1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "VkTestContext.h"
#ifdef SK_VULKAN
#include "vk/GrVkInterface.h"
#include "vk/GrVkUtil.h"
#include <vulkan/vulkan.h>
namespace {
/**
* Implements SkGpuFenceSync for Vulkan. It creates a single command buffer with
* USAGE_SIMULTANEOUS with no content . On every insertFence request it submits
* the command buffer with a new fence.
*/
class VkFenceSync : public SkGpuFenceSync {
public:
VkFenceSync(sk_sp<const GrVkInterface> vk, VkDevice device, VkQueue queue,
uint32_t queueFamilyIndex)
: fVk(std::move(vk))
, fDevice(device)
, fQueue(queue) {
SkDEBUGCODE(fUnfinishedSyncs = 0;)
VkCommandPoolCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.queueFamilyIndex = queueFamilyIndex;
GR_VK_CALL_ERRCHECK(fVk, CreateCommandPool(fDevice, &createInfo, nullptr, &fCommandPool));
VkCommandBufferAllocateInfo allocateInfo;
allocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocateInfo.pNext = nullptr;
allocateInfo.commandBufferCount = 1;
allocateInfo.commandPool = fCommandPool;
allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
GR_VK_CALL_ERRCHECK(fVk, AllocateCommandBuffers(fDevice, &allocateInfo, &fCommandBuffer));
VkCommandBufferBeginInfo beginInfo;
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.pNext = nullptr;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
beginInfo.pInheritanceInfo = nullptr;
GR_VK_CALL_ERRCHECK(fVk, BeginCommandBuffer(fCommandBuffer, &beginInfo));
GR_VK_CALL_ERRCHECK(fVk, EndCommandBuffer(fCommandBuffer));
}
~VkFenceSync() override {
SkASSERT(!fUnfinishedSyncs);
// If the above assertion is true then the command buffer should not be in flight.
GR_VK_CALL(fVk, FreeCommandBuffers(fDevice, fCommandPool, 1, &fCommandBuffer));
GR_VK_CALL(fVk, DestroyCommandPool(fDevice, fCommandPool, nullptr));
}
SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override {
VkFence fence;
VkFenceCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
GR_VK_CALL_ERRCHECK(fVk, CreateFence(fDevice, &info, nullptr, &fence));
VkSubmitInfo submitInfo;
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pNext = nullptr;
submitInfo.waitSemaphoreCount = 0;
submitInfo.pWaitSemaphores = nullptr;
submitInfo.pWaitDstStageMask = nullptr;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &fCommandBuffer;
submitInfo.signalSemaphoreCount = 0;
submitInfo.pSignalSemaphores = nullptr;
GR_VK_CALL_ERRCHECK(fVk, QueueSubmit(fQueue, 1, &submitInfo, fence));
SkDEBUGCODE(++fUnfinishedSyncs;)
return reinterpret_cast<SkPlatformGpuFence>(fence);
}
bool waitFence(SkPlatformGpuFence opaqueFence) const override {
VkFence fence = reinterpret_cast<VkFence>(opaqueFence);
static constexpr uint64_t kForever = ~((uint64_t)0);
auto result = GR_VK_CALL(fVk, WaitForFences(fDevice, 1, &fence, true, kForever));
return result != VK_TIMEOUT;
}
void deleteFence(SkPlatformGpuFence opaqueFence) const override {
VkFence fence = reinterpret_cast<VkFence>(opaqueFence);
GR_VK_CALL(fVk, DestroyFence(fDevice, fence, nullptr));
SkDEBUGCODE(--fUnfinishedSyncs;)
}
private:
sk_sp<const GrVkInterface> fVk;
VkDevice fDevice;
VkQueue fQueue;
VkCommandPool fCommandPool;
VkCommandBuffer fCommandBuffer;
SkDEBUGCODE(mutable int fUnfinishedSyncs;)
typedef SkGpuFenceSync INHERITED;
};
// TODO: Implement swap buffers and finish
class VkTestContextImpl : public sk_gpu_test::VkTestContext {
public:
static VkTestContext* Create() {
sk_sp<const GrVkBackendContext> backendContext(GrVkBackendContext::Create());
if (!backendContext) {
return nullptr;
}
return new VkTestContextImpl(std::move(backendContext));
}
~VkTestContextImpl() override { this->teardown(); }
void testAbandon() override {}
// There is really nothing to here since we don't own any unqueued command buffers here.
void submit() override {}
void finish() override {}
protected:
void teardown() override {
INHERITED::teardown();
fVk.reset(nullptr);
}
private:
VkTestContextImpl(sk_sp<const GrVkBackendContext> backendContext)
: VkTestContext(std::move(backendContext)) {
fFenceSync = new VkFenceSync(sk_ref_sp(fVk->fInterface.get()), fVk->fDevice, fVk->fQueue,
fVk->fGraphicsQueueIndex);
}
void onPlatformMakeCurrent() const override {}
void onPlatformSwapBuffers() const override {}
typedef sk_gpu_test::VkTestContext INHERITED;
};
}
namespace sk_gpu_test {
VkTestContext* CreatePlatformVkTestContext() { return VkTestContextImpl::Create(); }
} // namespace sk_gpu_test
#endif
|