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path: root/tools/viewer/sk_app/GLWindowContext.cpp
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/*
 * Copyright 2015 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrContext.h"
#include "SkSurface.h"
#include "GLWindowContext.h"

#include "gl/GrGLDefines.h"

#include "gl/GrGLUtil.h"
#include "GrRenderTarget.h"
#include "GrContext.h"

#include "SkCanvas.h"
#include "SkImage_Base.h"

namespace sk_app {

GLWindowContext::GLWindowContext(const DisplayParams& params)
    : WindowContext()
    , fBackendContext(nullptr)
    , fSurface(nullptr) {
    fDisplayParams = params;
}

void GLWindowContext::initializeContext() {
    this->onInitializeContext();
    sk_sp<const GrGLInterface> glInterface;
    glInterface.reset(GrGLCreateNativeInterface());
    fBackendContext.reset(GrGLInterfaceRemoveNVPR(glInterface.get()));

    SkASSERT(nullptr == fContext);
    fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fBackendContext.get());

    // We may not have real sRGB support (ANGLE, in particular), so check for
    // that, and fall back to L32:
    fPixelConfig = fContext->caps()->srgbSupport() && fDisplayParams.fColorSpace
                   ? kSRGBA_8888_GrPixelConfig : kRGBA_8888_GrPixelConfig;
}

void GLWindowContext::destroyContext() {
    fSurface.reset(nullptr);

    if (fContext) {
        // in case we have outstanding refs to this guy (lua?)
        fContext->abandonContext();
        fContext->unref();
        fContext = nullptr;
    }
    
    fBackendContext.reset(nullptr);

    this->onDestroyContext();
}

sk_sp<SkSurface> GLWindowContext::getBackbufferSurface() {
    if (nullptr == fSurface) {
        if (fContext) {
            GrBackendRenderTargetDesc desc;
            desc.fWidth = this->fWidth;
            desc.fHeight = this->fHeight;
            desc.fConfig = fPixelConfig;
            desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
            desc.fSampleCnt = fSampleCount;
            desc.fStencilBits = fStencilBits;
            GrGLint buffer;
            GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &buffer));
            desc.fRenderTargetHandle = buffer;

            fSurface = SkSurface::MakeFromBackendRenderTarget(fContext, desc,
                                                              fDisplayParams.fColorSpace,
                                                              &fSurfaceProps);
        }
    }

    return fSurface;
}

void GLWindowContext::swapBuffers() {
    this->onSwapBuffers();
}

void GLWindowContext::resize(int  w, int h) {
    this->destroyContext();
    this->initializeContext();
}

void GLWindowContext::setDisplayParams(const DisplayParams& params) {
    this->destroyContext();
    fDisplayParams = params;
    this->initializeContext();
}

}   //namespace sk_app