp* fSkiaAndroidApp = nullptr;
SkRect fContentRect;
DisplayParams fDisplayParams;
BackendType fBackendType;
};
} // namespace sk_app
#endif
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