1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Window.h"
#include "SkSurface.h"
#include "SkCanvas.h"
#include "WindowContext.h"
namespace sk_app {
static bool default_char_func(SkUnichar c, uint32_t modifiers, void* userData) {
return false;
}
static bool default_key_func(Window::Key key, Window::InputState state, uint32_t modifiers,
void* userData) {
return false;
}
static bool default_mouse_func(int x, int y, Window::InputState state, uint32_t modifiers,
void* userData) {
return false;
}
static bool default_touch_func(intptr_t owner, Window::InputState state, float x, float y,
void* userData) {
return false;
}
static void default_ui_state_changed_func(
const SkString& stateName, const SkString& stateValue, void* userData) {}
static void default_paint_func(SkCanvas*, void* userData) {}
Window::Window() : fCharFunc(default_char_func)
, fKeyFunc(default_key_func)
, fMouseFunc(default_mouse_func)
, fTouchFunc(default_touch_func)
, fUIStateChangedFunc(default_ui_state_changed_func)
, fPaintFunc(default_paint_func) {
}
void Window::detach() {
delete fWindowContext;
fWindowContext = nullptr;
}
bool Window::onChar(SkUnichar c, uint32_t modifiers) {
return fCharFunc(c, modifiers, fCharUserData);
}
bool Window::onKey(Key key, InputState state, uint32_t modifiers) {
return fKeyFunc(key, state, modifiers, fKeyUserData);
}
bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) {
return fMouseFunc(x, y, state, modifiers, fMouseUserData);
}
bool Window::onTouch(intptr_t owner, InputState state, float x, float y) {
return fTouchFunc(owner, state, x, y, fTouchUserData);
}
void Window::onUIStateChanged(const SkString& stateName, const SkString& stateValue) {
return fUIStateChangedFunc(stateName, stateValue, fUIStateChangedUserData);
}
void Window::onPaint() {
markInvalProcessed();
sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface();
if (backbuffer) {
// draw into the canvas of this surface
SkCanvas* canvas = backbuffer->getCanvas();
fPaintFunc(canvas, fPaintUserData);
canvas->flush();
fWindowContext->swapBuffers();
} else {
printf("no backbuffer!?\n");
// try recreating testcontext
}
}
void Window::onResize(int w, int h) {
fWidth = w;
fHeight = h;
fWindowContext->resize(w, h);
}
const DisplayParams& Window::getDisplayParams() {
return fWindowContext->getDisplayParams();
}
void Window::setDisplayParams(const DisplayParams& params) {
fWindowContext->setDisplayParams(params);
}
void Window::inval() {
if (!fIsContentInvalidated) {
fIsContentInvalidated = true;
onInval();
}
}
void Window::markInvalProcessed() {
fIsContentInvalidated = false;
}
sk_sp<SkSurface> Window::getOffscreenSurface(bool forceSRGB) {
return fWindowContext->createOffscreenSurface(forceSRGB);
}
} // namespace sk_app
|